Player Matchup

Hun Batz
Hun Batz
Fawwkjoebidn
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 97L
1,460 Elo+
Party 1
Jing Wei
Jing Wei
L3GO Design
Jing Wei
Level 140
God Stats
3W - 1L
1,656 SR
Queue Stats
162W - 162L
1,570 Elo+
Party 1
Izanami
Izanami
LSC Seal
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,474 Elo+
Party 1
Anubis
Anubis
TacoHeat-
Anubis
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
l3gotunee
Sun Wukong
Level 159
God Stats
1W - 1L
1,697 SR
Queue Stats
88W - 98L
1,544 Elo+
Party 1
Team Averages
Level 105
1,571 SR
1,514 Elo+

VS

Team Averages
Level 117
1,629 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Jonathann951
Fenrir
Level 101
God Stats
3W - 1L
1,778 SR
Queue Stats
31W - 47L
1,466 Elo+
Party 3
Bacchus
Bacchus
Minibus373
Bacchus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 63L
1,516 Elo+
Party 3
Hou Yi
Hou Yi
TooTrash
Hou Yi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,378 Elo+
Party 2
Nut
Nut
julianguillen200
Nut
Level 149
God Stats
4W - 0L
1,867 SR
Queue Stats
111W - 110L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fawwkjoebidn
Hun Batz
11
1 / 8 / 3
7,432
743
4,892
11,760
6,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
L3GO Design
Jing Wei
15
3 / 5 / 5
8,487
849
15,834
10,153
5,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
LSC Seal
Izanami
14
1 / 5 / 6
8,069
807
6,554
10,824
4,960
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

Anubis
TacoHeat-
Anubis
15
2 / 4 / 5
7,869
787
11,952
10,299
6,561
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
l3gotunee
Sun Wukong
16
2 / 4 / 6
9,288
929
7,391
16,361
18,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 2 / 15
9,253
925
18,154
12,138
4,336
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
16
6 / 2 / 16
9,215
922
10,906
14,220
15,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Minibus373
Bacchus
14
4 / 3 / 14
8,721
872
7,141
17,094
20,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Hou Yi
TooTrash
Hou Yi
16
2 / 1 / 18
8,919
892
7,730
7,189
3,126
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
8 / 1 / 16
10,160
1,016
12,046
6,589
3,155
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
105
9
Kills
26
26
Deaths
9
25
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
15
6.75
L
Hun Batz
Fawwkjoebidn
Hun Batz
1
8
3
0.31
W
Fenrir
6
2
16
7
L
Jing Wei
L3GO Design
Jing Wei
3
5
5
1.1
L
Izanami
LSC Seal
Izanami
1
5
6
0.8
W
Bacchus
Minibus373
Bacchus
4
3
14
3.67
L
Anubis
TacoHeat-
Anubis
2
4
5
1.13
W
Hou Yi
TooTrash
Hou Yi
2
1
18
11
W
8
1
16
16
L
Sun Wukong
l3gotunee
Sun Wukong
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,623
Damage
55,977
59,397
Taken
57,230
41,396
Mitigated
46,438
12,423
Healing
21,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,154
2,745
0
4,246
12,138
4,336
1,897
2,255
9,619
35,694
1,473
L
Hun Batz
Fawwkjoebidn
Hun Batz
4,892
144
0
110
11,760
6,059
0
4,632
6,784
0
8,230
W
Fenrir
10,906
1,479
3,518
3,205
14,220
15,108
794
2,218
11,552
0
12,551
L
Jing Wei
L3GO Design
Jing Wei
15,834
12,872
0
500
10,153
5,238
0
4,218
5,850
0
25,435
L
Izanami
LSC Seal
Izanami
6,554
4,537
709
1,555
10,824
4,960
0
5,597
4,964
0
17,637
W
Bacchus
Minibus373
Bacchus
7,141
301
707
2,982
17,094
20,713
486
3,994
12,909
7,802
857
L
Anubis
TacoHeat-
Anubis
11,952
796
764
2,094
10,299
6,561
0
4,290
5,826
24,595
0
W
Hou Yi
TooTrash
Hou Yi
7,730
1,431
1,591
1,643
7,189
3,126
810
1,998
5,062
0
24,114
W
12,046
6,729
2,078
1,795
6,589
3,155
1,050
1,487
5,102
0
26,385
L
Sun Wukong
l3gotunee
Sun Wukong
7,391
485
816
5,875
16,361
18,578
0
4,150
11,553
0
19,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
46,268
108
Minions Killed
127
0
Camps Cleared
0
981,431
Distance Traveled
1,089,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,253
925
30
3
0
212,686
0
L
Hun Batz
7,432
743
13
1
0
196,676
0
W
Fenrir
9,215
922
13
1
0
236,400
0
L
Jing Wei
8,487
849
22
2
0
193,886
0
L
Izanami
8,069
807
32
3
0
193,809
0
W
Bacchus
8,721
872
10
1
0
219,504
0
L
Anubis
7,869
787
23
2
0
175,766
0
W
Hou Yi
8,919
892
36
4
0
213,357
0
W
Nut
10,160
1,016
38
4
0
207,536
0
L
Sun Wukong
9,288
929
18
2
0
221,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role