Player Matchup

Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
BriSxBoggins
Cu Chulainn
Gold III
Level 132
God Stats
21W - 15L
1,637 SR
Queue Stats
57W - 60L
1,411 MMR
Party 4
Sylvanus
Sylvanus
Gold III
JAY DUNKZ
Sylvanus
Gold III
Level 147
God Stats
9W - 6L
1,568 SR
Queue Stats
294W - 306L
1,603 MMR
Party 1
Ah Puch
Ah Puch
Gold II
ShaneCFxOtto
Ah Puch
Gold II
Level 154
God Stats
2W - 1L
1,819 SR
Queue Stats
104W - 101L
1,553 MMR
Party 4
Neith
Neith
Gold V
iDunnTolya
Neith
Gold V
Level 123
God Stats
28W - 22L
1,509 SR
Queue Stats
112W - 126L
1,349 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,606 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,540 SR
1,491 MMR
Maman Brigitte
Maman Brigitte
Gold V
AceShmeat
Maman Brigitte
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,298 MMR
Party 3
Ares
Ares
Bronze III
SidWhicked
Ares
Bronze III
Level 75
God Stats
0W - 1L
1,559 SR
Queue Stats
3W - 7L
1,400 MMR
Party 2
Eset
Eset
Gold III
jaybone214
Eset
Gold III
Level 120
God Stats
0W - 2L
1,616 SR
Queue Stats
53W - 53L
1,516 MMR
Party 2
Hercules
Hercules
Gold IV
musxel
Hercules
Gold IV
Level 119
God Stats
17W - 19L
1,527 SR
Queue Stats
216W - 216L
1,487 MMR
Solo
Nut
Nut
Platinum III
Öpium
Nut
Platinum III
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 59L
1,756 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 1 / 4
9,197
541
7,081
12,665
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
BriSxBoggins
Cu Chulainn
16
0 / 2 / 1
10,111
595
10,397
14,510
15,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
JAY DUNKZ
Sylvanus
14
6 / 2 / 6
8,467
498
7,585
14,798
14,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
ShaneCFxOtto
Ah Puch
15
5 / 0 / 1
9,592
564
9,766
4,297
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
16
4 / 2 / 6
9,793
576
14,243
11,009
4,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
AgniThanatosOdinAthena

VS

Bans
ThothHeimdallrArachneKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
AceShmeat
Maman Brigitte
14
1 / 4 / 3
7,700
453
5,407
14,869
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 10 / 2
6,850
403
4,729
16,613
12,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 4 / 0
7,139
420
4,059
6,890
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
musxel
Hercules
16
2 / 0 / 1
9,325
549
8,069
17,451
18,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nut
Öpium
Nut
15
2 / 1 / 2
8,524
501
9,136
12,889
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
7
7
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
4
6
L
Maman Brigitte
AceShmeat
Maman Brigitte
1
4
3
0.63
W
Cu Chulainn
BriSxBoggins
Cu Chulainn
0
2
1
0.25
W
Sylvanus
JAY DUNKZ
Sylvanus
6
2
6
4.5
W
Ah Puch
ShaneCFxOtto
Ah Puch
5
0
1
5.5
L
1
10
2
0.2
W
Neith
4
2
6
3.5
L
1
4
0
0.25
L
Hercules
musxel
Hercules
2
0
1
2.5
L
Nut
Öpium
Nut
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,072
Damage
31,400
57,279
Taken
68,712
41,730
Mitigated
44,588
20,842
Healing
21,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,081
1,814
0
6,893
12,665
5,159
0
3,204
9,217
0
77,245
L
Maman Brigitte
AceShmeat
Maman Brigitte
5,407
572
0
5,304
14,869
5,309
0
4,022
10,585
57,646
630
W
Cu Chulainn
BriSxBoggins
Cu Chulainn
10,397
1,006
0
2,752
14,510
15,888
0
1,443
13,067
2,303
90,573
W
Sylvanus
JAY DUNKZ
Sylvanus
7,585
2,495
1,067
5,348
14,798
14,012
261
4,320
10,478
25,893
13,138
W
Ah Puch
ShaneCFxOtto
Ah Puch
9,766
430
0
1,538
4,297
1,790
0
2,122
1,969
67,527
49
L
4,729
384
0
906
16,613
12,777
0
5,510
10,935
18,347
0
W
Neith
14,243
4,847
0
3,244
11,009
4,881
371
3,001
8,008
0
91,716
L
4,059
146
0
650
6,890
2,490
0
1,448
5,210
47,588
0
L
Hercules
musxel
Hercules
8,069
2,792
0
8,050
17,451
18,800
0
3,266
13,999
0
77,968
L
Nut
Öpium
Nut
9,136
6,077
0
6,587
12,889
5,212
0
2,637
10,212
0
79,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,160
Gold Earned
39,538
594
Minions Killed
499
0
Camps Cleared
0
1,554,163
Distance Traveled
1,487,451
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,197
541
127
7
0
346,564
0
L
Maman Brigitte
7,700
453
86
5
0
363,871
2
W
Cu Chulainn
10,111
595
164
10
0
277,229
0
W
Sylvanus
8,467
498
52
3
0
299,162
6
W
Ah Puch
9,592
564
113
7
0
307,246
0
L
Ares
6,850
403
23
1
0
284,807
0
W
Neith
9,793
576
138
8
0
323,962
3
L
Eset
7,139
420
98
6
0
195,784
0
L
Hercules
9,325
549
153
9
0
308,742
5
L
Nut
8,524
501
139
8
0
334,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role