Player Matchup

Skadi
Skadi
Masters
 
Skadi
Masters
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
 
Kuzenbo
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,680 SR
1,572 MMR
Scylla
Scylla
Bronze III
BilboSwagginsx0
Scylla
Bronze III
Level 146
God Stats
0W - 1L
1,750 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Neith
Neith
Gold III
EliteADC78
Neith
Gold III
Level 148
God Stats
118W - 125L
1,586 SR
Queue Stats
212W - 243L
1,668 MMR
Solo
Tyr
Tyr
Silver I
xXnoisyshadowsXx
Tyr
Silver I
Level 116
God Stats
3W - 3L
1,703 SR
Queue Stats
14W - 21L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
7 / 0 / 4
8,405
934
8,516
7,035
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
 
Hachiman
13
5 / 0 / 6
8,109
901
8,169
6,832
2,612
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
 
Kuzenbo
12
0 / 0 / 12
7,382
820
5,679
8,845
11,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AresFafnirCharonBacchus

VS

Bans
KukulkanCabrakanVulcanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,069
674
3,934
5,768
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Neith
9
0 / 5 / 0
5,913
657
5,528
9,369
3,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
0 / 4 / 0
5,744
638
5,036
10,184
6,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
0
4
9
W
Hachiman
 
Hachiman
5
0
6
8
W
Kuzenbo
 
Kuzenbo
0
0
12
6
L
0
3
0
0
L
Neith
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,364
Damage
14,498
22,712
Taken
25,321
16,807
Mitigated
11,697
7,368
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,516
2,847
0
2,605
7,035
2,808
790
1,331
5,591
0
34,836
W
Hachiman
 
Hachiman
8,169
3,926
0
2,213
6,832
2,612
1,638
1,434
5,245
0
40,159
W
Kuzenbo
 
Kuzenbo
5,679
1,890
0
2,550
8,845
11,387
40
1,217
7,521
12,670
1,569
L
3,934
343
0
750
5,768
1,737
0
1,249
4,250
23,059
0
L
Neith
5,528
1,645
0
2,438
9,369
3,174
0
2,135
6,818
0
25,153
L
5,036
589
0
534
10,184
6,786
0
1,314
8,685
0
12,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
17,726
137
Minions Killed
103
0
Camps Cleared
0
546,605
Distance Traveled
447,965
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,405
934
56
6
0
174,472
0
W
Hachiman
8,109
901
56
6
0
189,379
0
W
Kuzenbo
7,382
820
25
3
0
182,754
2
L
Scylla
6,069
674
43
5
0
152,558
3
L
Neith
5,913
657
42
5
0
135,701
0
L
Tyr
5,744
638
18
2
0
159,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role