Player Matchup

Heimdallr
Heimdallr
Apolo619
Heimdallr
Level 107
God Stats
2W - 6L
1,788 SR
Queue Stats
106W - 89L
1,565 Elo+
Solo
Sobek
Sobek
FearThePuppeTyr
Sobek
Level 165
God Stats
1W - 2L
1,631 SR
Queue Stats
78W - 59L
1,687 Elo+
Solo
Osiris
Osiris
Senoj
Osiris
Level 107
God Stats
2W - 3L
1,671 SR
Queue Stats
17W - 15L
1,466 Elo+
Solo
Mercury
Mercury
bemble
Mercury
Level 128
God Stats
3W - 2L
1,788 SR
Queue Stats
129W - 126L
1,562 Elo+
Solo
Eset
Eset
ljc1221
Eset
Level 135
God Stats
9W - 7L
1,769 SR
Queue Stats
222W - 219L
1,540 Elo+
Solo
Team Averages
Level 128
1,729 SR
1,564 Elo+

VS

Team Averages
Level 152
1,664 SR
1,590 Elo+
Neith
Neith
Duhjayy_
Neith
Level 159
God Stats
21W - 13L
1,654 SR
Queue Stats
338W - 299L
1,599 Elo+
Solo
Cthulhu
Cthulhu
Geolithix
Cthulhu
Level 246
God Stats
2W - 3L
1,532 SR
Queue Stats
72W - 77L
1,502 Elo+
Party 2
Raijin
Raijin
HungryPumpkn
Raijin
Level 105
God Stats
10W - 2L
1,953 SR
Queue Stats
219W - 168L
1,639 Elo+
Party 1
Tyr
Tyr
Mmrrggll
Tyr
Level 93
God Stats
14W - 8L
1,682 SR
Queue Stats
211W - 170L
1,643 Elo+
Party 1
Bakasura
Bakasura
ThymeStop
Bakasura
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Apolo619
Heimdallr
16
1 / 3 / 0
8,673
510
11,641
16,351
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 0 / 2
7,809
459
7,766
12,742
12,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Osiris
Senoj
Osiris
15
0 / 1 / 0
8,548
503
9,911
24,596
22,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
bemble
Mercury
14
2 / 4 / 1
7,842
461
8,260
14,707
7,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Eset
ljc1221
Eset
14
1 / 3 / 2
8,623
507
11,515
9,878
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Duhjayy_
Neith
15
3 / 2 / 1
8,947
526
11,333
14,843
6,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Geolithix
Cthulhu
16
2 / 0 / 2
9,863
580
19,718
16,595
18,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
16
4 / 3 / 1
9,530
561
11,402
11,514
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

13
1 / 1 / 1
7,949
468
6,499
18,829
19,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
ThymeStop
Bakasura
15
1 / 0 / 5
8,324
490
5,306
13,141
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
11
11
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Apolo619
Heimdallr
1
3
0
0.33
W
Neith
Duhjayy_
Neith
3
2
1
1.75
L
1
0
2
2
W
Cthulhu
Geolithix
Cthulhu
2
0
2
3
W
Raijin
4
3
1
1.5
W
1
1
1
1.5
L
Osiris
Senoj
Osiris
0
1
0
0
W
Bakasura
ThymeStop
Bakasura
1
0
5
3.5
L
Mercury
bemble
Mercury
2
4
1
0.63
L
Eset
ljc1221
Eset
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,093
Damage
54,258
78,274
Taken
74,922
54,424
Mitigated
56,133
25,879
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Apolo619
Heimdallr
11,641
5,499
0
6,794
16,351
8,545
0
549
15,601
0
89,532
W
Neith
Duhjayy_
Neith
11,333
4,136
0
3,720
14,843
6,805
0
623
14,220
0
78,349
L
7,766
738
80
4,795
12,742
12,177
0
3,193
9,183
25,495
0
W
Cthulhu
Geolithix
Cthulhu
19,718
3,689
299
2,586
16,595
18,199
0
1,014
15,535
73,499
4,379
W
Raijin
11,402
1,489
0
1,205
11,514
4,842
1,081
6,151
4,975
75,106
1,113
W
6,499
320
0
7,913
18,829
19,872
0
7,166
11,255
0
43,220
L
Osiris
Senoj
Osiris
9,911
4,312
0
10,400
24,596
22,027
0
15,142
7,529
0
74,965
W
Bakasura
ThymeStop
Bakasura
5,306
3,077
0
3,578
13,141
6,415
0
3,267
9,656
0
50,740
L
Mercury
bemble
Mercury
8,260
3,227
0
1,468
14,707
7,192
0
4,962
9,566
0
68,341
L
Eset
ljc1221
Eset
11,515
1,203
180
2,162
9,878
4,483
432
4,206
5,038
74,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,495
Gold Earned
44,613
549
Minions Killed
545
0
Camps Cleared
0
1,729,426
Distance Traveled
1,827,802
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,673
510
146
9
0
306,808
0
W
Neith
8,947
526
146
9
0
382,189
5
L
Sobek
7,809
459
22
1
0
374,366
7
W
Cthulhu
9,863
580
148
9
0
319,327
7
W
Raijin
9,530
561
126
7
0
328,633
2
W
Tyr
7,949
468
32
2
0
394,762
4
L
Osiris
8,548
503
137
8
0
318,425
5
W
Bakasura
8,324
490
93
5
0
402,891
2
L
Mercury
7,842
461
107
6
0
389,377
4
L
Eset
8,623
507
137
8
0
340,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role