Player Matchup

Nut
Nut
KEKAILOA
Nut
Level 95
God Stats
13W - 7L
1,525 SR
Queue Stats
26W - 18L
1,610 Elo+
Party 2
Bacchus
Bacchus
MalinoSon
Bacchus
Level 61
God Stats
2W - 1L
1,740 SR
Queue Stats
51W - 34L
1,651 Elo+
Party 2
Pele
Pele
dirtyshoyu
Pele
Level 61
God Stats
2W - 1L
1,566 SR
Queue Stats
15W - 7L
1,657 Elo+
Party 2
Team Averages
Level 72
1,610 SR
1,639 Elo+

VS

Team Averages
Level 142
1,623 SR
1,513 Elo+
Anubis
Anubis
COV3RTWOLF
Anubis
Level 159
God Stats
4W - 6L
1,316 SR
Queue Stats
230W - 236L
1,471 Elo+
Party 1
Odin
Odin
Giraldus117
Odin
Level 148
God Stats
8W - 6L
1,649 SR
Queue Stats
243W - 259L
1,503 Elo+
Party 1
Set
Set
ninja_6913
Set
Level 119
God Stats
4W - 1L
1,904 SR
Queue Stats
52W - 46L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 8
8,760
876
7,144
7,654
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
MalinoSon
Bacchus
13
6 / 0 / 10
8,185
819
8,787
7,705
7,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
2 / 0 / 12
8,120
812
9,006
7,767
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
COV3RTWOLF
Anubis
11
1 / 7 / 0
6,923
692
5,598
8,873
4,104
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 6 / 1
6,254
625
2,803
10,364
7,474
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 3 / 1
6,129
613
4,238
9,357
7,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
16
Kills
1
1
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
COV3RTWOLF
Anubis
1
7
0
0.14
L
0
6
1
0.08
W
8
1
8
12
W
Bacchus
MalinoSon
Bacchus
6
0
10
11
W
2
0
12
8
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,937
Damage
12,639
23,126
Taken
28,594
12,130
Mitigated
18,816
4,699
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
COV3RTWOLF
Anubis
5,598
210
0
880
8,873
4,104
0
3,758
5,115
22,639
1,358
L
2,803
342
0
0
10,364
7,474
0
2,088
8,240
0
14,832
W
7,144
4,922
0
1,644
7,654
2,591
821
1,858
5,796
0
25,502
W
Bacchus
MalinoSon
Bacchus
8,787
1,611
0
770
7,705
7,028
68
1,267
6,438
27,150
0
W
9,006
2,557
0
2,285
7,767
2,511
305
2,017
5,750
0
37,778
L
4,238
855
0
926
9,357
7,238
0
2,979
6,346
0
18,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,065
Gold Earned
19,306
155
Minions Killed
92
0
Camps Cleared
0
593,251
Distance Traveled
527,312
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,923
692
49
5
0
164,422
0
L
Odin
6,254
625
20
2
0
175,678
0
W
Nut
8,760
876
51
5
0
175,327
0
W
Bacchus
8,185
819
37
4
0
191,985
0
W
Pele
8,120
812
67
7
0
225,939
0
L
Set
6,129
613
23
2
0
187,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role