Player Matchup

Kuzenbo
Kuzenbo
Eshueleggua2679
Kuzenbo
Level 69
God Stats
3W - 0L
1,867 SR
Queue Stats
40W - 36L
1,479 Elo+
Party 1
Hachiman
Hachiman
JULIEBELM0NT
Hachiman
Level 151
God Stats
1W - 0L
1,424 SR
Queue Stats
11W - 13L
1,483 Elo+
Party 1
Ymir
Ymir
JaYaJ
Ymir
Level 17
God Stats
5W - 3L
1,735 SR
Queue Stats
31W - 30L
1,447 Elo+
Party 2
Anubis
Anubis
Saul Perez2045
Anubis
Level 141
God Stats
67W - 58L
1,592 SR
Queue Stats
282W - 258L
1,545 Elo+
Solo
Thor
Thor
exvac
Thor
Level 124
God Stats
16W - 13L
1,602 SR
Queue Stats
153W - 177L
1,463 Elo+
Party 2
Team Averages
Level 100
1,644 SR
1,484 Elo+

VS

Team Averages
Level 117
1,439 SR
1,456 Elo+
Serqet
Serqet
 
Serqet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
ChadJanna
Yu Huang
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 21L
1,208 Elo+
Solo
Thor
Thor
Fastball44
Thor
Level 123
God Stats
2W - 2L
1,489 SR
Queue Stats
194W - 166L
1,549 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
VerreCroix
Ah Muzen Cab
Level 129
God Stats
0W - 3L
1,212 SR
Queue Stats
76W - 77L
1,530 Elo+
Solo
Cthulhu
Cthulhu
mrivera917141
Cthulhu
Level 104
God Stats
17W - 16L
1,496 SR
Queue Stats
148W - 143L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,096
540
6,199
13,104
11,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hachiman
JULIEBELM0NT
Hachiman
14
0 / 0 / 1
7,212
481
3,526
8,497
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Ymir
JaYaJ
Ymir
11
0 / 4 / 2
7,278
485
4,113
14,367
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 3 / 1
8,232
549
5,818
10,596
4,998
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
exvac
Thor
15
5 / 2 / 0
8,330
555
8,184
10,607
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 0 / 4
6,235
416
683
6,318
2,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
ChadJanna
Yu Huang
13
2 / 2 / 2
7,785
519
9,388
7,871
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 1
8,236
549
6,211
14,759
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
VerreCroix
Ah Muzen Cab
13
2 / 1 / 3
7,444
496
8,879
8,333
3,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
13
3 / 2 / 3
7,573
505
11,457
13,128
8,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
11
11
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
4
2
L
Yu Huang
ChadJanna
Yu Huang
2
2
2
1.5
W
0
2
1
0.25
L
4
2
1
2.25
W
Hachiman
JULIEBELM0NT
Hachiman
0
0
1
0.5
W
Ymir
JaYaJ
Ymir
0
4
2
0.25
W
1
3
1
0.5
L
Ah Muzen Cab
VerreCroix
Ah Muzen Cab
2
1
3
3.5
W
Thor
exvac
Thor
5
2
0
2.5
L
Cthulhu
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,840
Damage
36,618
57,171
Taken
50,409
36,108
Mitigated
21,561
12,102
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
683
37
0
0
6,318
2,299
0
1,097
5,067
0
21,393
L
Yu Huang
ChadJanna
Yu Huang
9,388
1,134
0
500
7,871
2,508
862
3,680
4,071
49,002
381
W
6,199
1,842
0
2,096
13,104
11,457
158
4,520
7,987
43,282
3,301
L
6,211
2,173
0
5,250
14,759
5,072
0
3,666
11,052
0
73,130
W
Hachiman
JULIEBELM0NT
Hachiman
3,526
2,431
350
3,003
8,497
3,055
309
2,495
5,662
0
54,956
W
Ymir
JaYaJ
Ymir
4,113
1,156
0
1,894
14,367
11,929
156
4,250
9,422
26,146
1,090
W
5,818
79
0
3,937
10,596
4,998
192
4,328
5,906
64,928
1,427
L
Ah Muzen Cab
VerreCroix
Ah Muzen Cab
8,879
3,704
0
1,190
8,333
3,412
212
2,552
5,715
0
62,580
W
Thor
exvac
Thor
8,184
1,679
0
822
10,607
4,669
225
2,922
7,317
0
69,050
L
Cthulhu
11,457
1,076
141
2,400
13,128
8,270
0
3,895
8,823
44,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,148
Gold Earned
37,273
444
Minions Killed
442
0
Camps Cleared
0
1,413,317
Distance Traveled
1,466,469
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,235
416
47
3
0
326,694
2
L
Yu Huang
7,785
519
103
7
0
283,878
2
W
Kuzenbo
8,096
540
101
7
0
276,771
0
L
Thor
8,236
549
116
8
0
325,631
0
W
Hachiman
7,212
481
86
6
0
270,573
2
W
Ymir
7,278
485
47
3
0
280,117
0
W
Anubis
8,232
549
112
7
0
258,518
0
L
Ah Muzen Cab
7,444
496
86
6
0
243,709
2
W
Thor
8,330
555
98
7
0
327,338
4
L
Cthulhu
7,573
505
90
6
0
286,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role