Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
HerViberator
Hercules
Level 100
God Stats
1W - 1L
1,607 SR
Queue Stats
47W - 32L
1,625 Elo+
Party 1
Nu Wa
Nu Wa
RUNNINGRIOT 296
Nu Wa
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,478 Elo+
Party 2
Kuzenbo
Kuzenbo
Valkiria13
Kuzenbo
Level 162
God Stats
1W - 1L
1,715 SR
Queue Stats
154W - 152L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wiloluvsyou
Tsukuyomi
Level 138
God Stats
1W - 1L
1,697 SR
Queue Stats
78W - 45L
1,655 Elo+
Party 1
Team Averages
Level 150
1,604 SR
1,563 Elo+

VS

Team Averages
Level 139
1,655 SR
1,641 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Jord0man
Ah Puch
Level 158
God Stats
4W - 1L
1,651 SR
Queue Stats
324W - 325L
1,487 Elo+
Solo
Yu Huang
Yu Huang
PushinDingle
Yu Huang
Level 153
God Stats
2W - 1L
1,864 SR
Queue Stats
66W - 14L
1,855 Elo+
Party 3
Yemoja
Yemoja
ScoobyTuesday
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 70L
1,668 Elo+
Party 3
Geb
Geb
kcarp39
Geb
Level 170
God Stats
2W - 2L
1,758 SR
Queue Stats
131W - 80L
1,695 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 3 / 3
6,825
683
3,179
11,232
7,684
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
HerViberator
Hercules
12
0 / 3 / 2
6,709
671
9,408
14,351
15,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 2 / 1
7,039
704
9,000
5,991
2,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Valkiria13
Kuzenbo
13
0 / 3 / 2
7,309
731
4,330
14,422
16,461
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Wiloluvsyou
Tsukuyomi
14
3 / 5 / 1
7,754
775
14,618
13,132
7,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 1 / 7
9,020
902
8,810
9,536
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ah Puch
Jord0man
Ah Puch
15
2 / 0 / 13
8,333
833
15,055
6,847
3,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Yu Huang
PushinDingle
Yu Huang
16
5 / 0 / 10
8,744
874
16,597
10,054
5,130
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 9
8,693
869
2,523
10,585
6,900
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Geb
14
1 / 2 / 12
8,675
868
7,821
14,970
13,954
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
67
4
Kills
16
16
Deaths
4
9
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
3
0.5
W
Charybdis
 
Charybdis
6
1
7
9.5
L
Hercules
HerViberator
Hercules
0
3
2
0.33
W
Ah Puch
Jord0man
Ah Puch
2
0
13
8.5
W
Yu Huang
PushinDingle
Yu Huang
5
0
10
10
L
1
2
1
0.75
W
2
1
9
6.5
L
Kuzenbo
Valkiria13
Kuzenbo
0
3
2
0.33
L
Tsukuyomi
Wiloluvsyou
Tsukuyomi
3
5
1
0.7
W
Geb
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,535
Damage
50,806
59,128
Taken
51,992
50,781
Mitigated
34,261
20,994
Healing
27,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,179
786
5,230
2,398
11,232
7,684
100
9,548
1,684
8,963
0
W
Charybdis
 
Charybdis
8,810
3,307
557
3,219
9,536
4,330
831
3,284
6,252
0
31,415
L
Hercules
HerViberator
Hercules
9,408
1,350
975
3,259
14,351
15,876
0
9,670
4,681
0
14,585
W
Ah Puch
Jord0man
Ah Puch
15,055
391
619
2,007
6,847
3,947
312
2,337
4,510
31,363
1,235
W
Yu Huang
PushinDingle
Yu Huang
16,597
2,373
1,422
1,383
10,054
5,130
41
3,397
6,657
32,658
0
L
9,000
3,427
810
430
5,991
2,927
0
5,051
940
16,325
0
W
2,523
1,133
8,268
3,229
10,585
6,900
200
2,275
8,310
8,143
0
L
Kuzenbo
Valkiria13
Kuzenbo
4,330
1,595
1,792
3,418
14,422
16,461
0
8,311
6,111
8,245
3,756
L
Tsukuyomi
Wiloluvsyou
Tsukuyomi
14,618
2,729
438
2,244
13,132
7,833
0
9,306
3,826
0
29,303
W
Geb
7,821
665
2,990
4,133
14,970
13,954
0
3,851
11,119
15,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,636
Gold Earned
43,465
107
Minions Killed
158
0
Camps Cleared
0
905,498
Distance Traveled
1,058,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,825
683
16
2
0
155,048
0
W
Charybdis
9,020
902
50
5
0
210,180
0
L
Hercules
6,709
671
13
1
0
190,685
0
W
Ah Puch
8,333
833
40
4
0
215,959
0
W
Yu Huang
8,744
874
45
5
0
223,720
0
L
Nu Wa
7,039
704
26
3
0
183,539
0
W
Yemoja
8,693
869
16
2
0
190,799
0
L
Kuzenbo
7,309
731
13
1
0
179,296
0
L
Tsukuyomi
7,754
775
39
4
0
196,930
0
W
Geb
8,675
868
7
1
0
217,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role