Player Matchup

Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
Ed144Hz
Pele
Gold III
Level 119
God Stats
3W - 9L
1,245 SR
Queue Stats
47W - 44L
1,702 MMR
Party 1
Janus
Janus
Gold II
TheOniiBandit
Janus
Gold II
Level 149
God Stats
1W - 2L
1,593 SR
Queue Stats
87W - 88L
1,519 MMR
Solo
Neith
Neith
Bronze III
YNGNiTrO
Neith
Bronze III
Level 109
God Stats
0W - 1L
1,641 SR
Queue Stats
2W - 2L
1,536 MMR
Solo
Ne Zha
Ne Zha
Silver I
ZaneFalcon
Ne Zha
Silver I
Level 157
God Stats
5W - 6L
1,617 SR
Queue Stats
20W - 26L
1,380 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,519 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,547 SR
1,531 MMR
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold II
BadSeanism
Yu Huang
Gold II
Level 158
God Stats
18W - 16L
1,545 SR
Queue Stats
148W - 152L
1,544 MMR
Solo
Danzaburou
Danzaburou
Gold II
CharizardWrecks
Danzaburou
Gold II
Level 154
God Stats
3W - 4L
1,629 SR
Queue Stats
96W - 90L
1,563 MMR
Solo
Susano
Susano
Bronze III
STRKER0429
Susano
Bronze III
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 9L
1,500 MMR
Solo
Shiva
Shiva
Platinum V
gtrjamie
Shiva
Platinum V
Level 175
God Stats
56W - 51L
1,561 SR
Queue Stats
101W - 95L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 2 / 1
7,212
481
8,859
19,455
18,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
Ed144Hz
Pele
14
2 / 2 / 4
7,394
493
4,754
13,382
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 1 / 4
7,653
510
3,139
6,897
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
YNGNiTrO
Neith
12
2 / 1 / 1
7,176
478
6,305
6,585
2,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
ZaneFalcon
Ne Zha
10
0 / 4 / 4
5,973
398
4,177
10,795
6,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KukulkanArachneCthulhuThor

VS

Bans
Bake KujiraAthenaThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 7
7,596
506
3,520
12,033
6,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
BadSeanism
Yu Huang
15
4 / 0 / 0
8,934
596
8,284
6,726
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
CharizardWrecks
Danzaburou
16
4 / 0 / 4
10,192
679
8,319
7,148
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Susano
STRKER0429
Susano
12
1 / 4 / 4
6,896
460
3,692
10,954
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
gtrjamie
Shiva
15
1 / 1 / 1
9,412
627
13,035
15,577
15,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
6
Kills
10
10
Deaths
6
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
1
0.75
W
Ganesha
 
Ganesha
0
1
7
3.5
W
Yu Huang
BadSeanism
Yu Huang
4
0
0
4
W
Danzaburou
CharizardWrecks
Danzaburou
4
0
4
6
L
Pele
Ed144Hz
Pele
2
2
4
2
W
Susano
STRKER0429
Susano
1
4
4
0.75
L
1
1
4
3
L
Neith
YNGNiTrO
Neith
2
1
1
2.5
L
Ne Zha
ZaneFalcon
Ne Zha
0
4
4
0.5
W
Shiva
gtrjamie
Shiva
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,234
Damage
36,850
57,114
Taken
52,438
34,389
Mitigated
32,859
14,483
Healing
16,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,859
3,510
0
3,506
19,455
18,878
0
383
17,729
55,404
1,639
W
Ganesha
 
Ganesha
3,520
285
2,139
3,227
12,033
6,701
0
657
11,340
13,857
0
W
Yu Huang
BadSeanism
Yu Huang
8,284
179
0
823
6,726
2,768
97
973
5,711
66,487
2,894
W
Danzaburou
CharizardWrecks
Danzaburou
8,319
3,878
0
3,334
7,148
3,120
2,124
292
6,816
0
86,954
L
Pele
Ed144Hz
Pele
4,754
713
0
6,885
13,382
4,753
0
2,009
11,328
0
72,408
W
Susano
STRKER0429
Susano
3,692
681
0
3,392
10,954
4,355
0
1,147
9,713
0
45,745
L
3,139
252
0
687
6,897
2,250
0
4,906
1,991
53,103
156
L
Neith
YNGNiTrO
Neith
6,305
1,927
0
2,453
6,585
2,313
0
421
6,164
0
49,254
L
Ne Zha
ZaneFalcon
Ne Zha
4,177
586
0
952
10,795
6,195
0
4,085
6,710
0
29,979
W
Shiva
gtrjamie
Shiva
13,035
2,939
0
4,081
15,577
15,915
0
7,946
7,607
0
83,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
43,030
449
Minions Killed
485
0
Camps Cleared
0
1,481,655
Distance Traveled
1,564,280
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,212
481
89
6
0
258,452
3
W
Ganesha
7,596
506
1
0
0
333,206
6
W
Yu Huang
8,934
596
126
8
0
284,208
3
W
Danzaburou
10,192
679
156
10
0
296,372
4
L
Pele
7,394
493
108
7
0
333,872
0
W
Susano
6,896
460
66
4
0
343,623
0
L
Janus
7,653
510
119
8
0
326,121
0
L
Neith
7,176
478
98
7
0
246,500
3
L
Ne Zha
5,973
398
35
2
0
316,710
4
W
Shiva
9,412
627
136
9
0
306,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role