Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
 
Lancelot
Diamond II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
Elwarten
Rama
Diamond I
Level 129
God Stats
4W - 6L
1,585 SR
Queue Stats
92W - 70L
2,398 MMR
Solo
Agni
Agni
Diamond IV
Rubesthedubes
Agni
Diamond IV
Level 142
God Stats
19W - 13L
1,708 SR
Queue Stats
61W - 41L
2,220 MMR
Party 2
Bacchus
Bacchus
Diamond II
mac11o
Bacchus
Diamond II
Level 183
God Stats
1W - 2L
1,729 SR
Queue Stats
75W - 46L
2,327 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 161
1,604 SR
1,989 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,519 SR
1,767 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond III
 
Athena
Diamond III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Masters
 
Ares
Masters
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
BlargstarOne
Jing Wei
Diamond III
Level 217
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 128L
2,204 MMR
Solo
Hercules
Hercules
Diamond V
mesusan
Hercules
Diamond V
Level 106
God Stats
2W - 2L
1,594 SR
Queue Stats
61W - 41L
2,132 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 2 / 1
3,215
643
979
3,990
1,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
 
Lancelot
4
0 / 2 / 0
3,081
616
1,118
3,879
1,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Rama
6
1 / 0 / 0
3,342
668
2,589
3,499
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,647
729
1,035
1,880
523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
mac11o
Bacchus
6
0 / 0 / 1
3,525
705
1,687
3,923
3,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ah Muzen CabSun WukongOdinAphrodite

VS

Bans
CthulhuThothThanatosCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
2 / 0 / 0
4,318
864
2,913
3,231
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
 
Athena
7
0 / 0 / 1
3,920
784
928
2,177
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
 
Ares
6
0 / 0 / 1
3,763
753
2,059
4,169
2,623
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jing Wei
BlargstarOne
Jing Wei
6
0 / 1 / 0
3,193
639
2,818
2,784
977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
mesusan
Hercules
7
2 / 0 / 0
3,881
776
1,496
3,757
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
4
4
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
L
Lancelot
 
Lancelot
0
2
0
0
W
Chang'e
 
Chang'e
2
0
0
2
W
Athena
 
Athena
0
0
1
0.5
W
Ares
 
Ares
0
0
1
0.5
W
Jing Wei
BlargstarOne
Jing Wei
0
1
0
0
L
Rama
1
0
0
1
L
0
0
0
0
L
Bacchus
mac11o
Bacchus
0
0
1
0.5
W
Hercules
mesusan
Hercules
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,408
Damage
10,214
17,171
Taken
16,118
7,721
Mitigated
7,164
6,576
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
979
303
0
185
3,990
1,363
0
767
3,131
0
12,690
L
Lancelot
 
Lancelot
1,118
118
0
1,687
3,879
1,704
0
2,531
966
0
12,209
W
Chang'e
 
Chang'e
2,913
403
0
2,433
3,231
844
0
0
3,231
23,548
0
W
Athena
 
Athena
928
415
0
500
2,177
1,032
0
352
1,759
20,077
0
W
Ares
 
Ares
2,059
619
0
1,788
4,169
2,623
0
949
3,220
10,379
872
W
Jing Wei
BlargstarOne
Jing Wei
2,818
2,103
0
996
2,784
977
0
600
2,184
0
21,604
L
Rama
2,589
2,000
0
2,031
3,499
984
0
717
2,782
0
20,348
L
1,035
224
0
625
1,880
523
0
209
1,651
21,417
0
L
Bacchus
mac11o
Bacchus
1,687
62
0
2,048
3,923
3,147
0
1,182
2,741
9,659
0
W
Hercules
mesusan
Hercules
1,496
790
0
1,080
3,757
1,688
0
671
3,002
0
21,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,810
Gold Earned
19,075
152
Minions Killed
194
0
Camps Cleared
0
564,337
Distance Traveled
588,742
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,215
643
22
4
0
131,556
0
L
Lancelot
3,081
616
20
4
0
68,408
0
W
Chang'e
4,318
864
50
10
0
103,745
0
W
Athena
3,920
784
46
9
0
128,620
0
W
Ares
3,763
753
16
3
0
121,271
3
W
Jing Wei
3,193
639
38
8
0
104,903
1
L
Rama
3,342
668
39
8
0
125,725
0
L
Agni
3,647
729
55
11
0
119,461
1
L
Bacchus
3,525
705
16
3
0
119,187
0
W
Hercules
3,881
776
44
9
0
130,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role