Player Matchup

Agni
Agni
DjD_Wreckless
Agni
Level 61
God Stats
1W - 2L
1,673 SR
Queue Stats
59W - 78L
1,486 Elo+
Solo
Hachiman
Hachiman
Hedges
Hachiman
Level 101
God Stats
1W - 3L
1,903 SR
Queue Stats
9W - 4L
1,808 Elo+
Solo
Surtr
Surtr
LoST One3778
Surtr
Level 136
God Stats
1W - 2L
1,193 SR
Queue Stats
67W - 65L
1,502 Elo+
Solo
Lancelot
Lancelot
Naminato
Lancelot
Level 156
God Stats
2W - 3L
1,560 SR
Queue Stats
67W - 57L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
Unspeakablevil
Kuzenbo
Level 155
God Stats
3W - 4L
1,274 SR
Queue Stats
39W - 63L
1,406 Elo+
Solo
Team Averages
Level 122
1,521 SR
1,547 Elo+

VS

Team Averages
Level 95
1,549 SR
1,499 Elo+
Yemoja
Yemoja
EconomyOcean85
Yemoja
Level 159
God Stats
56W - 86L
1,323 SR
Queue Stats
402W - 415L
1,526 Elo+
Solo
Danzaburou
Danzaburou
FarJalapeno11
Danzaburou
Level 64
God Stats
62W - 70L
1,466 SR
Queue Stats
166W - 167L
1,473 Elo+
Party 1
Sol
Sol
Stiner19
Sol
Level 58
God Stats
3W - 1L
1,864 SR
Queue Stats
44W - 39L
1,511 Elo+
Solo
Thanatos
Thanatos
XxDavid11xX5605
Thanatos
Level 88
God Stats
82W - 61L
1,573 SR
Queue Stats
285W - 265L
1,534 Elo+
Party 1
Chaac
Chaac
kurt0810
Chaac
Level 105
God Stats
10W - 6L
1,518 SR
Queue Stats
26W - 26L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,994
499
2,087
2,584
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Hedges
Hachiman
8
0 / 3 / 2
4,500
450
5,688
6,249
1,947
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 0
4,695
470
1,828
4,814
2,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Lancelot
Naminato
Lancelot
6
0 / 1 / 0
4,000
400
1,098
4,984
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
4,836
484
2,009
5,628
5,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,302
530
808
6,264
2,565
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Danzaburou
FarJalapeno11
Danzaburou
10
3 / 0 / 0
5,871
587
5,202
3,535
1,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 0
6,411
641
2,508
4,437
1,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
12
0 / 1 / 2
5,947
595
1,440
7,789
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Chaac
kurt0810
Chaac
11
2 / 1 / 0
6,238
624
1,423
4,674
2,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
6
6
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
1
3
1.5
W
Danzaburou
FarJalapeno11
Danzaburou
3
0
0
3
L
Hachiman
Hedges
Hachiman
0
3
2
0.33
L
1
2
0
0.5
L
Lancelot
Naminato
Lancelot
0
1
0
0
W
1
0
0
1
L
1
0
1
1.5
W
Thanatos
0
1
2
1
W
Chaac
kurt0810
Chaac
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,710
Damage
11,381
24,259
Taken
26,699
12,074
Mitigated
11,058
7,752
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,087
81
0
1,000
2,584
737
0
791
1,793
24,664
636
W
808
167
992
2,532
6,264
2,565
264
780
5,484
24,541
0
W
Danzaburou
FarJalapeno11
Danzaburou
5,202
1,874
0
1,400
3,535
1,313
911
878
2,657
0
39,117
L
Hachiman
Hedges
Hachiman
5,688
3,578
0
2,139
6,249
1,947
0
298
5,951
0
31,895
L
1,828
888
0
1,459
4,814
2,412
0
0
4,814
141
18,481
L
Lancelot
Naminato
Lancelot
1,098
354
0
1,000
4,984
1,977
0
859
4,125
0
14,561
W
2,508
1,421
0
2,250
4,437
1,405
81
1,825
2,612
44,477
0
L
2,009
483
0
2,154
5,628
5,001
0
1,368
4,260
12,041
0
W
Thanatos
1,440
334
0
6,066
7,789
3,586
0
596
7,193
0
52,501
W
Chaac
kurt0810
Chaac
1,423
200
0
636
4,674
2,189
174
50
4,410
0
34,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,025
Gold Earned
29,769
174
Minions Killed
324
0
Camps Cleared
0
803,048
Distance Traveled
918,718
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,994
499
52
5
0
181,878
0
W
Yemoja
5,302
530
40
4
0
186,206
0
W
Danzaburou
5,871
587
66
7
0
173,940
2
L
Hachiman
4,500
450
50
5
0
166,979
0
L
Surtr
4,695
470
38
4
0
109,859
0
L
Lancelot
4,000
400
24
2
0
155,136
0
W
Sol
6,411
641
84
8
0
175,117
0
L
Kuzenbo
4,836
484
10
1
0
189,196
0
W
Thanatos
5,947
595
83
8
0
210,475
3
W
Chaac
6,238
624
51
5
0
172,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role