Player Matchup

Odin
Odin
BariSaxMan1898
Odin
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 123L
1,519 Elo+
Solo
Cabrakan
Cabrakan
Konsifeus
Cabrakan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,526 Elo+
Party 1
Fafnir
Fafnir
TYPEFRUITS
Fafnir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,833 Elo+
Party 1
Jing Wei
Jing Wei
WickedClubBoy99
Jing Wei
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 202L
1,480 Elo+
Solo
Anubis
Anubis
oconor28
Anubis
Level 120
God Stats
1W - 2L
1,502 SR
Queue Stats
107W - 129L
1,485 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,568 Elo+

VS

Team Averages
Level 136
1,491 SR
1,416 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Brain_Dead46
Heimdallr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,267 Elo+
Solo
Jormungandr
Jormungandr
Grape Green
Jormungandr
Level 134
God Stats
2W - 1L
1,735 SR
Queue Stats
434W - 431L
1,458 Elo+
Solo
Achilles
Achilles
jacrrispy
Achilles
Level 145
God Stats
1W - 1L
1,221 SR
Queue Stats
13W - 23L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,310
731
4,855
12,257
9,536
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cabrakan
Konsifeus
Cabrakan
13
0 / 6 / 4
6,813
681
7,031
14,513
16,440
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Fafnir
TYPEFRUITS
Fafnir
14
2 / 6 / 1
8,042
804
6,212
15,812
17,392
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
14
3 / 5 / 2
7,965
797
8,024
8,993
3,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
oconor28
Anubis
12
1 / 5 / 2
7,199
720
6,871
8,900
4,571
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
10 / 2 / 13
9,442
944
15,151
7,330
4,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Camazotz
 
Camazotz
15
3 / 1 / 21
8,519
852
9,448
11,468
6,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Heimdallr
Brain_Dead46
Heimdallr
13
1 / 1 / 21
8,013
801
11,968
7,404
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Jormungandr
Grape Green
Jormungandr
14
4 / 3 / 16
8,684
868
10,010
12,466
7,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Achilles
jacrrispy
Achilles
15
9 / 0 / 15
9,845
985
6,635
8,598
8,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
113
6
Kills
27
27
Deaths
7
13
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
2
13
8.25
W
Camazotz
 
Camazotz
3
1
21
13.5
L
0
5
4
0.4
W
Heimdallr
Brain_Dead46
Heimdallr
1
1
21
11.5
W
Jormungandr
Grape Green
Jormungandr
4
3
16
4
L
Cabrakan
Konsifeus
Cabrakan
0
6
4
0.33
L
Fafnir
TYPEFRUITS
Fafnir
2
6
1
0.42
L
Jing Wei
3
5
2
0.8
W
Achilles
jacrrispy
Achilles
9
0
15
16.5
L
Anubis
oconor28
Anubis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,993
Damage
53,212
60,475
Taken
47,266
51,815
Mitigated
30,830
8,183
Healing
23,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,151
541
886
2,328
7,330
4,637
749
3,196
4,134
30,665
226
W
Camazotz
 
Camazotz
9,448
2,974
3,891
6,394
11,468
6,292
1,629
4,124
7,344
0
13,218
L
4,855
623
357
1,268
12,257
9,536
0
5,769
6,488
0
12,955
W
Heimdallr
Brain_Dead46
Heimdallr
11,968
6,455
446
1,926
7,404
3,873
1,378
3,257
4,147
0
21,716
W
Jormungandr
Grape Green
Jormungandr
10,010
1,189
1,246
2,095
12,466
7,936
625
4,599
7,867
25,110
0
L
Cabrakan
Konsifeus
Cabrakan
7,031
630
360
800
14,513
16,440
0
3,672
10,841
11,340
1,524
L
Fafnir
TYPEFRUITS
Fafnir
6,212
2,940
1,068
1,324
15,812
17,392
12
7,578
8,234
13,529
0
L
Jing Wei
8,024
5,783
570
154
8,993
3,876
117
4,526
4,467
0
18,861
W
Achilles
jacrrispy
Achilles
6,635
1,081
1,099
3,149
8,598
8,092
203
3,213
5,385
0
9,275
L
Anubis
oconor28
Anubis
6,871
497
296
1,986
8,900
4,571
0
3,530
5,370
15,606
459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,329
Gold Earned
44,503
98
Minions Killed
108
0
Camps Cleared
0
903,298
Distance Traveled
945,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,442
944
29
3
0
166,860
0
W
Camazotz
8,519
852
6
1
0
207,873
0
L
Odin
7,310
731
19
2
0
183,404
0
W
Heimdallr
8,013
801
26
3
0
175,767
0
W
Jormungandr
8,684
868
39
4
0
172,076
0
L
Cabrakan
6,813
681
11
1
0
274,723
0
L
Fafnir
8,042
804
12
1
0
139,009
0
L
Jing Wei
7,965
797
26
3
0
157,714
0
W
Achilles
9,845
985
8
1
0
222,641
0
L
Anubis
7,199
720
30
3
0
148,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role