Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nut
Nut
Platinum II
ElQueDigaUribe
Nut
Platinum II
Level 126
God Stats
9W - 9L
1,589 SR
Queue Stats
76W - 69L
1,819 MMR
Solo
Kukulkan
Kukulkan
Platinum V
EssentiaI
Kukulkan
Platinum V
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,857 MMR
Solo
Ares
Ares
Gold III
Lxrd-_-Raiza
Ares
Gold III
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 46L
1,699 MMR
Party 2
Maman Brigitte
Maman Brigitte
Gold I
Yuvia
Maman Brigitte
Gold I
Level 173
God Stats
3W - 8L
1,415 SR
Queue Stats
206W - 197L
1,734 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,501 SR
1,722 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,654 SR
1,651 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
THEPSYCHOASTRO
Ao Kuang
Platinum IV
Level 94
God Stats
6W - 2L
1,970 SR
Queue Stats
167W - 157L
1,694 MMR
Solo
Susano
Susano
Platinum III
TheRealToji
Susano
Platinum III
Level 129
God Stats
42W - 25L
1,704 SR
Queue Stats
118W - 108L
1,890 MMR
Party 1
Medusa
Medusa
Platinum V
albinospractice
Medusa
Platinum V
Level 198
God Stats
27W - 24L
1,597 SR
Queue Stats
149W - 138L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 3 / 0
4,819
482
2,736
8,033
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
6,267
627
4,869
5,378
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
EssentiaI
Kukulkan
11
0 / 0 / 0
5,436
544
1,892
2,755
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 5 / 1
4,515
452
2,681
7,754
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
Yuvia
Maman Brigitte
9
0 / 5 / 2
4,950
495
3,208
7,908
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bans
AthenaOdinKuzenboThor

VS

Bans
SkadiBastetGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 2
6,232
623
1,472
2,197
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
10
1 / 0 / 7
6,068
607
2,444
7,081
5,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
12
3 / 0 / 2
7,034
703
5,145
7,275
3,060
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Susano
12
7 / 0 / 3
6,796
680
5,917
9,159
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 3
6,070
607
4,994
6,397
2,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
15
15
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
W
Merlin
 
Merlin
0
0
2
1
W
Bacchus
 
Bacchus
1
0
7
4.5
L
2
2
0
1
L
Kukulkan
EssentiaI
Kukulkan
0
0
0
0
L
0
5
1
0.1
W
Ao Kuang
3
0
2
4
W
Susano
7
0
3
8.5
L
Maman Brigitte
Yuvia
Maman Brigitte
0
5
2
0.2
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,386
Damage
19,972
31,828
Taken
32,109
16,636
Mitigated
15,368
7,125
Healing
14,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,736
982
0
2,908
8,033
5,310
0
3,991
4,042
0
25,574
W
Merlin
 
Merlin
1,472
86
0
357
2,197
823
0
1,161
938
42,865
350
W
Bacchus
 
Bacchus
2,444
452
0
1,765
7,081
5,460
233
1,506
5,529
19,457
2,009
L
4,869
3,291
0
2,550
5,378
1,846
0
554
4,824
0
49,380
L
Kukulkan
EssentiaI
Kukulkan
1,892
132
0
227
2,755
913
0
138
2,575
36,750
0
L
2,681
102
0
958
7,754
5,594
0
3,279
4,359
8,605
860
W
Ao Kuang
5,145
991
0
5,630
7,275
3,060
0
817
6,083
43,887
2,228
W
Susano
5,917
2,389
0
5,858
9,159
3,575
0
1,632
7,477
0
53,075
L
Maman Brigitte
Yuvia
Maman Brigitte
3,208
248
0
482
7,908
2,973
0
704
7,204
30,289
1,082
W
4,994
1,878
0
1,052
6,397
2,450
495
2,093
4,304
0
42,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,987
Gold Earned
32,200
286
Minions Killed
374
0
Camps Cleared
0
941,319
Distance Traveled
1,048,250
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,819
482
50
5
0
176,907
2
W
Merlin
6,232
623
97
10
0
183,641
2
W
Bacchus
6,068
607
28
3
0
215,548
2
L
Nut
6,267
627
81
8
0
177,507
0
L
Kukulkan
5,436
544
82
8
0
197,238
2
L
Ares
4,515
452
14
1
0
186,227
2
W
Ao Kuang
7,034
703
87
9
0
210,230
0
W
Susano
6,796
680
90
9
0
253,106
1
L
Maman Brigitte
4,950
495
59
6
0
203,440
0
W
Medusa
6,070
607
72
7
0
185,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role