Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
M0NEYPRINTER
Janus
Gold III
Level 116
God Stats
10W - 10L
1,614 SR
Queue Stats
43W - 39L
1,620 MMR
Party 2
Sylvanus
Sylvanus
Gold III
MauroDelta90
Sylvanus
Gold III
Level 128
God Stats
4W - 1L
1,898 SR
Queue Stats
87W - 91L
1,519 MMR
Solo
Nike
Nike
Gold III
McGhoulDR3AM
Nike
Gold III
Level 164
God Stats
2W - 4L
1,714 SR
Queue Stats
312W - 309L
1,538 MMR
Solo
Skadi
Skadi
Gold V
Ykeyeps
Skadi
Gold V
Level 103
God Stats
5W - 4L
1,585 SR
Queue Stats
135W - 139L
1,411 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,662 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,612 SR
1,527 MMR
Hachiman
Hachiman
Gold I
ItsYourBoyRobbie
Hachiman
Gold I
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 51L
1,599 MMR
Party 1
Bastet
Bastet
Gold II
Morløck
Bastet
Gold II
Level 125
God Stats
5W - 2L
1,577 SR
Queue Stats
152W - 152L
1,530 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Smacking0s
Gilgamesh
Bronze III
Level 48
God Stats
7W - 2L
1,641 SR
Queue Stats
24W - 19L
1,514 MMR
Solo
Athena
Athena
Gold II
TiNspire
Athena
Gold II
Level 159
God Stats
4W - 6L
1,508 SR
Queue Stats
68W - 66L
1,491 MMR
Solo
Agni
Agni
Gold III
itsthenicksta
Agni
Gold III
Level 155
God Stats
8W - 2L
1,835 SR
Queue Stats
47W - 45L
1,499 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 2 / 1
3,582
716
1,297
5,090
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 3 / 0
3,912
782
2,630
4,125
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
MauroDelta90
Sylvanus
1
0 / 0 / 0
1,059
212
0
0
0
7
1 / 0 / 1
3,867
773
3,686
3,597
1,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Ykeyeps
Skadi
7
0 / 0 / 1
3,550
710
703
2,002
496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Ao KuangThorKukulkanArachne

VS

Bans
NutCthulhuThanatosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,190
838
1,482
2,089
571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
Morløck
Bastet
6
1 / 1 / 2
3,552
710
1,915
5,106
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Smacking0s
Gilgamesh
7
0 / 1 / 0
3,884
777
1,507
5,592
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
TiNspire
Athena
6
1 / 0 / 3
4,029
806
1,086
2,970
1,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 1 / 1
3,894
779
2,704
3,621
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
1
0.75
W
1
1
0
1
L
2
3
0
0.67
L
Sylvanus
MauroDelta90
Sylvanus
0
0
0
0
L
1
0
1
1.5
W
Bastet
Morløck
Bastet
1
1
2
2
W
Gilgamesh
Smacking0s
Gilgamesh
0
1
0
0
W
Athena
TiNspire
Athena
1
0
3
2.5
L
Skadi
Ykeyeps
Skadi
0
0
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,316
Damage
8,694
14,814
Taken
19,378
4,974
Mitigated
7,675
3,502
Healing
6,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,297
167
0
1,436
5,090
1,688
0
1,594
3,496
0
14,115
W
1,482
804
0
502
2,089
571
0
0
2,089
0
27,521
L
2,630
318
0
825
4,125
1,322
0
2,090
2,035
17,377
266
L
Sylvanus
MauroDelta90
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
3,686
704
0
826
3,597
1,468
0
0
3,597
0
22,478
W
Bastet
Morløck
Bastet
1,915
938
0
2,874
5,106
1,276
0
539
4,413
0
16,088
W
Gilgamesh
Smacking0s
Gilgamesh
1,507
371
0
1,274
5,592
2,991
0
494
4,724
0
23,895
W
Athena
TiNspire
Athena
1,086
309
0
924
2,970
1,863
0
298
2,632
10,875
0
L
Skadi
Ykeyeps
Skadi
703
328
0
415
2,002
496
0
0
2,002
0
18,314
W
2,704
325
0
445
3,621
974
0
917
2,560
20,769
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,970
Gold Earned
19,549
138
Minions Killed
170
0
Camps Cleared
0
440,784
Distance Traveled
577,940
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,582
716
29
6
0
125,255
0
W
Hachiman
4,190
838
45
9
0
109,461
0
L
Janus
3,912
782
45
9
0
112,788
0
L
Sylvanus
1,059
212
0
0
0
0
0
L
Nike
3,867
773
30
6
0
115,682
0
W
Bastet
3,552
710
29
6
0
133,205
0
W
Gilgamesh
3,884
777
46
9
0
98,481
1
W
Athena
4,029
806
10
2
0
118,912
4
L
Skadi
3,550
710
34
7
0
87,059
0
W
Agni
3,894
779
40
8
0
117,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role