Player Matchup

Horus
Horus
Bronze III
GorillaSoup47
Horus
Bronze III
Level 150
God Stats
1W - 0L
1,426 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Vulcan
Vulcan
Platinum V
R4881T
Vulcan
Platinum V
Level 133
God Stats
4W - 4L
1,465 SR
Queue Stats
46W - 40L
1,647 MMR
Party 2
Sobek
Sobek
Platinum V
Rekncrew
Sobek
Platinum V
Level 122
God Stats
17W - 10L
1,712 SR
Queue Stats
47W - 41L
1,714 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,534 SR
1,621 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 151
1,651 SR
1,497 MMR
Chaac
Chaac
Gold III
BluntBlower216x
Chaac
Gold III
Level 149
God Stats
3W - 7L
1,575 SR
Queue Stats
61W - 62L
1,466 MMR
Party 1
Mulan
Mulan
Gold IV
Frankieb4205189
Mulan
Gold IV
Level 156
God Stats
5W - 3L
1,783 SR
Queue Stats
53W - 51L
1,524 MMR
Party 1
Scylla
Scylla
Bronze III
ThiccCheekclpr
Scylla
Bronze III
Level 149
God Stats
0W - 1L
1,594 SR
Queue Stats
1W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 8
10,059
774
10,532
13,113
12,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Vulcan
R4881T
Vulcan
15
6 / 1 / 9
10,057
774
16,176
7,006
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Rekncrew
Sobek
15
4 / 1 / 11
9,817
755
11,622
11,534
11,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
AchillesAthenaKuzenboCthulhuThoth

VS

Bans
CharonAnhurMedusaCharybdisNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,965
613
6,464
17,004
16,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
2 / 8 / 2
8,394
646
5,747
18,254
9,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 2
9,351
719
11,593
8,549
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
4
5
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
2
8
2
0.38
W
6
3
8
3.33
W
Vulcan
R4881T
Vulcan
6
1
9
10.5
W
Sobek
Rekncrew
Sobek
4
1
11
9.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,330
Damage
23,804
31,653
Taken
43,807
27,346
Mitigated
29,890
9,013
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,464
461
68
3,595
17,004
16,857
0
8,873
6,773
0
23,565
L
5,747
594
34
1,259
18,254
9,994
0
9,722
7,540
0
16,096
W
10,532
3,981
760
2,851
13,113
12,686
73
3,019
9,166
0
28,786
W
Vulcan
R4881T
Vulcan
16,176
5,134
0
750
7,006
3,144
0
3,445
3,143
51,398
752
W
Sobek
Rekncrew
Sobek
11,622
1,224
0
4,652
11,534
11,516
0
3,826
6,739
16,731
2,557
L
11,593
983
0
905
8,549
3,039
0
4,672
3,406
46,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,933
Gold Earned
25,710
146
Minions Killed
143
0
Camps Cleared
0
794,985
Distance Traveled
733,608
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,965
613
22
2
0
269,574
4
L
Mulan
8,394
646
16
1
0
215,539
1
W
Horus
10,059
774
34
3
0
264,262
0
W
Vulcan
10,057
774
94
7
0
282,662
0
W
Sobek
9,817
755
18
1
0
248,061
0
L
Scylla
9,351
719
105
8
0
248,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role