Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ElementAwesome1
Anubis
Level 45
God Stats
8W - 6L
1,441 SR
Queue Stats
8W - 8L
1,577 Elo+
Party 1
Khepri
Khepri
ImTryingMan
Khepri
Level 84
God Stats
0W - 1L
1,252 SR
Queue Stats
8W - 8L
1,577 Elo+
Party 1
Team Averages
Level 86
1,398 SR
1,551 Elo+

VS

Team Averages
Level 106
1,565 SR
1,501 Elo+
Cthulhu
Cthulhu
BigSteve394
Cthulhu
Level 103
God Stats
1W - 0L
1,392 SR
Queue Stats
20W - 13L
1,587 Elo+
Solo
Chang'e
Chang'e
MAGEyuLOOK
Chang'e
Level 119
God Stats
285W - 262L
1,499 SR
Queue Stats
341W - 352L
1,417 Elo+
Solo
Mulan
Mulan
RaiderDragneel
Mulan
Level 97
God Stats
7W - 2L
1,805 SR
Queue Stats
35W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 2 / 1
7,420
675
10,263
8,370
4,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
0 / 2 / 3
6,978
634
5,952
7,123
4,196
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
12
1 / 2 / 2
7,173
652
2,866
9,217
8,352
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigSteve394
Cthulhu
13
1 / 2 / 5
7,885
717
11,647
11,316
6,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
MAGEyuLOOK
Chang'e
13
3 / 1 / 3
7,983
726
5,012
5,628
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 4
7,932
721
5,671
7,649
7,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
3
Kills
6
6
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
2
1
1.25
W
Cthulhu
BigSteve394
Cthulhu
1
2
5
1.75
L
0
2
3
0.75
L
Khepri
1
2
2
1
W
Chang'e
MAGEyuLOOK
Chang'e
3
1
3
4.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,081
Damage
22,330
24,710
Taken
24,593
17,119
Mitigated
16,369
2,592
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
10,263
4,162
450
713
8,370
4,571
0
5,013
2,937
0
35,135
W
Cthulhu
BigSteve394
Cthulhu
11,647
355
499
3,211
11,316
6,807
0
4,521
6,795
38,501
249
L
5,952
182
355
826
7,123
4,196
0
4,349
2,342
22,369
0
L
Khepri
2,866
252
0
248
9,217
8,352
0
5,590
3,069
15,521
0
W
Chang'e
MAGEyuLOOK
Chang'e
5,012
259
2,302
1,716
5,628
1,639
318
1,773
3,855
13,362
943
W
5,671
636
0
1,613
7,649
7,923
275
2,609
5,040
0
26,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,571
Gold Earned
23,800
109
Minions Killed
163
0
Camps Cleared
0
555,727
Distance Traveled
601,287
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,420
675
48
4
0
194,579
0
W
Cthulhu
7,885
717
68
6
0
204,019
0
L
Anubis
6,978
634
39
4
0
171,433
0
L
Khepri
7,173
652
22
2
0
189,715
0
W
Chang'e
7,983
726
48
4
0
181,898
2
W
Mulan
7,932
721
47
4
0
215,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role