Player Matchup

Osiris
Osiris
ABoxOfCereal
Osiris
Level 103
God Stats
2W - 0L
1,704 SR
Queue Stats
6W - 1L
1,760 Elo+
Solo
Ra
Ra
A_Soul_Rune
Ra
Level 14
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 13L
1,418 Elo+
Party 1
Chiron
Chiron
Kaiju_2K
Chiron
Level 109
God Stats
3W - 2L
1,588 SR
Queue Stats
161W - 153L
1,508 Elo+
Party 1
Cerberus
Cerberus
MRKO0LA1D
Cerberus
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 50L
1,534 Elo+
Party 3
Ravana
Ravana
Mattster2112
Ravana
Level 140
God Stats
16W - 7L
1,687 SR
Queue Stats
33W - 22L
1,636 Elo+
Party 3
Team Averages
Level 100
1,596 SR
1,571 Elo+

VS

Team Averages
Level 85
1,569 SR
1,511 Elo+
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 129
God Stats
51W - 55L
1,502 SR
Queue Stats
122W - 121L
1,482 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FauxBear
Morgan Le Fay
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,469 Elo+
Solo
Kumbhakarna
Kumbhakarna
FuraxDu96
Kumbhakarna
Level 82
God Stats
5W - 5L
1,626 SR
Queue Stats
113W - 106L
1,497 Elo+
Party 2
Osiris
Osiris
MrSilverio
Osiris
Level 47
God Stats
1W - 2L
1,793 SR
Queue Stats
68W - 55L
1,592 Elo+
Solo
Chernobog
Chernobog
Vxtior
Chernobog
Level 124
God Stats
2W - 5L
1,425 SR
Queue Stats
90W - 91L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 4 / 4
8,386
466
7,524
15,143
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 0 / 8
11,126
618
9,470
9,390
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
Kaiju_2K
Chiron
16
4 / 1 / 4
9,658
537
12,229
14,139
6,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
MRKO0LA1D
Cerberus
16
2 / 2 / 2
10,689
594
8,826
13,152
12,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ravana
18
9 / 2 / 4
10,627
590
12,370
9,849
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracolich77
Cthulhu
15
0 / 2 / 3
8,801
489
6,744
13,992
9,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
FauxBear
Morgan Le Fay
13
0 / 5 / 1
8,030
446
5,266
9,783
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
FuraxDu96
Kumbhakarna
12
1 / 1 / 5
7,852
436
4,879
16,373
11,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
MrSilverio
Osiris
16
7 / 5 / 0
9,135
508
14,856
19,724
12,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Vxtior
Chernobog
12
1 / 5 / 2
7,651
425
6,692
13,870
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
17
Kills
9
9
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
0
4
4
0.5
W
2
0
8
6
L
Cthulhu
Dracolich77
Cthulhu
0
2
3
0.75
L
Morgan Le Fay
FauxBear
Morgan Le Fay
0
5
1
0.1
L
Kumbhakarna
FuraxDu96
Kumbhakarna
1
1
5
3.5
W
Chiron
Kaiju_2K
Chiron
4
1
4
6
W
Cerberus
MRKO0LA1D
Cerberus
2
2
2
1.5
W
Ravana
9
2
4
5.5
L
Osiris
MrSilverio
Osiris
7
5
0
1.4
L
Chernobog
Vxtior
Chernobog
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,419
Damage
38,437
61,673
Taken
73,742
44,024
Mitigated
41,720
20,331
Healing
13,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,524
1,968
0
1,759
15,143
15,446
657
4,545
10,598
0
30,020
W
9,470
1,049
912
2,568
9,390
4,296
0
2,370
7,020
109,315
1,471
L
Cthulhu
Dracolich77
Cthulhu
6,744
1,171
0
4,693
13,992
9,685
0
5,569
7,771
72,572
0
L
Morgan Le Fay
FauxBear
Morgan Le Fay
5,266
432
0
1,352
9,783
3,076
0
2,638
7,145
57,337
578
L
Kumbhakarna
FuraxDu96
Kumbhakarna
4,879
1,488
0
3,254
16,373
11,732
0
2,410
13,941
13,588
0
W
Chiron
Kaiju_2K
Chiron
12,229
4,147
482
4,665
14,139
6,833
1,976
2,304
11,835
0
92,014
W
Cerberus
MRKO0LA1D
Cerberus
8,826
648
0
4,443
13,152
12,361
0
6,090
7,062
66,936
3,174
W
Ravana
12,370
3,891
0
5,502
9,849
5,088
40
1,973
7,876
0
87,648
L
Osiris
MrSilverio
Osiris
14,856
5,740
0
2,539
19,724
12,812
0
3,576
16,000
0
87,318
L
Chernobog
Vxtior
Chernobog
6,692
4,514
0
1,655
13,870
4,415
0
2,428
11,380
0
61,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,486
Gold Earned
41,469
647
Minions Killed
457
0
Camps Cleared
0
1,777,034
Distance Traveled
1,770,868
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,386
466
37
2
0
363,394
5
W
Ra
11,126
618
173
10
0
389,751
2
L
Cthulhu
8,801
489
122
7
0
328,988
0
L
Morgan Le Fay
8,030
446
105
6
0
349,434
2
L
Kumbhakarna
7,852
436
13
1
0
366,748
0
W
Chiron
9,658
537
140
8
0
323,294
0
W
Cerberus
10,689
594
179
10
0
263,040
1
W
Ravana
10,627
590
118
7
0
437,555
2
L
Osiris
9,135
508
117
7
0
392,355
1
L
Chernobog
7,651
425
100
6
0
333,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role