Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
arkforlife7954
Danzaburou
Level 29
God Stats
13W - 15L
1,446 SR
Queue Stats
24W - 31L
1,444 Elo+
Party 1
Atlas
Atlas
o Indica
Atlas
Level 144
God Stats
12W - 21L
1,521 SR
Queue Stats
306W - 304L
1,535 Elo+
Party 1
Team Averages
Level 105
1,489 SR
1,493 Elo+

VS

Team Averages
Level 108
1,526 SR
1,533 Elo+
Hun Batz
Hun Batz
Halejandro
Hun Batz
Level 93
God Stats
9W - 8L
1,550 SR
Queue Stats
49W - 50L
1,459 Elo+
Solo
Thoth
Thoth
ninja_6913
Thoth
Level 119
God Stats
6W - 7L
1,528 SR
Queue Stats
62W - 52L
1,540 Elo+
Solo
Athena
Athena
oPanman
Athena
Level 112
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 10L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 1
7,312
731
6,847
6,315
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
arkforlife7954
Danzaburou
12
0 / 2 / 2
7,052
705
5,935
10,044
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Atlas
o Indica
Atlas
12
1 / 2 / 2
7,051
705
5,445
7,943
6,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Halejandro
Hun Batz
13
3 / 0 / 1
7,710
771
6,461
7,116
3,472
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thoth
13
3 / 2 / 2
8,268
827
10,367
6,185
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Athena
oPanman
Athena
12
0 / 1 / 4
7,344
734
4,005
11,311
12,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
6
6
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
1
1.25
W
Hun Batz
Halejandro
Hun Batz
3
0
1
3.5
L
Danzaburou
arkforlife7954
Danzaburou
0
2
2
0.5
W
Thoth
3
2
2
2
L
Atlas
o Indica
Atlas
1
2
2
1
W
Athena
oPanman
Athena
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,227
Damage
20,833
24,302
Taken
24,612
11,898
Mitigated
17,700
2,541
Healing
4,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,847
1,596
0
750
6,315
2,170
175
3,678
2,141
27,809
192
W
Hun Batz
Halejandro
Hun Batz
6,461
1,442
0
2,412
7,116
3,472
0
3,530
3,309
0
26,728
L
Danzaburou
arkforlife7954
Danzaburou
5,935
1,691
0
1,791
10,044
3,357
217
4,673
4,756
0
25,152
W
Thoth
10,367
213
0
960
6,185
2,139
23
3,568
2,291
35,505
362
L
Atlas
o Indica
Atlas
5,445
1,343
0
0
7,943
6,371
0
3,608
3,906
15,975
0
W
Athena
oPanman
Athena
4,005
1,171
0
750
11,311
12,089
0
4,151
6,778
13,422
3,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,415
Gold Earned
23,322
117
Minions Killed
154
0
Camps Cleared
0
571,803
Distance Traveled
594,071
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,312
731
33
3
0
185,851
0
W
Hun Batz
7,710
771
47
5
0
210,501
2
L
Danzaburou
7,052
705
55
6
0
197,959
0
W
Thoth
8,268
827
73
7
0
184,842
0
L
Atlas
7,051
705
29
3
0
187,993
6
W
Athena
7,344
734
34
3
0
198,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role