Player Matchup

Athena
Athena
CallMeGibby1127
Athena
Level 67
God Stats
3W - 1L
1,655 SR
Queue Stats
25W - 31L
1,388 Elo+
Solo
Merlin
Merlin
FofoTM
Merlin
Level 109
God Stats
14W - 18L
1,472 SR
Queue Stats
140W - 146L
1,504 Elo+
Solo
Anhur
Anhur
Prerolleds
Anhur
Level 88
God Stats
26W - 17L
1,575 SR
Queue Stats
302W - 251L
1,428 Elo+
Solo
Loki
Loki
iceman15379
Loki
Level 44
God Stats
3W - 3L
1,584 SR
Queue Stats
9W - 6L
1,635 Elo+
Solo
Ao Kuang
Ao Kuang
rhyguy1997
Ao Kuang
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 190L
1,223 Elo+
Solo
Team Averages
Level 68
1,557 SR
1,436 Elo+

VS

Team Averages
Level 78
1,544 SR
1,494 Elo+
Danzaburou
Danzaburou
Boogie120
Danzaburou
Level 47
God Stats
24W - 23L
1,532 SR
Queue Stats
236W - 209L
1,475 Elo+
Solo
Cerberus
Cerberus
Gadreel
Cerberus
Level 84
God Stats
19W - 8L
1,667 SR
Queue Stats
91W - 76L
1,522 Elo+
Solo
Chronos
Chronos
StickyRic
Chronos
Level 104
God Stats
2W - 2L
1,535 SR
Queue Stats
123W - 95L
1,496 Elo+
Solo
Surtr
Surtr
balinproxx
Surtr
Level 65
God Stats
2W - 0L
1,696 SR
Queue Stats
45W - 38L
1,451 Elo+
Solo
Susano
Susano
marcio633191
Susano
Level 89
God Stats
1W - 1L
1,290 SR
Queue Stats
67W - 63L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
3,915
559
1,136
7,226
4,577
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
FofoTM
Merlin
8
0 / 0 / 0
4,329
618
509
1,874
500
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Anhur
6
0 / 1 / 0
3,731
533
2,817
4,812
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
4,002
572
583
3,524
1,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
rhyguy1997
Ao Kuang
5
0 / 4 / 0
3,404
486
1,790
7,589
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boogie120
Danzaburou
8
3 / 0 / 1
4,867
695
2,970
1,360
479
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Gadreel
Cerberus
7
0 / 0 / 5
4,718
674
2,467
5,468
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
StickyRic
Chronos
9
0 / 0 / 1
4,842
692
942
2,143
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
10
4 / 0 / 0
5,459
780
4,103
5,524
3,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
8
3 / 1 / 1
4,474
639
2,342
5,455
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
10
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Boogie120
Danzaburou
3
0
1
3.5
L
0
4
0
0
L
Merlin
FofoTM
Merlin
0
0
0
0
W
Cerberus
Gadreel
Cerberus
0
0
5
2.5
L
Anhur
0
1
0
0
W
Chronos
StickyRic
Chronos
0
0
1
0.5
W
Surtr
4
0
0
4
L
0
1
0
0
W
Susano
3
1
1
3.5
L
Ao Kuang
rhyguy1997
Ao Kuang
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,835
Damage
12,824
25,025
Taken
19,950
9,691
Mitigated
8,748
5,536
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Boogie120
Danzaburou
2,970
1,841
0
700
1,360
479
0
29
1,331
0
31,918
L
1,136
347
675
790
7,226
4,577
0
1,543
5,683
10,437
0
L
Merlin
FofoTM
Merlin
509
0
0
500
1,874
500
0
116
1,758
25,559
470
W
Cerberus
Gadreel
Cerberus
2,467
290
0
2,872
5,468
2,810
0
1,061
4,407
15,108
0
L
Anhur
2,817
1,984
0
944
4,812
1,287
0
924
3,888
0
24,800
W
Chronos
StickyRic
Chronos
942
260
0
791
2,143
663
32
342
1,737
31,068
1,868
W
Surtr
4,103
2,322
0
2,201
5,524
3,128
0
1,790
3,734
560
35,080
L
583
53
0
140
3,524
1,204
0
826
2,656
0
21,430
W
Susano
2,342
597
0
2,727
5,455
1,668
13
109
5,306
0
23,899
L
Ao Kuang
rhyguy1997
Ao Kuang
1,790
491
0
2,487
7,589
2,123
0
97
7,228
11,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,381
Gold Earned
24,360
185
Minions Killed
253
0
Camps Cleared
0
668,606
Distance Traveled
712,505
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,867
695
51
7
0
133,632
0
L
Athena
3,915
559
19
3
0
137,805
0
L
Merlin
4,329
618
59
8
0
139,919
2
W
Cerberus
4,718
674
29
4
0
143,077
1
L
Anhur
3,731
533
39
6
0
128,948
0
W
Chronos
4,842
692
70
10
0
135,515
2
W
Surtr
5,459
780
59
8
0
135,784
0
L
Loki
4,002
572
51
7
0
168,591
2
W
Susano
4,474
639
44
6
0
164,497
0
L
Ao Kuang
3,404
486
17
2
0
93,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role