Player Matchup

Chaac
Chaac
Diamond V
FumbDuck69
Chaac
Diamond V
Level 105
God Stats
35W - 27L
1,683 SR
Queue Stats
250W - 244L
2,077 MMR
Solo
Nemesis
Nemesis
Platinum I
JintanR
Nemesis
Platinum I
Level 122
God Stats
2W - 4L
1,536 SR
Queue Stats
124W - 115L
2,008 MMR
Solo
Hel
Hel
Platinum III
LatinoTwink305
Hel
Platinum III
Level 147
God Stats
8W - 7L
1,615 SR
Queue Stats
176W - 159L
1,953 MMR
Party 2
Rama
Rama
Platinum II
Uncanniermarine
Rama
Platinum II
Level 150
God Stats
1W - 2L
1,505 SR
Queue Stats
209W - 212L
2,002 MMR
Solo
Sylvanus
Sylvanus
Diamond V
WhiteTwink305
Sylvanus
Diamond V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 107L
2,055 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,568 SR
2,019 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,628 SR
1,902 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Platinum II
Ammatu
Hera
Platinum II
Level 121
God Stats
7W - 5L
1,665 SR
Queue Stats
104W - 86L
1,977 MMR
Solo
Nike
Nike
Diamond V
Aretsof
Nike
Diamond V
Level 159
God Stats
68W - 45L
1,712 SR
Queue Stats
135W - 119L
2,013 MMR
Solo
Sobek
Sobek
Platinum I
SHAWTYRTR
Sobek
Platinum I
Level 147
God Stats
5W - 5L
1,608 SR
Queue Stats
44W - 33L
2,029 MMR
Solo
Thanatos
Thanatos
Diamond V
justfeedmemore
Thanatos
Diamond V
Level 159
God Stats
11W - 6L
1,653 SR
Queue Stats
245W - 209L
1,993 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 1 / 1
7,646
588
8,423
13,425
12,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Nemesis
JintanR
Nemesis
13
3 / 1 / 0
6,939
534
6,836
11,245
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 7 / 4
6,309
485
7,769
12,174
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 8 / 0
6,711
516
1,380
12,236
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sylvanus
WhiteTwink305
Sylvanus
10
1 / 6 / 1
6,484
499
5,593
17,246
11,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CerberusAwilixThor

VS

Bans
CthulhuSusanoCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
12 / 0 / 2
10,773
829
15,147
8,439
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hera
Ammatu
Hera
13
3 / 2 / 6
7,977
614
9,907
7,065
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nike
Aretsof
Nike
14
0 / 0 / 1
8,167
628
8,367
11,555
13,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Sobek
SHAWTYRTR
Sobek
11
1 / 2 / 7
7,438
572
7,755
12,588
11,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
14
7 / 0 / 2
8,173
629
6,876
13,849
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
23
23
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
12
0
2
13
W
Hera
Ammatu
Hera
3
2
6
3
W
Nike
Aretsof
Nike
0
0
1
0.5
L
Chaac
0
1
1
0.5
L
Nemesis
JintanR
Nemesis
3
1
0
3
L
0
7
4
0.29
W
Sobek
SHAWTYRTR
Sobek
1
2
7
2.25
L
0
8
0
0
L
Sylvanus
WhiteTwink305
Sylvanus
1
6
1
0.25
W
Thanatos
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,001
Damage
48,052
66,326
Taken
53,496
34,554
Mitigated
36,428
21,804
Healing
30,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,147
9,408
0
5,787
8,439
3,574
3,006
2,232
6,103
0
120,090
W
Hera
Ammatu
Hera
9,907
2,646
0
740
7,065
2,536
340
2,911
3,850
53,207
0
W
Nike
Aretsof
Nike
8,367
1,046
0
4,701
11,555
13,289
0
164
11,391
3,898
64,348
L
Chaac
8,423
1,296
0
6,556
13,425
12,723
0
1,647
11,778
0
69,024
L
Nemesis
JintanR
Nemesis
6,836
2,320
0
4,916
11,245
3,922
0
4,084
7,161
0
51,888
L
7,769
175
1,565
3,578
12,174
3,540
52
5,012
7,162
42,413
0
W
Sobek
SHAWTYRTR
Sobek
7,755
1,252
0
3,166
12,588
11,340
13
3,189
9,221
21,009
2,085
L
1,380
1,206
0
1,168
12,236
2,545
0
962
11,274
0
53,843
L
Sylvanus
WhiteTwink305
Sylvanus
5,593
1,463
586
3,435
17,246
11,824
0
6,466
10,780
20,261
2,173
W
Thanatos
6,876
1,564
0
15,644
13,849
5,689
0
3,807
9,744
0
59,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,089
Gold Earned
42,528
437
Minions Killed
503
0
Camps Cleared
0
1,278,372
Distance Traveled
1,373,700
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,773
829
180
14
0
246,768
0
W
Hera
7,977
614
85
7
0
281,666
3
W
Nike
8,167
628
122
9
0
263,403
0
L
Chaac
7,646
588
128
10
0
244,013
0
L
Nemesis
6,939
534
93
7
0
329,687
1
L
Hel
6,309
485
78
6
0
260,110
0
W
Sobek
7,438
572
20
2
0
253,862
6
L
Rama
6,711
516
99
8
0
197,255
0
L
Sylvanus
6,484
499
39
3
0
247,307
2
W
Thanatos
8,173
629
96
7
0
328,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role