Player Matchup

Cthulhu
Cthulhu
Platinum II
MLGPinky
Cthulhu
Platinum II
Level 140
God Stats
7W - 10L
1,593 SR
Queue Stats
31W - 30L
1,914 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
TouchmỄ
Ne Zha
Gold IV
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,773 MMR
Party 1
Ra
Ra
Gold V
turboRasmus
Ra
Gold V
Level 43
God Stats
6W - 3L
1,884 SR
Queue Stats
8W - 7L
1,660 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 75
1,659 SR
1,782 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,546 SR
1,789 MMR
Hachiman
Hachiman
Gold III
DaUsurpator
Hachiman
Gold III
Level 228
God Stats
3W - 10L
1,354 SR
Queue Stats
63W - 67L
1,759 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
MrRageAllot
Morgan Le Fay
Gold IV
Level 124
God Stats
58W - 21L
1,746 SR
Queue Stats
109W - 43L
1,804 MMR
Party 2
Horus
Horus
Gold IV
TreFive
Horus
Gold IV
Level 104
God Stats
1W - 1L
1,538 SR
Queue Stats
109W - 43L
1,804 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MLGPinky
Cthulhu
15
3 / 1 / 10
10,469
748
12,775
17,343
17,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ne Zha
TouchmỄ
Ne Zha
17
4 / 0 / 9
10,885
778
17,508
17,743
14,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
6 / 0 / 7
11,665
833
13,389
5,974
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
KuzenboThothAchillesPersephoneBacchus

VS

Bans
CharonAresAgniOdinVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DaUsurpator
Hachiman
13
0 / 6 / 1
8,699
621
4,364
11,714
4,204
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Morgan Le Fay
MrRageAllot
Morgan Le Fay
13
0 / 5 / 0
8,780
627
9,576
14,532
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
TreFive
Horus
14
1 / 2 / 0
8,620
616
10,751
22,716
21,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
13
Kills
1
1
Deaths
13
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DaUsurpator
Hachiman
0
6
1
0.08
W
Cthulhu
MLGPinky
Cthulhu
3
1
10
8
L
Morgan Le Fay
MrRageAllot
Morgan Le Fay
0
5
0
0
W
Ne Zha
TouchmỄ
Ne Zha
4
0
9
8.5
L
Horus
TreFive
Horus
1
2
0
0.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,672
Damage
24,691
41,060
Taken
48,962
35,816
Mitigated
31,995
14,920
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DaUsurpator
Hachiman
4,364
3,079
0
1,481
11,714
4,204
0
5,912
5,218
0
27,059
W
Cthulhu
MLGPinky
Cthulhu
12,775
243
711
1,892
17,343
17,785
118
4,161
12,120
34,986
860
L
Morgan Le Fay
MrRageAllot
Morgan Le Fay
9,576
575
0
3,035
14,532
6,306
0
6,070
7,684
46,050
820
W
Ne Zha
TouchmỄ
Ne Zha
17,508
4,529
0
7,498
17,743
14,924
1,560
4,068
12,496
0
56,011
L
Horus
TreFive
Horus
10,751
3,649
1,300
6,332
22,716
21,485
0
10,951
9,666
0
20,097
W
13,389
754
1,974
2,845
5,974
3,107
1,033
294
5,654
61,327
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
26,099
215
Minions Killed
166
0
Camps Cleared
0
977,217
Distance Traveled
748,852
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,699
621
51
4
0
221,126
0
W
Cthulhu
10,469
748
44
3
0
321,171
2
L
Morgan Le Fay
8,780
627
92
7
0
239,281
1
W
Ne Zha
10,885
778
57
4
0
325,528
0
L
Horus
8,620
616
23
2
0
288,445
1
W
Ra
11,665
833
114
8
0
330,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role