Player Matchup

Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum II
DarwinGod
Hun Batz
Platinum II
Level 158
God Stats
5W - 3L
1,636 SR
Queue Stats
131W - 135L
2,006 MMR
Solo
Ullr
Ullr
Platinum II
MustyOrangeJuice
Ullr
Platinum II
Level 100
God Stats
1W - 2L
1,551 SR
Queue Stats
75W - 58L
1,981 MMR
Solo
Baba Yaga
Baba Yaga
Platinum II
NJPIII
Baba Yaga
Platinum II
Level 158
God Stats
0W - 5L
1,500 SR
Queue Stats
110W - 110L
2,013 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
mjmc
Ah Muzen Cab
Platinum III
Level 135
God Stats
41W - 32L
1,657 SR
Queue Stats
60W - 46L
2,006 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,569 SR
1,901 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 164
1,753 SR
1,902 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Guiper
Bacchus
Diamond V
Level 169
God Stats
2W - 0L
1,915 SR
Queue Stats
113W - 106L
1,954 MMR
Solo
Skadi
Skadi
Platinum I
JintanR
Skadi
Platinum I
Level 122
God Stats
4W - 4L
1,543 SR
Queue Stats
124W - 115L
2,008 MMR
Solo
Bastet
Bastet
Platinum I
YeXίu
Bastet
Platinum I
Level 163
God Stats
1W - 0L
2,087 SR
Queue Stats
45W - 39L
2,002 MMR
Solo
Bellona
Bellona
Diamond V
nameh3r32-2
Bellona
Diamond V
Level 187
God Stats
6W - 6L
1,719 SR
Queue Stats
217W - 202L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
0 / 1 / 0
8,335
556
13,808
17,517
19,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
DarwinGod
Hun Batz
15
0 / 0 / 3
7,627
508
5,349
11,098
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 3 / 0
7,609
507
2,593
10,470
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
NJPIII
Baba Yaga
13
1 / 1 / 3
7,470
498
7,051
8,132
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
mjmc
Ah Muzen Cab
13
3 / 5 / 1
8,030
535
5,341
13,687
8,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bans
Ao KuangAchillesThorAgni

VS

Bans
KukulkanAresCthulhuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 0 / 7
9,358
624
6,803
9,307
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Guiper
Bacchus
13
5 / 2 / 1
7,847
523
8,307
10,357
9,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Skadi
JintanR
Skadi
16
1 / 1 / 2
8,681
579
9,447
8,835
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
YeXίu
Bastet
14
2 / 1 / 2
7,930
529
5,034
12,216
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
nameh3r32-2
Bellona
15
1 / 0 / 0
8,659
577
10,270
19,146
25,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
10
10
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Anhur
 
Anhur
1
0
7
4.5
L
Hun Batz
DarwinGod
Hun Batz
0
0
3
1.5
W
Bacchus
Guiper
Bacchus
5
2
1
2.75
W
Skadi
JintanR
Skadi
1
1
2
2
L
0
3
0
0
L
Baba Yaga
NJPIII
Baba Yaga
1
1
3
2.5
W
Bastet
YeXίu
Bastet
2
1
2
3
L
Ah Muzen Cab
mjmc
Ah Muzen Cab
3
5
1
0.7
W
Bellona
nameh3r32-2
Bellona
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,142
Damage
39,861
60,904
Taken
59,861
39,487
Mitigated
47,663
18,587
Healing
24,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,808
2,331
0
5,878
17,517
19,368
0
0
16,194
0
73,815
W
Anhur
 
Anhur
6,803
3,342
0
4,875
9,307
3,877
3,124
248
9,059
0
86,767
L
Hun Batz
DarwinGod
Hun Batz
5,349
1,659
0
5,304
11,098
4,614
0
1,200
9,735
0
86,174
W
Bacchus
Guiper
Bacchus
8,307
1,527
0
1,460
10,357
9,402
0
2,290
8,067
27,581
0
W
Skadi
JintanR
Skadi
9,447
3,236
0
3,316
8,835
3,577
0
4,178
4,657
0
78,685
L
2,593
849
0
2,861
10,470
3,471
0
1,003
9,227
0
63,665
L
Baba Yaga
NJPIII
Baba Yaga
7,051
355
0
1,428
8,132
3,497
0
1,424
6,486
54,280
192
W
Bastet
YeXίu
Bastet
5,034
1,339
0
7,011
12,216
4,838
0
820
11,262
0
70,816
L
Ah Muzen Cab
mjmc
Ah Muzen Cab
5,341
1,258
0
3,116
13,687
8,537
0
3,715
9,434
0
42,325
W
Bellona
nameh3r32-2
Bellona
10,270
3,588
0
7,723
19,146
25,969
120
0
17,692
538
65,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,071
Gold Earned
42,475
533
Minions Killed
543
0
Camps Cleared
0
1,551,165
Distance Traveled
1,582,870
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,335
556
121
8
0
320,603
1
W
Anhur
9,358
624
139
9
0
274,255
2
L
Hun Batz
7,627
508
121
8
0
350,243
0
W
Bacchus
7,847
523
47
3
0
328,464
2
W
Skadi
8,681
579
152
10
0
302,349
2
L
Ullr
7,609
507
118
8
0
273,202
3
L
Baba Yaga
7,470
498
109
7
0
308,351
6
W
Bastet
7,930
529
105
7
0
386,062
1
L
Ah Muzen Cab
8,030
535
64
4
0
298,766
0
W
Bellona
8,659
577
100
7
0
291,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role