Player Matchup

Cthulhu
Cthulhu
Platinum IV
DimanDread
Cthulhu
Platinum IV
Level 149
God Stats
4W - 0L
1,855 SR
Queue Stats
29W - 17L
2,014 MMR
Party 1
Nox
Nox
Platinum IV
Gregor66
Nox
Platinum IV
Level 99
God Stats
11W - 1L
1,590 SR
Queue Stats
31W - 19L
1,994 MMR
Party 1
Bakasura
Bakasura
Platinum V
Kislyak
Bakasura
Platinum V
Level 178
God Stats
4W - 0L
1,921 SR
Queue Stats
9W - 0L
1,950 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,788 SR
1,986 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,657 SR
1,737 MMR
Geb
Geb
Diamond V
Blinkstaa
Geb
Diamond V
Level 165
God Stats
4W - 7L
1,538 SR
Queue Stats
89W - 105L
1,999 MMR
Solo
Jormungandr
Jormungandr
Gold V
GabrielCreeper
Jormungandr
Gold V
Level 149
God Stats
3W - 2L
1,821 SR
Queue Stats
32W - 40L
1,491 MMR
Solo
Cupid
Cupid
Gold III
Malalaya
Cupid
Gold III
Level 200
God Stats
51W - 49L
1,612 SR
Queue Stats
56W - 61L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DimanDread
Cthulhu
13
3 / 1 / 4
7,927
881
8,392
10,514
8,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 6
7,149
794
5,193
5,681
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Kislyak
Bakasura
13
3 / 1 / 4
8,038
893
4,951
9,964
6,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboAphroditeThothNe ZhaAchilles

VS

Bans
CharonDiscordiaAresVulcanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,989
554
515
1,471
531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
GabrielCreeper
Jormungandr
12
1 / 5 / 2
6,723
747
7,656
11,705
9,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cupid
Malalaya
Cupid
12
2 / 1 / 1
6,814
757
6,010
8,080
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
3
3
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cthulhu
DimanDread
Cthulhu
3
1
4
5
L
Jormungandr
GabrielCreeper
Jormungandr
1
5
2
0.4
W
1
1
6
4
W
Bakasura
Kislyak
Bakasura
3
1
4
5
L
Cupid
Malalaya
Cupid
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,536
Damage
14,181
26,159
Taken
21,256
18,718
Mitigated
12,981
10,687
Healing
3,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
515
166
0
204
1,471
531
0
499
791
1,535
0
W
Cthulhu
DimanDread
Cthulhu
8,392
827
154
3,135
10,514
8,205
537
3,063
7,011
24,462
233
L
Jormungandr
GabrielCreeper
Jormungandr
7,656
1,946
0
1,522
11,705
9,022
0
6,881
3,112
18,938
0
W
5,193
667
0
1,952
5,681
4,107
648
1,679
3,883
16,127
0
W
Bakasura
Kislyak
Bakasura
4,951
2,769
0
5,446
9,964
6,406
1,839
2,367
7,049
0
36,989
L
Cupid
Malalaya
Cupid
6,010
2,773
449
1,495
8,080
3,428
0
4,357
2,552
0
26,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,114
Gold Earned
18,526
158
Minions Killed
81
0
Camps Cleared
0
582,415
Distance Traveled
358,461
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,989
554
1
0
0
27,496
0
W
Cthulhu
7,927
881
43
5
0
195,528
0
L
Jormungandr
6,723
747
25
3
0
162,083
2
W
Nox
7,149
794
25
3
0
178,441
0
W
Bakasura
8,038
893
90
10
0
208,446
0
L
Cupid
6,814
757
55
6
0
168,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role