Player Matchup

Danzaburou
Danzaburou
IMA2019GUY
Danzaburou
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,752 Elo+
Party 2
Thanatos
Thanatos
LDAK Asura
Thanatos
Level 146
God Stats
2W - 1L
1,939 SR
Queue Stats
115W - 97L
1,543 Elo+
Party 1
King Arthur
King Arthur
LDAK Finn
King Arthur
Level 159
God Stats
4W - 2L
1,508 SR
Queue Stats
178W - 172L
1,586 Elo+
Party 1
Chang'e
Chang'e
LDAK Flaccid
Chang'e
Level 29
God Stats
4W - 2L
1,332 SR
Queue Stats
63W - 55L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Lennykek
Cthulhu
Level 100
God Stats
1W - 0L
1,165 SR
Queue Stats
14W - 10L
1,594 Elo+
Party 2
Team Averages
Level 89
1,489 SR
1,608 Elo+

VS

Team Averages
Level 104
1,613 SR
1,565 Elo+
Sun Wukong
Sun Wukong
BigBicho
Sun Wukong
Level 68
God Stats
1W - 1L
1,556 SR
Queue Stats
113W - 103L
1,579 Elo+
Party 3
Thoth
Thoth
DEADPOOL0115
Thoth
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,578 Elo+
Party 4
Ymir
Ymir
FOT156
Ymir
Level 109
God Stats
0W - 1L
1,736 SR
Queue Stats
51W - 42L
1,587 Elo+
Party 4
Lancelot
Lancelot
JoyDK
Lancelot
Level 58
God Stats
1W - 1L
1,773 SR
Queue Stats
114W - 107L
1,560 Elo+
Party 3
Anhur
Anhur
ŁightningŁui
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IMA2019GUY
Danzaburou
18
7 / 1 / 2
11,115
654
14,014
16,271
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Thanatos
LDAK Asura
Thanatos
17
6 / 1 / 4
9,976
587
10,585
16,037
7,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LDAK Finn
King Arthur
16
4 / 2 / 2
10,453
615
12,282
14,717
16,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
LDAK Flaccid
Chang'e
15
0 / 4 / 3
8,675
510
3,707
14,715
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cthulhu
Lennykek
Cthulhu
14
3 / 1 / 6
9,133
537
10,202
14,145
13,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigBicho
Sun Wukong
15
1 / 5 / 1
8,990
529
6,981
18,188
13,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 1 / 3
9,411
554
9,396
7,503
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
FOT156
Ymir
10
0 / 2 / 4
7,013
413
5,269
12,261
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
JoyDK
Lancelot
16
5 / 6 / 0
8,571
504
14,125
17,984
7,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
0 / 6 / 2
8,161
480
7,555
14,872
4,543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
20
Kills
8
9
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BigBicho
Sun Wukong
1
5
1
0.3
L
2
1
3
3.5
L
Ymir
FOT156
Ymir
0
2
4
1
W
Danzaburou
IMA2019GUY
Danzaburou
7
1
2
8
L
Lancelot
JoyDK
Lancelot
5
6
0
0.83
W
Thanatos
LDAK Asura
Thanatos
6
1
4
8
W
King Arthur
LDAK Finn
King Arthur
4
2
2
2.5
W
Chang'e
LDAK Flaccid
Chang'e
0
4
3
0.38
W
Cthulhu
Lennykek
Cthulhu
3
1
6
6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,790
Damage
43,326
75,885
Taken
70,808
49,517
Mitigated
36,758
36,813
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BigBicho
Sun Wukong
6,981
1,720
0
4,434
18,188
13,031
0
686
17,502
0
73,254
L
9,396
284
0
498
7,503
2,580
0
2,814
4,667
88,780
2,114
L
Ymir
FOT156
Ymir
5,269
221
0
2,328
12,261
8,883
0
4,829
7,356
16,864
0
W
Danzaburou
IMA2019GUY
Danzaburou
14,014
8,287
0
7,921
16,271
6,335
1,070
2,455
13,816
0
102,027
L
Lancelot
JoyDK
Lancelot
14,125
4,470
0
5,376
17,984
7,721
0
4,310
13,488
0
78,632
W
Thanatos
LDAK Asura
Thanatos
10,585
2,838
0
19,555
16,037
7,314
309
2,390
13,647
0
100,309
W
King Arthur
LDAK Finn
King Arthur
12,282
1,345
0
3,439
14,717
16,362
0
157
14,560
1,256
83,784
W
Chang'e
LDAK Flaccid
Chang'e
3,707
575
441
3,693
14,715
6,125
32
4,581
10,134
61,025
1,072
W
Cthulhu
Lennykek
Cthulhu
10,202
973
0
1,764
14,145
13,381
0
5,309
8,836
37,317
0
L
7,555
4,099
0
3,454
14,872
4,543
0
1,618
13,254
0
66,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,352
Gold Earned
42,146
590
Minions Killed
546
0
Camps Cleared
0
1,806,187
Distance Traveled
1,577,935
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,990
529
135
8
0
320,760
0
L
Thoth
9,411
554
159
9
0
343,489
7
L
Ymir
7,013
413
23
1
0
263,351
0
W
Danzaburou
11,115
654
153
9
0
345,866
2
L
Lancelot
8,571
504
118
7
0
374,077
0
W
Thanatos
9,976
587
140
8
0
411,597
0
W
King Arthur
10,453
615
133
8
0
338,796
2
W
Chang'e
8,675
510
118
7
0
330,518
0
W
Cthulhu
9,133
537
46
3
0
379,410
0
L
Anhur
8,161
480
111
7
0
276,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role