Player Matchup

Fenrir
Fenrir
AthenaHater
Fenrir
Level 109
God Stats
6W - 2L
1,720 SR
Queue Stats
15W - 14L
1,431 Elo+
Party 2
Ix Chel
Ix Chel
GilgameshMain
Ix Chel
Level 153
God Stats
1W - 1L
1,538 SR
Queue Stats
18W - 20L
1,385 Elo+
Party 2
Neith
Neith
Jose Miguel VR
Neith
Level 129
God Stats
14W - 21L
1,474 SR
Queue Stats
81W - 74L
1,489 Elo+
Solo
Danzaburou
Danzaburou
TheAzureKnight16
Danzaburou
Level 149
God Stats
1W - 3L
1,493 SR
Queue Stats
17W - 19L
1,508 Elo+
Party 1
Fafnir
Fafnir
fuhLABBERGASTED
Fafnir
Level 156
God Stats
2W - 1L
1,700 SR
Queue Stats
82W - 77L
1,545 Elo+
Party 1
Team Averages
Level 139
1,585 SR
1,472 Elo+

VS

Team Averages
Level 125
1,463 SR
1,520 Elo+
Nu Wa
Nu Wa
AlexxOzZ
Nu Wa
Level 156
God Stats
0W - 1L
1,433 SR
Queue Stats
54W - 54L
1,536 Elo+
Party 3
Kuzenbo
Kuzenbo
ArextheGreat145
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,445 Elo+
Solo
Janus
Janus
IMGONEAFK
Janus
Level 118
God Stats
5W - 3L
1,671 SR
Queue Stats
48W - 48L
1,538 Elo+
Solo
Ra
Ra
ZynKara
Ra
Level 128
God Stats
1W - 3L
1,505 SR
Queue Stats
40W - 36L
1,568 Elo+
Party 3
Chiron
Chiron
howardmoonsir91
Chiron
Level 156
God Stats
0W - 3L
1,206 SR
Queue Stats
69W - 62L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 0 / 6
7,511
578
7,752
8,685
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
14
7 / 2 / 2
8,236
634
8,487
7,693
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 0
6,564
505
2,805
10,747
3,416
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
TheAzureKnight16
Danzaburou
12
2 / 0 / 1
6,325
487
4,731
7,697
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 5
7,042
542
3,005
11,450
10,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AlexxOzZ
Nu Wa
13
0 / 1 / 2
7,564
582
8,683
5,496
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

11
1 / 3 / 0
6,517
501
4,339
10,643
11,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Janus
IMGONEAFK
Janus
10
0 / 7 / 1
6,187
476
4,217
8,998
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 0
6,964
536
4,271
10,132
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 0
6,416
494
3,757
5,587
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
4
4
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AlexxOzZ
Nu Wa
0
1
2
1
L
1
3
0
0.33
W
Fenrir
5
0
6
8
W
Ix Chel
7
2
2
4
L
Janus
IMGONEAFK
Janus
0
7
1
0.07
W
0
2
0
0
W
Danzaburou
TheAzureKnight16
Danzaburou
2
0
1
2.5
L
3
3
0
1
W
1
0
5
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,780
Damage
25,267
46,272
Taken
40,856
23,715
Mitigated
22,323
19,159
Healing
10,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AlexxOzZ
Nu Wa
8,683
3,802
0
1,885
5,496
1,580
0
0
5,496
57,458
794
L
4,339
1,740
0
1,593
10,643
11,010
0
2,740
7,903
29,005
0
W
Fenrir
7,752
2,952
0
1,334
8,685
4,160
0
2,671
5,784
0
59,800
W
Ix Chel
8,487
780
1,299
2,139
7,693
2,962
0
4,923
2,336
53,705
859
L
Janus
IMGONEAFK
Janus
4,217
41
0
140
8,998
3,412
0
6,511
2,487
34,548
0
W
2,805
985
0
6,549
10,747
3,416
0
6,914
3,234
0
68,975
W
Danzaburou
TheAzureKnight16
Danzaburou
4,731
2,027
0
3,464
7,697
3,085
0
848
6,759
0
46,018
L
4,271
774
132
4,801
10,132
3,755
0
1,325
8,807
53,806
1,002
W
3,005
462
0
4,374
11,450
10,092
0
4,817
6,439
24,275
0
L
3,757
937
495
1,329
5,587
2,566
0
773
4,814
0
52,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,678
Gold Earned
33,648
379
Minions Killed
399
0
Camps Cleared
0
1,205,481
Distance Traveled
1,200,655
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,564
582
102
8
0
204,543
4
L
Kuzenbo
6,517
501
38
3
0
242,648
0
W
Fenrir
7,511
578
82
6
0
300,042
0
W
Ix Chel
8,236
634
100
8
0
241,201
4
L
Janus
6,187
476
73
6
0
247,388
0
W
Neith
6,564
505
100
8
0
218,602
5
W
Danzaburou
6,325
487
66
5
0
198,389
0
L
Ra
6,964
536
92
7
0
276,773
0
W
Fafnir
7,042
542
31
2
0
247,247
0
L
Chiron
6,416
494
94
7
0
229,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role