Player Matchup

Sol
Sol
CobaltDragon921
Sol
Level 136
God Stats
1W - 2L
1,479 SR
Queue Stats
225W - 236L
1,528 Elo+
Party 3
Janus
Janus
DMEZZ001
Janus
Level 109
God Stats
14W - 11L
1,592 SR
Queue Stats
81W - 84L
1,539 Elo+
Party 1
Hercules
Hercules
ayoComplex
Hercules
Level 29
God Stats
2W - 3L
1,916 SR
Queue Stats
21W - 38L
1,395 Elo+
Party 1
Jormungandr
Jormungandr
lErebussl
Jormungandr
Level 208
God Stats
2W - 2L
1,664 SR
Queue Stats
103W - 104L
1,497 Elo+
Solo
Lancelot
Lancelot
unc smug
Lancelot
Level 110
God Stats
13W - 7L
1,719 SR
Queue Stats
117W - 130L
1,510 Elo+
Party 3
Team Averages
Level 118
1,674 SR
1,494 Elo+

VS

Team Averages
Level 130
1,528 SR
1,543 Elo+
Artemis
Artemis
HardMonkMonk
Artemis
Level 115
God Stats
2W - 4L
1,182 SR
Queue Stats
71W - 66L
1,524 Elo+
Party 2
Bacchus
Bacchus
Jwuq
Bacchus
Level 138
God Stats
2W - 3L
1,487 SR
Queue Stats
109W - 114L
1,508 Elo+
Party 2
Horus
Horus
LeSpeciana
Horus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,682 Elo+
Solo
Vulcan
Vulcan
SUPERSAIYAN4QS
Vulcan
Level 120
God Stats
16W - 8L
1,713 SR
Queue Stats
114W - 108L
1,522 Elo+
Party 2
Charon
Charon
ThaChosenOne29
Charon
Level 155
God Stats
4W - 0L
1,758 SR
Queue Stats
131W - 126L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,370
523
5,189
8,930
3,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Janus
DMEZZ001
Janus
14
1 / 3 / 0
8,220
514
4,814
9,878
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
ayoComplex
Hercules
12
0 / 2 / 0
7,575
473
4,722
12,766
10,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Jormungandr
lErebussl
Jormungandr
15
2 / 1 / 0
9,597
600
14,665
12,871
10,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
unc smug
Lancelot
13
0 / 3 / 0
7,191
449
4,278
15,585
7,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HardMonkMonk
Artemis
14
3 / 0 / 4
8,570
536
10,712
9,356
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bacchus
Jwuq
Bacchus
16
5 / 0 / 6
9,038
565
8,093
12,232
7,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
14
0 / 2 / 1
8,005
500
2,388
17,433
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

15
2 / 1 / 4
8,602
538
11,311
7,464
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 6
8,425
527
4,453
11,272
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
11
11
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Janus
DMEZZ001
Janus
1
3
0
0.33
W
Artemis
HardMonkMonk
Artemis
3
0
4
5
W
Bacchus
Jwuq
Bacchus
5
0
6
8
W
Horus
0
2
1
0.25
W
2
1
4
4
W
1
0
6
4
L
Hercules
ayoComplex
Hercules
0
2
0
0
L
Jormungandr
lErebussl
Jormungandr
2
1
0
2
L
Lancelot
unc smug
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,668
Damage
36,957
60,030
Taken
57,757
35,210
Mitigated
36,902
17,677
Healing
14,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,189
1,338
0
3,135
8,930
3,210
799
2,710
6,169
70,703
4,525
L
Janus
DMEZZ001
Janus
4,814
162
0
1,648
9,878
3,842
0
6,814
3,064
67,938
2,129
W
Artemis
HardMonkMonk
Artemis
10,712
3,641
0
1,648
9,356
3,845
1,334
4,076
5,228
0
72,960
W
Bacchus
Jwuq
Bacchus
8,093
1,014
0
2,064
12,232
7,810
63
1,312
10,800
76,335
990
W
Horus
2,388
1,040
200
6,566
17,433
13,353
0
10,712
5,618
0
57,849
W
11,311
3,880
0
500
7,464
3,025
275
3,562
3,515
73,562
2,398
W
4,453
1,192
0
3,740
11,272
8,869
378
2,766
8,184
32,173
0
L
Hercules
ayoComplex
Hercules
4,722
898
0
2,950
12,766
10,817
0
4,417
8,349
0
24,614
L
Jormungandr
lErebussl
Jormungandr
14,665
3,072
0
3,788
12,871
10,193
153
2,794
9,657
78,028
4,216
L
Lancelot
unc smug
Lancelot
4,278
932
0
6,156
15,585
7,148
88
6,666
8,919
0
56,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,953
Gold Earned
42,640
521
Minions Killed
468
0
Camps Cleared
0
1,665,286
Distance Traveled
1,711,470
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,370
523
142
9
0
274,133
4
L
Janus
8,220
514
137
9
0
347,921
2
W
Artemis
8,570
536
120
8
0
317,876
0
W
Bacchus
9,038
565
108
7
0
389,216
0
W
Horus
8,005
500
85
5
0
297,474
0
W
Vulcan
8,602
538
118
7
0
368,035
0
W
Charon
8,425
527
37
2
0
338,869
1
L
Hercules
7,575
473
28
2
0
358,916
4
L
Jormungandr
9,597
600
132
8
0
292,388
4
L
Lancelot
7,191
449
82
5
0
391,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role