Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RagingBigRed
Ah Muzen Cab
Level 35
God Stats
3W - 0L
1,836 SR
Queue Stats
174W - 152L
1,517 Elo+
Party 1
Osiris
Osiris
RagingMeta
Osiris
Level 180
God Stats
3W - 1L
1,752 SR
Queue Stats
111W - 119L
1,495 Elo+
Party 1
Chernobog
Chernobog
SkoolyardBandit
Chernobog
Level 137
God Stats
4W - 1L
1,878 SR
Queue Stats
160W - 173L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
burtonsniper
Zhong Kui
Level 127
God Stats
7W - 5L
1,351 SR
Queue Stats
256W - 263L
1,529 Elo+
Party 2
Team Averages
Level 127
1,663 SR
1,518 Elo+

VS

Team Averages
Level 152
1,528 SR
1,538 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
 
Skadi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
AsemuSei
Fenrir
Level 141
God Stats
4W - 3L
1,533 SR
Queue Stats
103W - 85L
1,538 Elo+
Solo
Heimdallr
Heimdallr
GODESTRUCTOR
Heimdallr
Level 156
God Stats
3W - 5L
1,474 SR
Queue Stats
217W - 205L
1,562 Elo+
Solo
Raijin
Raijin
scrubblet
Raijin
Level 140
God Stats
2W - 2L
1,635 SR
Queue Stats
262W - 241L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 1 / 14
9,110
911
5,645
11,377
13,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
RagingBigRed
Ah Muzen Cab
14
1 / 1 / 12
8,210
821
12,389
8,471
4,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
RagingMeta
Osiris
15
5 / 4 / 9
8,926
893
5,230
11,685
14,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chernobog
SkoolyardBandit
Chernobog
14
2 / 1 / 11
8,530
853
7,220
8,237
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
burtonsniper
Zhong Kui
17
10 / 1 / 8
10,298
1,030
13,972
11,470
12,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
1 / 4 / 7
7,161
716
3,462
13,836
10,128
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Skadi
 
Skadi
12
0 / 5 / 7
6,672
667
5,567
9,999
3,913
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Fenrir
AsemuSei
Fenrir
11
3 / 5 / 3
7,124
712
7,765
10,405
6,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
GODESTRUCTOR
Heimdallr
14
2 / 3 / 6
7,637
764
8,697
8,041
3,745
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Raijin
scrubblet
Raijin
14
2 / 3 / 5
7,615
762
8,264
6,513
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
20
Kills
8
8
Deaths
20
54
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
14
9
L
Kumbhakarna
 
Kumbhakarna
1
4
7
1.13
L
Skadi
 
Skadi
0
5
7
0.7
L
Fenrir
AsemuSei
Fenrir
3
5
3
0.9
L
Heimdallr
GODESTRUCTOR
Heimdallr
2
3
6
1.67
W
Ah Muzen Cab
RagingBigRed
Ah Muzen Cab
1
1
12
7
W
Osiris
RagingMeta
Osiris
5
4
9
2.38
W
Chernobog
SkoolyardBandit
Chernobog
2
1
11
7.5
W
Zhong Kui
burtonsniper
Zhong Kui
10
1
8
14
L
Raijin
scrubblet
Raijin
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,456
Damage
33,755
51,240
Taken
48,794
48,489
Mitigated
26,992
13,949
Healing
10,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,645
603
866
2,763
11,377
13,391
534
1,956
9,421
8,282
195
L
Kumbhakarna
 
Kumbhakarna
3,462
374
1,415
2,038
13,836
10,128
0
6,277
7,348
3,965
136
L
Skadi
 
Skadi
5,567
1,204
0
250
9,999
3,913
0
3,680
6,038
0
13,554
L
Fenrir
AsemuSei
Fenrir
7,765
1,377
883
2,519
10,405
6,428
0
3,059
7,208
0
11,250
L
Heimdallr
GODESTRUCTOR
Heimdallr
8,697
3,412
883
904
8,041
3,745
21
4,158
3,883
0
19,547
W
Ah Muzen Cab
RagingBigRed
Ah Muzen Cab
12,389
3,927
988
1,085
8,471
4,144
2,141
1,981
6,490
0
24,729
W
Osiris
RagingMeta
Osiris
5,230
1,298
0
1,007
11,685
14,500
264
2,391
9,294
0
11,467
W
Chernobog
SkoolyardBandit
Chernobog
7,220
2,145
0
1,276
8,237
3,928
2,491
2,190
6,047
0
20,064
W
Zhong Kui
burtonsniper
Zhong Kui
13,972
1,252
1,510
4,454
11,470
12,526
1,830
3,072
8,398
26,418
992
L
Raijin
scrubblet
Raijin
8,264
599
838
864
6,513
2,778
0
1,903
4,569
23,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,074
Gold Earned
36,209
109
Minions Killed
112
0
Camps Cleared
0
987,693
Distance Traveled
819,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,110
911
7
1
0
180,755
0
L
Kumbhakarna
7,161
716
5
1
0
180,032
0
L
Skadi
6,672
667
20
2
0
160,876
0
L
Fenrir
7,124
712
8
1
0
150,734
0
L
Heimdallr
7,637
764
26
3
0
161,217
0
W
Ah Muzen Cab
8,210
821
25
3
0
238,583
0
W
Osiris
8,926
893
9
1
0
187,438
0
W
Chernobog
8,530
853
33
3
0
190,188
0
W
Zhong Kui
10,298
1,030
35
4
0
190,729
0
L
Raijin
7,615
762
53
5
0
166,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role