Player Matchup

Mulan
Mulan
Gold V
 
Mulan
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
BIGDUG7
Baron Samedi
Gold IV
Level 169
God Stats
13W - 13L
1,569 SR
Queue Stats
93W - 102L
1,471 MMR
Party 2
Neith
Neith
Gold III
BrooklynOG92
Neith
Gold III
Level 228
God Stats
30W - 23L
1,701 SR
Queue Stats
124W - 133L
1,471 MMR
Party 2
Olorun
Olorun
Gold IV
foreveralone7w7
Olorun
Gold IV
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 78L
1,486 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,554 SR
1,486 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,606 SR
1,474 MMR
Kukulkan
Kukulkan
Gold III
ArielizFez1030
Kukulkan
Gold III
Level 159
God Stats
6W - 4L
1,671 SR
Queue Stats
65W - 69L
1,523 MMR
Party 1
Ishtar
Ishtar
Gold II
BL4CKMagneto
Ishtar
Gold II
Level 155
God Stats
82W - 81L
1,615 SR
Queue Stats
132W - 135L
1,486 MMR
Solo
Atlas
Atlas
Silver I
CynicalCaracal11
Atlas
Silver I
Level 157
God Stats
10W - 1L
1,633 SR
Queue Stats
49W - 45L
1,410 MMR
Party 1
King Arthur
King Arthur
Bronze III
FPSZack
King Arthur
Bronze III
Level 123
God Stats
5W - 4L
1,613 SR
Queue Stats
35W - 34L
1,466 MMR
Solo
Hun Batz
Hun Batz
Gold IV
TheBlackBeast83
Hun Batz
Gold IV
Level 128
God Stats
62W - 68L
1,500 SR
Queue Stats
166W - 182L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 6 / 0
7,112
474
8,827
16,227
19,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
 
Serqet
13
0 / 3 / 2
6,868
458
4,335
11,918
5,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
BIGDUG7
Baron Samedi
11
2 / 7 / 0
6,712
447
5,035
14,003
8,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 7 / 1
7,637
509
8,268
15,292
6,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 2
7,749
517
5,260
11,704
4,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AnhurAwilixCu ChulainnAgni

VS

Bans
LokiThanatosAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
5 / 0 / 4
8,809
587
7,656
5,571
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
16
7 / 0 / 5
9,332
622
11,894
10,296
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

13
4 / 3 / 8
8,039
536
7,191
12,282
10,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

King Arthur
FPSZack
King Arthur
15
3 / 1 / 4
9,283
619
11,095
14,590
15,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
14
4 / 1 / 8
7,833
522
9,393
8,828
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
23
24
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
6
0
0.17
L
Serqet
 
Serqet
0
3
2
0.33
W
Kukulkan
5
0
4
7
L
Baron Samedi
BIGDUG7
Baron Samedi
2
7
0
0.29
W
Ishtar
7
0
5
9.5
L
2
7
1
0.36
W
4
3
8
2.67
W
King Arthur
FPSZack
King Arthur
3
1
4
5
W
Hun Batz
4
1
8
8
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,725
Damage
47,229
69,144
Taken
51,567
44,252
Mitigated
36,625
14,819
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,827
1,890
0
1,596
16,227
19,027
0
1,004
15,143
0
53,979
L
Serqet
 
Serqet
4,335
843
0
644
11,918
5,545
0
2,852
8,940
0
58,532
W
Kukulkan
7,656
1,839
0
695
5,571
2,422
487
2,443
2,648
67,192
683
L
Baron Samedi
BIGDUG7
Baron Samedi
5,035
403
521
3,014
14,003
8,804
0
3,353
10,524
33,957
1,367
W
Ishtar
11,894
6,397
0
6,040
10,296
4,739
879
2,871
7,425
0
78,631
L
8,268
2,391
0
3,161
15,292
6,247
0
2,877
12,375
0
62,787
W
7,191
2,487
0
1,568
12,282
10,247
37
2,580
9,702
16,275
309
W
King Arthur
FPSZack
King Arthur
11,095
1,379
0
830
14,590
15,500
0
207
14,143
0
73,714
W
Hun Batz
9,393
2,275
0
3,202
8,828
3,717
0
2,149
6,187
0
63,545
L
5,260
2,528
180
5,703
11,704
4,629
0
4,005
7,405
69,612
5,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,078
Gold Earned
43,296
481
Minions Killed
490
0
Camps Cleared
0
1,329,545
Distance Traveled
1,582,784
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,112
474
93
6
0
228,058
2
L
Serqet
6,868
458
100
7
0
357,915
2
W
Kukulkan
8,809
587
135
9
0
303,420
0
L
Baron Samedi
6,712
447
52
3
0
242,874
0
W
Ishtar
9,332
622
129
9
0
291,094
1
L
Neith
7,637
509
99
7
0
259,218
4
W
Atlas
8,039
536
12
1
0
324,947
5
W
King Arthur
9,283
619
117
8
0
299,673
0
W
Hun Batz
7,833
522
97
6
0
363,650
0
L
Olorun
7,749
517
137
9
0
241,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role