Player Matchup

Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze IV
FluffyAbsol
Anubis
Bronze IV
Level 49
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 4L
1,400 MMR
Solo
Ares
Ares
Gold II
MTSP33D
Ares
Gold II
Level 97
God Stats
2W - 0L
1,744 SR
Queue Stats
32W - 32L
1,444 MMR
Solo
Bakasura
Bakasura
Gold IV
NPlayerOne
Bakasura
Gold IV
Level 153
God Stats
16W - 20L
1,564 SR
Queue Stats
141W - 138L
1,456 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TheBigDondo45
Cthulhu
Gold IV
Level 156
God Stats
4W - 1L
1,651 SR
Queue Stats
127W - 124L
1,449 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,632 SR
1,450 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,622 SR
1,447 MMR
Janus
Janus
Gold IV
Proxdegator
Janus
Gold IV
Level 127
God Stats
9W - 14L
1,469 SR
Queue Stats
189W - 198L
1,454 MMR
Solo
Geb
Geb
Gold III
RulyLeviathan
Geb
Gold III
Level 159
God Stats
35W - 29L
1,633 SR
Queue Stats
50W - 57L
1,447 MMR
Solo
Mercury
Mercury
Silver III
VaIacia
Mercury
Silver III
Level 129
God Stats
0W - 1L
1,729 SR
Queue Stats
5W - 6L
1,445 MMR
Solo
King Arthur
King Arthur
Gold IV
shadowrunner00
King Arthur
Gold IV
Level 144
God Stats
9W - 10L
1,572 SR
Queue Stats
321W - 321L
1,424 MMR
Solo
Apollo
Apollo
Silver II
xFeelin
Apollo
Silver II
Level 111
God Stats
11W - 8L
1,707 SR
Queue Stats
27W - 28L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
1 / 2 / 2
9,146
572
7,546
7,869
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
1 / 3 / 3
8,251
516
4,839
8,802
3,700
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
MTSP33D
Ares
13
2 / 3 / 5
8,279
517
5,392
14,558
12,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bakasura
NPlayerOne
Bakasura
17
9 / 2 / 4
10,032
627
11,484
16,447
9,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
15
4 / 1 / 4
9,834
615
10,349
14,006
15,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
GaneshaOdinThor

VS

Bans
ArachneTiamatAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
7,858
491
10,106
7,310
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 5 / 4
6,716
420
5,507
14,483
10,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
VaIacia
Mercury
14
1 / 3 / 3
7,589
474
3,093
12,365
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
shadowrunner00
King Arthur
13
1 / 6 / 0
7,543
471
8,369
19,165
11,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Apollo
xFeelin
Apollo
10
5 / 1 / 0
6,928
433
4,216
6,580
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
17
Kills
11
11
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
2
2
1
W
Anubis
1
3
3
0.83
W
Ares
MTSP33D
Ares
2
3
5
1.5
W
Bakasura
NPlayerOne
Bakasura
9
2
4
5.5
L
3
2
4
2.5
L
1
5
4
0.6
W
Cthulhu
4
1
4
6
L
Mercury
VaIacia
Mercury
1
3
3
0.83
L
King Arthur
shadowrunner00
King Arthur
1
6
0
0.17
L
Apollo
xFeelin
Apollo
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,610
Damage
31,291
61,682
Taken
59,903
44,606
Mitigated
32,808
18,483
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,546
2,694
0
1,038
7,869
3,234
2,567
1,804
5,991
0
82,727
W
Anubis
4,839
346
0
4,177
8,802
3,700
148
5,092
3,266
48,975
3,306
W
Ares
MTSP33D
Ares
5,392
760
0
2,921
14,558
12,859
69
3,931
10,495
26,349
1,449
W
Bakasura
NPlayerOne
Bakasura
11,484
7,698
0
7,512
16,447
9,392
23
3,485
12,810
0
81,254
L
10,106
447
0
500
7,310
2,639
460
1,621
5,221
58,764
1,374
L
5,507
395
0
1,621
14,483
10,406
0
4,692
8,664
22,816
0
W
Cthulhu
10,349
900
345
2,490
14,006
15,421
0
987
12,979
58,229
3,006
L
Mercury
VaIacia
Mercury
3,093
1,148
0
875
12,365
5,157
0
1,920
10,059
0
62,835
L
King Arthur
shadowrunner00
King Arthur
8,369
1,661
0
5,079
19,165
11,966
0
8,530
9,068
0
56,931
L
Apollo
xFeelin
Apollo
4,216
2,188
0
2,178
6,580
2,640
0
1,373
5,207
0
36,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,542
Gold Earned
36,634
487
Minions Killed
387
0
Camps Cleared
0
1,485,904
Distance Traveled
1,489,391
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,146
572
118
7
0
270,723
0
W
Anubis
8,251
516
68
4
0
245,997
0
W
Ares
8,279
517
32
2
0
298,015
1
W
Bakasura
10,032
627
147
9
0
347,141
0
L
Janus
7,858
491
107
7
0
331,504
2
L
Geb
6,716
420
22
1
0
321,835
9
W
Cthulhu
9,834
615
122
8
0
324,028
2
L
Mercury
7,589
474
104
7
0
370,804
2
L
King Arthur
7,543
471
82
5
0
254,312
2
L
Apollo
6,928
433
72
5
0
210,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role