Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Toke2Many
Bacchus
Level 18
God Stats
3W - 2L
1,809 SR
Queue Stats
47W - 48L
1,542 Elo+
Party 1
Horus
Horus
Zoluc
Horus
Level 144
God Stats
0W - 4L
1,149 SR
Queue Stats
23W - 39L
1,488 Elo+
Solo
Mercury
Mercury
moistsupersoaker
Mercury
Level 157
God Stats
47W - 32L
1,691 SR
Queue Stats
172W - 156L
1,611 Elo+
Party 2
Ra
Ra
ulogila
Ra
Level 158
God Stats
2W - 2L
1,759 SR
Queue Stats
195W - 183L
1,546 Elo+
Party 2
Team Averages
Level 112
1,582 SR
1,538 Elo+

VS

Team Averages
Level 127
1,648 SR
1,537 Elo+
Nu Wa
Nu Wa
DRAGONZ0000
Nu Wa
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 46L
1,455 Elo+
Solo
Cthulhu
Cthulhu
Gromit4816
Cthulhu
Level 107
God Stats
17W - 5L
1,731 SR
Queue Stats
57W - 36L
1,602 Elo+
Solo
Medusa
Medusa
OcTaV1OXD
Medusa
Level 143
God Stats
16W - 11L
1,758 SR
Queue Stats
138W - 110L
1,535 Elo+
Solo
Bastet
Bastet
Tysenn
Bastet
Level 142
God Stats
13W - 7L
1,631 SR
Queue Stats
67W - 59L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
ariel_p_j2
Gilgamesh
Level 100
God Stats
8W - 4L
1,621 SR
Queue Stats
80W - 73L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
0 / 2 / 0
6,470
431
3,268
9,168
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Toke2Many
Bacchus
12
0 / 1 / 0
6,293
420
2,364
13,912
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Zoluc
Horus
13
2 / 3 / 0
7,787
519
14,332
19,935
18,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
1 / 5 / 2
6,544
436
4,161
13,202
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 3 / 1
7,831
522
4,887
8,749
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
8,571
571
9,594
5,815
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
Gromit4816
Cthulhu
13
0 / 0 / 5
7,814
521
7,349
7,080
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
OcTaV1OXD
Medusa
16
4 / 0 / 1
8,815
588
9,417
7,580
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
Tysenn
Bastet
14
4 / 1 / 6
8,268
551
7,844
11,862
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
ariel_p_j2
Gilgamesh
14
3 / 2 / 3
8,273
552
10,636
18,251
16,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
14
14
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
0
0
W
3
3
4
1.67
W
Cthulhu
Gromit4816
Cthulhu
0
0
5
2.5
W
Medusa
OcTaV1OXD
Medusa
4
0
1
4.5
L
Bacchus
Toke2Many
Bacchus
0
1
0
0
W
Bastet
Tysenn
Bastet
4
1
6
7
L
Horus
Zoluc
Horus
2
3
0
0.67
W
Gilgamesh
ariel_p_j2
Gilgamesh
3
2
3
2.25
L
1
5
2
0.4
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,012
Damage
44,840
64,966
Taken
50,588
42,055
Mitigated
32,138
16,125
Healing
19,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,268
1,163
0
1,949
9,168
3,196
0
2,532
6,636
0
52,626
W
9,594
1,542
0
360
5,815
2,054
82
2,998
2,521
69,888
1,024
W
Cthulhu
Gromit4816
Cthulhu
7,349
319
225
2,899
7,080
5,813
203
1,781
5,246
35,572
0
W
Medusa
OcTaV1OXD
Medusa
9,417
4,913
0
4,795
7,580
3,304
101
1,148
6,392
0
81,465
L
Bacchus
Toke2Many
Bacchus
2,364
270
0
4,216
13,912
12,005
0
5,340
8,572
18,020
0
W
Bastet
Tysenn
Bastet
7,844
2,624
0
6,412
11,862
4,455
301
677
10,942
0
61,112
L
Horus
Zoluc
Horus
14,332
5,412
80
6,734
19,935
18,556
21
1,910
16,901
0
65,959
W
Gilgamesh
ariel_p_j2
Gilgamesh
10,636
2,883
0
4,720
18,251
16,512
0
50
17,055
0
57,451
L
4,161
1,620
0
1,120
13,202
4,987
0
3,091
10,020
0
45,607
L
4,887
842
348
1,678
8,749
3,311
0
3,982
4,767
70,245
1,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,925
Gold Earned
41,741
426
Minions Killed
484
0
Camps Cleared
0
1,423,701
Distance Traveled
1,465,561
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,470
431
82
5
0
261,557
1
W
Nu Wa
8,571
571
125
8
0
276,631
0
W
Cthulhu
7,814
521
51
3
0
304,667
2
W
Medusa
8,815
588
138
9
0
263,406
2
L
Bacchus
6,293
420
25
2
0
275,677
1
W
Bastet
8,268
551
76
5
0
346,897
0
L
Horus
7,787
519
108
7
0
267,411
0
W
Gilgamesh
8,273
552
94
6
0
273,960
0
L
Mercury
6,544
436
69
5
0
335,690
0
L
Ra
7,831
522
142
9
0
283,366
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role