Player Matchup

King Arthur
King Arthur
ChampJack
King Arthur
Level 66
God Stats
23W - 20L
1,529 SR
Queue Stats
195W - 185L
1,562 Elo+
Party 1
Eset
Eset
ChampNuggets
Eset
Level 69
God Stats
5W - 3L
1,719 SR
Queue Stats
201W - 194L
1,563 Elo+
Party 1
Apollo
Apollo
WizardBison
Apollo
Level 154
God Stats
11W - 8L
1,828 SR
Queue Stats
272W - 247L
1,625 Elo+
Solo
Team Averages
Level 96
1,692 SR
1,583 Elo+

VS

Team Averages
Level 111
1,579 SR
1,579 Elo+
Gilgamesh
Gilgamesh
ILikeBeer13
Gilgamesh
Level 104
God Stats
1W - 1L
1,415 SR
Queue Stats
91W - 53L
1,616 Elo+
Solo
Loki
Loki
Luchini9
Loki
Level 124
God Stats
3W - 5L
1,480 SR
Queue Stats
144W - 148L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
ShakyWhale23
Baron Samedi
Level 106
God Stats
3W - 0L
1,841 SR
Queue Stats
127W - 115L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChampJack
King Arthur
14
1 / 4 / 1
9,247
661
13,734
21,134
19,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
2 / 9 / 1
9,482
677
10,864
13,494
5,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
10
0 / 8 / 2
8,298
593
8,431
16,156
5,565
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ILikeBeer13
Gilgamesh
17
5 / 1 / 14
11,191
799
16,880
18,151
16,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Loki
16
10 / 1 / 8
11,203
800
9,030
13,187
8,013
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baron Samedi
ShakyWhale23
Baron Samedi
17
6 / 1 / 12
11,064
790
15,555
10,888
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
21
21
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChampJack
King Arthur
1
4
1
0.38
L
2
9
1
0.28
W
Gilgamesh
ILikeBeer13
Gilgamesh
5
1
14
12
W
Loki
10
1
8
14
W
Baron Samedi
ShakyWhale23
Baron Samedi
6
1
12
12
L
Apollo
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,029
Damage
41,465
50,784
Taken
42,226
30,200
Mitigated
30,266
4,639
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChampJack
King Arthur
13,734
1,482
0
470
21,134
19,588
0
5,513
14,800
101
33,959
L
10,864
376
782
791
13,494
5,047
0
3,444
9,753
27,995
0
W
Gilgamesh
ILikeBeer13
Gilgamesh
16,880
6,091
0
3,210
18,151
16,247
1,417
3,254
14,891
0
55,286
W
Loki
9,030
1,558
0
3,575
13,187
8,013
0
4,483
8,697
0
35,405
W
Baron Samedi
ShakyWhale23
Baron Samedi
15,555
942
1,134
4,262
10,888
6,006
877
3,277
7,611
50,905
0
L
Apollo
8,431
4,319
0
2,596
16,156
5,565
0
4,940
9,175
0
31,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,027
Gold Earned
33,458
123
Minions Killed
177
0
Camps Cleared
0
666,302
Distance Traveled
808,020
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,247
661
40
3
0
247,133
0
L
Eset
9,482
677
43
3
0
222,500
3
W
Gilgamesh
11,191
799
58
4
0
280,012
0
W
Loki
11,203
800
48
3
0
264,458
3
W
Baron Samedi
11,064
790
71
5
0
263,550
1
L
Apollo
8,298
593
40
3
0
196,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role