Player Matchup

Nut
Nut
 
Nut
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Anime Legend
Arachne
Level 123
God Stats
23W - 13L
1,594 SR
Queue Stats
96W - 99L
1,432 Elo+
Party 3
Odin
Odin
Ukiiyo x
Odin
Level 108
God Stats
1W - 0L
1,807 SR
Queue Stats
28W - 26L
1,313 Elo+
Party 3
Ares
Ares
Versace_God1
Ares
Level 25
God Stats
6W - 7L
1,320 SR
Queue Stats
34W - 47L
1,399 Elo+
Party 1
Thoth
Thoth
infamousprince13
Thoth
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 60L
1,396 Elo+
Party 1
Team Averages
Level 81
1,544 SR
1,408 Elo+

VS

Team Averages
Level 62
1,451 SR
1,481 Elo+
Da Ji
Da Ji
I3luffy
Da Ji
Level 29
God Stats
12W - 15L
1,463 SR
Queue Stats
45W - 51L
1,435 Elo+
Party 2
Charon
Charon
SenpaiRizzle
Charon
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 127L
1,386 Elo+
Party 2
Scylla
Scylla
THESIVILWAREKING
Scylla
Level 82
God Stats
1W - 2L
1,291 SR
Queue Stats
86W - 59L
1,559 Elo+
Solo
Apollo
Apollo
billybob1337
Apollo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
miggey32
Sun Wukong
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
4 / 1 / 2
6,084
608
5,415
5,572
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Anime Legend
Arachne
11
5 / 1 / 2
6,197
620
5,835
10,751
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
10
0 / 1 / 3
5,913
591
3,650
7,523
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
2 / 2 / 2
5,582
558
3,931
7,675
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 1
5,599
560
2,590
5,619
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
I3luffy
Da Ji
8
2 / 4 / 3
5,248
525
5,649
7,752
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
8
1 / 3 / 1
5,566
557
3,319
8,172
5,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 1 / 1
7,129
713
4,948
5,062
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
8
0 / 4 / 3
4,870
487
6,591
7,412
3,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
miggey32
Sun Wukong
8
0 / 1 / 2
4,959
496
3,097
7,307
4,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
13
Kills
9
10
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
1
2
5
W
Arachne
Anime Legend
Arachne
5
1
2
6
L
Da Ji
I3luffy
Da Ji
2
4
3
0.88
L
Charon
1
3
1
0.5
L
6
1
1
6.5
W
Odin
0
1
3
1.5
W
2
2
2
1.5
L
Apollo
0
4
3
0.38
W
2
5
1
0.5
L
Sun Wukong
miggey32
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,421
Damage
23,604
37,140
Taken
35,705
20,524
Mitigated
18,338
13,072
Healing
7,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,415
3,148
0
2,405
5,572
2,366
0
1,495
3,963
0
49,165
W
Arachne
Anime Legend
Arachne
5,835
3,777
0
6,514
10,751
3,911
0
527
10,143
0
45,442
L
Da Ji
I3luffy
Da Ji
5,649
1,063
0
1,401
7,752
3,132
0
545
7,124
0
24,313
L
Charon
3,319
902
0
1,628
8,172
5,601
0
2,932
5,240
13,231
0
L
4,948
789
0
405
5,062
1,792
0
1,973
3,089
40,834
1,164
W
Odin
3,650
634
0
2,366
7,523
6,694
82
554
6,437
0
35,437
W
3,931
761
0
1,090
7,675
6,104
0
1,794
5,445
13,909
0
L
Apollo
6,591
3,587
92
2,029
7,412
3,317
0
903
6,509
0
33,821
W
2,590
283
0
697
5,619
1,449
0
3,381
1,848
25,016
0
L
Sun Wukong
miggey32
Sun Wukong
3,097
588
0
1,993
7,307
4,496
0
168
6,672
0
26,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
27,772
259
Minions Killed
241
0
Camps Cleared
0
1,009,451
Distance Traveled
1,010,516
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,084
608
90
9
0
185,248
1
W
Arachne
6,197
620
61
6
0
249,643
0
L
Da Ji
5,248
525
44
4
0
223,823
0
L
Charon
5,566
557
16
2
0
205,721
0
L
Scylla
7,129
713
86
9
0
182,937
0
W
Odin
5,913
591
68
7
0
197,247
1
W
Ares
5,582
558
14
1
0
195,899
0
L
Apollo
4,870
487
42
4
0
180,336
0
W
Thoth
5,599
560
26
3
0
181,414
0
L
Sun Wukong
4,959
496
53
5
0
217,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role