Player Matchup

Jing Wei
Jing Wei
Ashmourne
Jing Wei
Level 116
God Stats
1W - 1L
1,465 SR
Queue Stats
117W - 129L
1,488 Elo+
Party 3
Medusa
Medusa
Asterius217
Medusa
Level 105
God Stats
1W - 2L
1,492 SR
Queue Stats
32W - 35L
1,470 Elo+
Party 2
Charybdis
Charybdis
MegaTomoUK
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,444 Elo+
Party 2
Chaac
Chaac
NeoMOTZI
Chaac
Level 66
God Stats
1W - 4L
1,773 SR
Queue Stats
127W - 157L
1,444 Elo+
Solo
Yemoja
Yemoja
xxmitch03xx
Yemoja
Level 48
God Stats
4W - 6L
1,939 SR
Queue Stats
158W - 199L
1,417 Elo+
Party 3
Team Averages
Level 80
1,634 SR
1,452 Elo+

VS

Team Averages
Level 77
1,551 SR
1,544 Elo+
Achilles
Achilles
GrimReaper710
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,456 Elo+
Party 1
Tiamat
Tiamat
NoDoggy
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,616 Elo+
Solo
Kuzenbo
Kuzenbo
jackhorse876
Kuzenbo
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,642 Elo+
Party 1
Aphrodite
Aphrodite
jimmy443345
Aphrodite
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,512 Elo+
Party 1
Zeus
Zeus
visiond
Zeus
Level 116
God Stats
5W - 0L
1,754 SR
Queue Stats
113W - 113L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ashmourne
Jing Wei
17
4 / 3 / 6
9,665
690
11,126
14,186
6,449
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

Medusa
18
4 / 1 / 7
10,306
736
12,120
10,001
5,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charybdis
MegaTomoUK
Charybdis
14
4 / 3 / 4
8,694
621
7,423
13,231
5,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
NeoMOTZI
Chaac
17
1 / 3 / 9
9,254
661
10,840
16,959
11,431
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
14
0 / 5 / 9
8,417
601
3,789
22,106
11,145
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GrimReaper710
Achilles
18
7 / 3 / 6
10,712
765
12,853
20,569
33,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
NoDoggy
Tiamat
15
0 / 3 / 7
9,462
676
10,908
9,413
7,522
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
jackhorse876
Kuzenbo
16
0 / 2 / 10
10,319
737
10,536
16,614
31,577
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
jimmy443345
Aphrodite
17
4 / 4 / 6
10,301
736
14,726
16,306
11,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
visiond
Zeus
16
4 / 3 / 3
9,981
713
23,738
8,000
4,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
47
13
Kills
15
15
Deaths
15
35
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Ashmourne
Jing Wei
4
3
6
2.33
L
Medusa
4
1
7
7.5
W
Achilles
GrimReaper710
Achilles
7
3
6
3.33
L
Charybdis
MegaTomoUK
Charybdis
4
3
4
2
L
Chaac
NeoMOTZI
Chaac
1
3
9
1.83
W
Tiamat
NoDoggy
Tiamat
0
3
7
1.17
W
Kuzenbo
jackhorse876
Kuzenbo
0
2
10
2.5
W
Aphrodite
jimmy443345
Aphrodite
4
4
6
1.75
W
Zeus
visiond
Zeus
4
3
3
1.83
L
Yemoja
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,298
Damage
72,761
76,483
Taken
70,902
40,014
Mitigated
87,806
40,823
Healing
30,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Ashmourne
Jing Wei
11,126
9,425
2,025
2,588
14,186
6,449
0
9,881
4,305
0
17,635
L
Medusa
12,120
7,178
892
1,253
10,001
5,304
0
7,687
2,314
0
39,479
W
Achilles
GrimReaper710
Achilles
12,853
1,978
805
1,999
20,569
33,086
667
1,190
19,379
0
21,329
L
Charybdis
MegaTomoUK
Charybdis
7,423
3,058
989
2,258
13,231
5,685
0
11,332
1,899
0
14,662
L
Chaac
NeoMOTZI
Chaac
10,840
1,164
779
5,307
16,959
11,431
0
11,071
5,888
0
29,761
W
Tiamat
NoDoggy
Tiamat
10,908
565
351
2,487
9,413
7,522
585
776
8,637
20,875
935
W
Kuzenbo
jackhorse876
Kuzenbo
10,536
3,391
3,818
2,990
16,614
31,577
355
933
15,681
16,744
1,961
W
Aphrodite
jimmy443345
Aphrodite
14,726
755
8,674
7,466
16,306
11,589
963
817
15,489
32,561
1,210
W
Zeus
visiond
Zeus
23,738
0
1,161
785
8,000
4,032
756
73
7,927
41,417
207
L
Yemoja
3,789
704
17,031
7,701
22,106
11,145
0
17,993
4,113
9,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,336
Gold Earned
50,775
147
Minions Killed
158
0
Camps Cleared
0
1,270,447
Distance Traveled
1,359,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,665
690
20
1
0
232,111
0
L
Medusa
10,306
736
58
4
0
303,664
0
W
Achilles
10,712
765
19
1
0
278,563
0
L
Charybdis
8,694
621
15
1
0
240,462
0
L
Chaac
9,254
661
46
3
0
266,120
0
W
Tiamat
9,462
676
25
2
0
232,007
0
W
Kuzenbo
10,319
737
28
2
0
284,394
0
W
Aphrodite
10,301
736
47
3
0
282,079
0
W
Zeus
9,981
713
39
3
0
282,274
0
L
Yemoja
8,417
601
8
1
0
228,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role