Player Matchup

Surtr
Surtr
BabyCobb
Surtr
Level 123
God Stats
0W - 1L
1,831 SR
Queue Stats
19W - 14L
1,614 Elo+
Party 2
Lancelot
Lancelot
Cerberus5729
Lancelot
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,600 Elo+
Party 2
Izanami
Izanami
Deionn4
Izanami
Level 158
God Stats
1W - 1L
1,739 SR
Queue Stats
66W - 64L
1,595 Elo+
Solo
Ymir
Ymir
SoggySatcher
Ymir
Level 80
God Stats
4W - 1L
1,733 SR
Queue Stats
9W - 5L
1,769 Elo+
Party 2
Discordia
Discordia
wakebake24_7_365
Discordia
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 297L
1,591 Elo+
Solo
Team Averages
Level 131
1,661 SR
1,634 Elo+

VS

Team Averages
Level 142
1,475 SR
1,557 Elo+
Apollo
Apollo
Alexosmite9
Apollo
Level 167
God Stats
2W - 5L
1,318 SR
Queue Stats
111W - 111L
1,500 Elo+
Solo
Odin
Odin
CARTOFERO
Odin
Level 109
God Stats
2W - 2L
1,212 SR
Queue Stats
61W - 51L
1,570 Elo+
Party 1
King Arthur
King Arthur
ElarepaEhuevo
King Arthur
Level 149
God Stats
12W - 8L
1,651 SR
Queue Stats
88W - 71L
1,597 Elo+
Party 1
Merlin
Merlin
Padillale
Merlin
Level 139
God Stats
2W - 2L
1,484 SR
Queue Stats
78W - 68L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
lilmadslayer
Sylvanus
Level 148
God Stats
15W - 5L
1,708 SR
Queue Stats
144W - 127L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BabyCobb
Surtr
11
0 / 6 / 1
6,222
479
6,932
14,435
9,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Cerberus5729
Lancelot
13
5 / 2 / 1
7,433
572
7,932
11,325
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Deionn4
Izanami
14
1 / 1 / 0
7,451
573
5,119
9,693
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 4
5,997
461
4,217
13,523
8,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
13
1 / 2 / 3
6,966
536
6,606
6,713
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 0 / 0
8,618
663
8,368
8,607
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
14
4 / 0 / 2
7,495
577
6,059
9,129
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

King Arthur
ElarepaEhuevo
King Arthur
13
5 / 1 / 2
8,475
652
12,604
13,308
13,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Padillale
Merlin
13
2 / 1 / 2
7,637
587
5,169
5,862
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
lilmadslayer
Sylvanus
11
1 / 5 / 3
6,171
475
6,072
12,777
9,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
15
15
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
0
0
3
L
Surtr
BabyCobb
Surtr
0
6
1
0.08
W
Odin
4
0
2
5
L
Lancelot
Cerberus5729
Lancelot
5
2
1
2.75
L
Izanami
Deionn4
Izanami
1
1
0
1
W
King Arthur
ElarepaEhuevo
King Arthur
5
1
2
6
W
Merlin
Padillale
Merlin
2
1
2
3
L
0
4
4
0.5
W
Sylvanus
lilmadslayer
Sylvanus
1
5
3
0.5
L
Discordia
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,806
Damage
38,272
55,689
Taken
49,683
28,918
Mitigated
32,194
10,883
Healing
19,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
8,368
5,502
0
5,798
8,607
3,532
164
663
7,944
0
89,696
L
Surtr
BabyCobb
Surtr
6,932
3,012
0
3,606
14,435
9,423
0
264
14,171
838
45,451
W
Odin
6,059
1,808
0
5,440
9,129
4,198
0
1,327
7,641
0
59,365
L
Lancelot
Cerberus5729
Lancelot
7,932
1,671
0
1,620
11,325
5,225
0
2,657
8,454
0
59,002
L
Izanami
Deionn4
Izanami
5,119
2,919
0
2,425
9,693
3,266
0
864
8,829
0
75,724
W
King Arthur
ElarepaEhuevo
King Arthur
12,604
909
0
3,160
13,308
13,149
0
1,574
11,025
0
71,383
W
Merlin
Padillale
Merlin
5,169
434
0
262
5,862
2,066
203
2,519
2,957
55,309
0
L
4,217
1,414
0
2,520
13,523
8,864
0
3,691
9,742
11,656
4,292
W
Sylvanus
lilmadslayer
Sylvanus
6,072
2,219
853
3,756
12,777
9,249
391
3,894
8,633
25,171
9,693
L
Discordia
6,606
323
0
712
6,713
2,140
0
2,731
3,715
50,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,069
Gold Earned
38,396
436
Minions Killed
528
0
Camps Cleared
0
1,340,018
Distance Traveled
1,353,462
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,618
663
143
11
0
241,681
6
L
Surtr
6,222
479
74
6
0
236,989
0
W
Odin
7,495
577
92
7
0
315,087
0
L
Lancelot
7,433
572
91
7
0
324,422
0
L
Izanami
7,451
573
144
11
0
263,369
0
W
King Arthur
8,475
652
124
10
0
278,664
3
W
Merlin
7,637
587
121
9
0
260,768
4
L
Ymir
5,997
461
14
1
0
253,232
0
W
Sylvanus
6,171
475
48
4
0
257,262
0
L
Discordia
6,966
536
113
9
0
262,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role