Player Matchup

Sobek
Sobek
 
Sobek
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Doc-Thor-_-
Thor
Level 154
God Stats
55W - 76L
1,566 SR
Queue Stats
125W - 148L
1,537 Elo+
Party 2
Janus
Janus
Henrygamess
Janus
Level 143
God Stats
2W - 1L
1,469 SR
Queue Stats
50W - 64L
1,457 Elo+
Party 2
Tyr
Tyr
MEGA-XD_YT
Tyr
Level 144
God Stats
1W - 3L
1,229 SR
Queue Stats
29W - 47L
1,490 Elo+
Party 2
Nut
Nut
hakerdelavida
Nut
Level 129
God Stats
1W - 2L
1,184 SR
Queue Stats
75W - 90L
1,530 Elo+
Party 2
Team Averages
Level 153
1,390 SR
1,503 Elo+

VS

Team Averages
Level 77
1,501 SR
1,549 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Carlosrl7
Gilgamesh
Level 99
God Stats
2W - 1L
1,732 SR
Queue Stats
72W - 71L
1,594 Elo+
Party 1
Medusa
Medusa
Pabloxd015
Medusa
Level 118
God Stats
0W - 2L
1,311 SR
Queue Stats
118W - 105L
1,593 Elo+
Party 1
Arachne
Arachne
diosparry
Arachne
Level 67
God Stats
9W - 12L
1,463 SR
Queue Stats
121W - 130L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 4
5,756
576
3,626
9,128
6,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 0 / 2
6,238
624
4,619
8,686
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 2
6,022
602
3,101
3,550
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 2 / 0
5,771
577
4,903
10,535
6,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 1 / 1
5,976
598
5,711
6,010
2,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 1 / 0
6,266
627
4,014
8,177
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
9
0 / 2 / 1
5,046
505
2,618
8,731
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Carlosrl7
Gilgamesh
11
0 / 1 / 2
6,278
628
6,446
9,740
8,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Pabloxd015
Medusa
11
2 / 2 / 0
6,376
638
5,652
7,838
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
diosparry
Arachne
9
2 / 2 / 1
5,493
549
3,614
6,130
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
4
4
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
4
3
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Gilgamesh
Carlosrl7
Gilgamesh
0
1
2
1
W
3
0
2
4
W
1
0
2
2
W
1
2
0
0.5
L
Medusa
Pabloxd015
Medusa
2
2
0
1
L
Arachne
diosparry
Arachne
2
2
1
1.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,960
Damage
22,344
37,909
Taken
40,616
19,164
Mitigated
21,357
12,027
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,626
244
0
3,086
9,128
6,301
0
1,197
7,931
14,455
0
L
Ah Muzen Cab
 
Ah Muzen Cab
4,014
1,140
0
500
8,177
3,126
0
1,746
6,345
0
72,858
L
Sylvanus
 
Sylvanus
2,618
875
696
2,601
8,731
4,645
0
2,612
5,945
16,710
7,480
L
Gilgamesh
Carlosrl7
Gilgamesh
6,446
1,862
0
2,946
9,740
8,414
0
0
9,740
0
46,347
W
4,619
932
0
3,684
8,686
3,067
0
820
7,794
0
50,568
W
3,101
14
0
874
3,550
1,026
0
42
3,508
43,810
621
W
4,903
697
0
3,285
10,535
6,725
0
0
9,717
0
37,554
L
Medusa
Pabloxd015
Medusa
5,652
2,132
0
863
7,838
3,064
0
827
7,011
0
48,862
L
Arachne
diosparry
Arachne
3,614
2,899
0
2,315
6,130
2,108
0
1,240
4,868
0
27,320
W
5,711
2,892
0
1,098
6,010
2,045
0
342
5,668
0
50,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
29,459
384
Minions Killed
364
0
Camps Cleared
0
1,153,713
Distance Traveled
1,104,921
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,756
576
23
2
0
253,809
2
L
Ah Muzen Cab
6,266
627
116
12
0
213,986
1
L
Sylvanus
5,046
505
39
4
0
210,461
3
L
Gilgamesh
6,278
628
81
8
0
211,373
6
W
Thor
6,238
624
82
8
0
248,793
0
W
Janus
6,022
602
120
12
0
225,736
0
W
Tyr
5,771
577
69
7
0
234,581
2
L
Medusa
6,376
638
80
8
0
197,539
2
L
Arachne
5,493
549
48
5
0
271,562
0
W
Nut
5,976
598
90
9
0
190,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role