Player Matchup

Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
ChipWitDip
Fafnir
Gold IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,524 MMR
Party 1
Tiamat
Tiamat
Silver II
TheBigDondo45
Tiamat
Silver II
Level 155
God Stats
5W - 4L
1,461 SR
Queue Stats
127W - 124L
1,530 MMR
Solo
Artemis
Artemis
Gold III
YungNastyman
Artemis
Gold III
Level 159
God Stats
7W - 2L
1,942 SR
Queue Stats
205W - 203L
1,514 MMR
Solo
Achilles
Achilles
Gold IV
ducc_on_quack
Achilles
Gold IV
Level 123
God Stats
2W - 2L
1,514 SR
Queue Stats
31W - 32L
1,501 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,583 SR
1,514 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,646 SR
1,520 MMR
Awilix
Awilix
Gold III
KILLINGxSPREE99
Awilix
Gold III
Level 117
God Stats
1W - 3L
1,579 SR
Queue Stats
89W - 90L
1,517 MMR
Solo
Zeus
Zeus
Bronze III
MrPache95
Zeus
Bronze III
Level 154
God Stats
0W - 1L
1,652 SR
Queue Stats
2W - 3L
1,534 MMR
Solo
Sylvanus
Sylvanus
Silver I
Nexjan
Sylvanus
Silver I
Level 91
God Stats
7W - 7L
1,837 SR
Queue Stats
8W - 7L
1,517 MMR
Solo
Anhur
Anhur
Bronze III
imsleepybro
Anhur
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,509 MMR
Solo
Nike
Nike
Gold IV
madarauchi2
Nike
Gold IV
Level 158
God Stats
27W - 18L
1,662 SR
Queue Stats
41W - 39L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
10 / 0 / 3
8,988
642
9,422
10,934
4,416
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fafnir
ChipWitDip
Fafnir
13
2 / 0 / 5
7,815
558
4,766
9,115
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 1 / 2
8,334
595
3,690
7,095
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
YungNastyman
Artemis
13
2 / 3 / 5
7,412
529
9,177
9,407
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Achilles
ducc_on_quack
Achilles
14
2 / 2 / 0
7,742
553
8,453
13,826
8,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ArachneAresKhepriAo KuangBastet

VS

Bans
KukulkanThothAphroditeGebVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,226
516
7,164
10,150
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zeus
13
1 / 5 / 0
7,594
542
2,796
7,630
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Nexjan
Sylvanus
10
1 / 4 / 1
6,574
470
5,730
12,633
7,659
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 4 / 2
6,696
478
5,531
11,050
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 2 / 1
8,947
639
7,523
13,462
13,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
17
Kills
6
6
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
0
3
11.5
W
Fafnir
ChipWitDip
Fafnir
2
0
5
4.5
L
2
2
1
1.25
L
Zeus
1
5
0
0.2
L
Sylvanus
Nexjan
Sylvanus
1
4
1
0.38
W
1
1
2
2
W
Artemis
YungNastyman
Artemis
2
3
5
1.5
W
Achilles
ducc_on_quack
Achilles
2
2
0
1
L
1
4
2
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,508
Damage
28,744
50,377
Taken
54,925
29,862
Mitigated
29,526
28,606
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,422
2,575
0
13,967
10,934
4,416
627
1,193
9,741
0
68,948
W
Fafnir
ChipWitDip
Fafnir
4,766
781
0
4,098
9,115
10,081
0
2,949
6,166
26,380
1,690
L
7,164
3,562
0
805
10,150
3,913
0
1,496
8,606
0
58,099
L
Zeus
2,796
0
0
1,148
7,630
2,153
0
2,743
4,559
54,062
1,033
L
Sylvanus
Nexjan
Sylvanus
5,730
1,891
1,518
2,409
12,633
7,659
84
2,409
10,184
27,198
1,437
W
3,690
539
0
2,863
7,095
3,752
5
1,960
5,135
60,622
0
W
Artemis
YungNastyman
Artemis
9,177
5,553
0
2,798
9,407
3,311
785
2,935
6,472
0
64,436
W
Achilles
ducc_on_quack
Achilles
8,453
1,903
0
4,880
13,826
8,302
0
160
13,666
0
63,742
L
5,531
2,035
0
2,392
11,050
2,590
336
1,144
9,906
0
45,800
L
7,523
259
0
2,060
13,462
13,211
0
0
13,462
618
84,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,291
Gold Earned
37,037
474
Minions Killed
479
0
Camps Cleared
0
1,475,058
Distance Traveled
1,380,350
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,988
642
116
8
0
337,749
0
W
Fafnir
7,815
558
40
3
0
287,198
4
L
Awilix
7,226
516
80
6
0
326,059
2
L
Zeus
7,594
542
133
10
0
251,301
3
L
Sylvanus
6,574
470
50
4
0
257,449
3
W
Tiamat
8,334
595
126
9
0
310,333
4
W
Artemis
7,412
529
87
6
0
254,273
0
W
Achilles
7,742
553
105
8
0
285,505
2
L
Anhur
6,696
478
67
5
0
255,091
1
L
Nike
8,947
639
149
11
0
290,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role