Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
DeeRagesTTV
Ao Kuang
Level 145
God Stats
2W - 4L
1,501 SR
Queue Stats
156W - 147L
1,533 Elo+
Party 2
Izanami
Izanami
GonnaGetSmacked
Izanami
Level 123
God Stats
6W - 5L
2,000 SR
Queue Stats
109W - 108L
1,532 Elo+
Party 2
Bacchus
Bacchus
JohnnyShtKnucklz
Bacchus
Level 118
God Stats
5W - 4L
1,621 SR
Queue Stats
37W - 34L
1,613 Elo+
Solo
King Arthur
King Arthur
MaTeScierEn2
King Arthur
Level 126
God Stats
1W - 1L
1,782 SR
Queue Stats
96W - 91L
1,563 Elo+
Solo
Team Averages
Level 131
1,681 SR
1,548 Elo+

VS

Team Averages
Level 128
1,548 SR
1,499 Elo+
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Chakamaraka
King Arthur
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 68L
1,467 Elo+
Party 1
Agni
Agni
SlickSpitGaming
Agni
Level 128
God Stats
5W - 2L
1,468 SR
Queue Stats
96W - 85L
1,510 Elo+
Party 3
Nu Wa
Nu Wa
ZoTiC_Variable
Nu Wa
Level 124
God Stats
11W - 3L
1,772 SR
Queue Stats
147W - 129L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 4 / 2
5,215
522
2,518
6,109
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
DeeRagesTTV
Ao Kuang
10
1 / 3 / 0
5,024
502
2,065
7,412
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
5,205
521
2,493
7,366
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 0
4,902
490
1,243
3,728
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

King Arthur
MaTeScierEn2
King Arthur
10
0 / 2 / 0
5,224
522
2,759
8,564
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
6 / 0 / 2
5,950
595
3,936
4,605
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
 
Nike
10
2 / 1 / 5
5,558
556
4,350
6,049
2,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Chakamaraka
King Arthur
12
2 / 0 / 1
6,797
680
4,676
9,100
7,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 1 / 2
5,364
536
3,908
4,552
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 2 / 3
5,976
598
3,590
4,106
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
12
12
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
2
0.5
W
Bacchus
 
Bacchus
6
0
2
7
W
Nike
 
Nike
2
1
5
4.5
W
King Arthur
Chakamaraka
King Arthur
2
0
1
2.5
L
Ao Kuang
DeeRagesTTV
Ao Kuang
1
3
0
0.33
L
1
3
0
0.33
L
0
0
0
0
L
King Arthur
MaTeScierEn2
King Arthur
0
2
0
0
W
0
1
2
1
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,078
Damage
20,460
33,179
Taken
28,412
15,696
Mitigated
15,055
5,571
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,518
0
0
507
6,109
1,635
0
1,817
4,024
35,160
571
W
Bacchus
 
Bacchus
3,936
455
0
972
4,605
2,654
0
382
4,223
22,987
770
W
Nike
 
Nike
4,350
893
0
1,737
6,049
2,089
0
1,231
4,694
0
32,285
W
King Arthur
Chakamaraka
King Arthur
4,676
819
0
1,903
9,100
7,435
0
848
8,252
0
53,145
L
Ao Kuang
DeeRagesTTV
Ao Kuang
2,065
704
0
1,135
7,412
2,735
0
1,113
6,115
32,857
1,124
L
2,493
1,530
0
1,649
7,366
2,645
378
3,833
3,003
0
47,602
L
1,243
42
0
1,164
3,728
3,279
166
1,902
1,495
10,463
0
L
King Arthur
MaTeScierEn2
King Arthur
2,759
294
0
1,116
8,564
5,402
0
959
7,390
0
37,450
W
3,908
59
0
552
4,552
1,490
0
545
4,007
37,478
715
W
3,590
665
0
500
4,106
1,387
0
2,437
1,463
35,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,570
Gold Earned
29,645
302
Minions Killed
361
0
Camps Cleared
0
974,319
Distance Traveled
1,019,188
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,215
522
71
7
0
200,489
2
W
Bacchus
5,950
595
42
4
0
200,621
0
W
Nike
5,558
556
53
5
0
233,220
0
W
King Arthur
6,797
680
98
10
0
215,846
0
L
Ao Kuang
5,024
502
56
6
0
207,922
0
L
Izanami
5,205
521
74
7
0
168,177
1
L
Bacchus
4,902
490
28
3
0
205,231
1
L
King Arthur
5,224
522
73
7
0
192,500
2
W
Agni
5,364
536
83
8
0
184,974
1
W
Nu Wa
5,976
598
85
9
0
184,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role