Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
ElReydeAlmas
Anhur
Gold V
Level 140
God Stats
0W - 1L
1,887 SR
Queue Stats
81W - 89L
1,467 MMR
Party 1
Agni
Agni
Gold III
FINNAcook
Agni
Gold III
Level 85
God Stats
0W - 1L
1,717 SR
Queue Stats
100W - 108L
1,461 MMR
Solo
Ares
Ares
Gold II
PokerTokens
Ares
Gold II
Level 155
God Stats
0W - 3L
1,315 SR
Queue Stats
141W - 136L
1,443 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
johanAP
Sun Wukong
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,454 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,584 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,563 SR
1,461 MMR
Discordia
Discordia
Gold III
ILVAPPLE
Discordia
Gold III
Level 148
God Stats
35W - 33L
1,524 SR
Queue Stats
184W - 184L
1,463 MMR
Solo
Xing Tian
Xing Tian
Gold III
LokiSons
Xing Tian
Gold III
Level 185
God Stats
23W - 23L
1,615 SR
Queue Stats
316W - 311L
1,456 MMR
Solo
Hachiman
Hachiman
Gold IV
Maganster
Hachiman
Gold IV
Level 156
God Stats
51W - 59L
1,561 SR
Queue Stats
183W - 185L
1,464 MMR
Solo
Kali
Kali
Bronze III
kingapplepie
Kali
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,454 MMR
Solo
Guan Yu
Guan Yu
Gold II
lx U quit xl
Guan Yu
Gold II
Level 135
God Stats
20W - 10L
1,614 SR
Queue Stats
199W - 208L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 1
7,225
516
4,563
8,264
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 1
6,127
438
4,363
9,730
3,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
13
1 / 0 / 0
6,735
481
3,131
7,087
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
5,597
400
4,553
11,984
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Sun Wukong
johanAP
Sun Wukong
12
0 / 4 / 1
6,912
494
6,494
17,580
18,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
CthulhuBake KujiraThanatosThoth

VS

Bans
NutThorSusanoHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ILVAPPLE
Discordia
14
3 / 0 / 0
8,037
574
8,908
5,525
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
LokiSons
Xing Tian
12
1 / 0 / 3
7,284
520
3,311
11,023
7,380
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Maganster
Hachiman
13
2 / 1 / 3
7,933
567
7,643
7,547
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 2
7,507
536
2,899
9,396
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
lx U quit xl
Guan Yu
15
3 / 1 / 1
8,881
634
12,637
12,787
13,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
13
13
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
0
5
1
0.1
L
Agni
1
0
0
1
W
Discordia
ILVAPPLE
Discordia
3
0
0
3
W
Xing Tian
LokiSons
Xing Tian
1
0
3
2.5
W
Hachiman
Maganster
Hachiman
2
1
3
3.5
L
0
3
1
0.17
L
Sun Wukong
johanAP
Sun Wukong
0
4
1
0.13
W
4
0
2
5
W
Guan Yu
lx U quit xl
Guan Yu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
35,398
54,645
Taken
46,278
34,840
Mitigated
29,639
15,536
Healing
17,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,563
392
0
5,569
8,264
2,764
0
685
7,406
70,647
868
L
4,363
1,944
0
2,086
9,730
3,181
0
1,016
8,639
0
42,781
L
Agni
3,131
324
0
520
7,087
2,278
0
4,254
2,176
43,845
638
W
Discordia
ILVAPPLE
Discordia
8,908
612
0
478
5,525
2,086
106
2,830
2,695
68,399
620
W
Xing Tian
LokiSons
Xing Tian
3,311
585
1,781
2,904
11,023
7,380
29
5,397
5,626
23,874
0
W
Hachiman
Maganster
Hachiman
7,643
2,405
0
2,562
7,547
2,614
551
2,397
5,150
0
66,004
L
4,553
512
0
2,133
11,984
8,603
0
5,052
6,669
16,434
0
L
Sun Wukong
johanAP
Sun Wukong
6,494
1,966
0
5,228
17,580
18,014
0
1,350
16,230
308
51,211
W
2,899
1,099
0
5,353
9,396
3,915
553
923
8,473
0
60,239
W
Guan Yu
lx U quit xl
Guan Yu
12,637
2,248
0
4,094
12,787
13,644
0
649
11,048
5,470
70,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
39,642
376
Minions Killed
481
0
Camps Cleared
0
1,308,547
Distance Traveled
1,377,365
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,225
516
121
9
0
285,156
4
L
Anhur
6,127
438
73
5
0
246,480
0
L
Agni
6,735
481
75
5
0
306,312
2
W
Discordia
8,037
574
129
9
0
277,885
3
W
Xing Tian
7,284
520
32
2
0
298,607
5
W
Hachiman
7,933
567
114
8
0
252,798
2
L
Ares
5,597
400
26
2
0
222,673
2
L
Sun Wukong
6,912
494
81
6
0
247,926
6
W
Kali
7,507
536
91
7
0
289,746
4
W
Guan Yu
8,881
634
115
8
0
258,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role