Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
cenix24
Jormungandr
Level 129
God Stats
3W - 1L
1,869 SR
Queue Stats
110W - 88L
1,568 Elo+
Party 1
Arachne
Arachne
qAxen
Arachne
Level 107
God Stats
16W - 7L
1,927 SR
Queue Stats
63W - 57L
1,511 Elo+
Solo
Team Averages
Level 113
1,765 SR
1,526 Elo+

VS

Team Averages
Level 126
1,542 SR
1,562 Elo+
Cthulhu
Cthulhu
ArcaneSrvivL
Cthulhu
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 83L
1,559 Elo+
Party 2
Vulcan
Vulcan
UTalDo G0D
Vulcan
Level 100
God Stats
59W - 40L
1,626 SR
Queue Stats
123W - 125L
1,560 Elo+
Solo
Tyr
Tyr
XoBWarden
Tyr
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 0 / 3
7,992
799
8,212
7,569
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
cenix24
Jormungandr
13
2 / 2 / 4
7,504
750
12,968
10,450
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
qAxen
Arachne
12
2 / 1 / 3
7,482
748
4,291
8,524
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArcaneSrvivL
Cthulhu
13
1 / 2 / 2
7,354
735
7,286
14,101
10,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
UTalDo G0D
Vulcan
11
0 / 2 / 0
6,483
648
4,523
4,908
2,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 2 / 0
7,518
752
9,572
11,574
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
6
Kills
3
3
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
3
3.5
L
Cthulhu
ArcaneSrvivL
Cthulhu
1
2
2
1
L
Vulcan
UTalDo G0D
Vulcan
0
2
0
0
L
2
2
0
1
W
Jormungandr
cenix24
Jormungandr
2
2
4
2
W
Arachne
qAxen
Arachne
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,471
Damage
21,381
26,543
Taken
30,583
12,568
Mitigated
19,426
3,681
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,212
3,379
0
2,060
7,569
3,278
0
2,692
4,579
0
35,394
L
Cthulhu
ArcaneSrvivL
Cthulhu
7,286
519
125
1,407
14,101
10,849
0
6,128
7,543
22,556
186
L
Vulcan
UTalDo G0D
Vulcan
4,523
2,650
0
254
4,908
2,016
0
2,909
1,779
20,449
0
L
9,572
760
0
4,619
11,574
6,561
0
3,121
8,254
0
33,878
W
Jormungandr
cenix24
Jormungandr
12,968
3,359
0
800
10,450
5,223
0
4,964
4,903
36,913
0
W
Arachne
qAxen
Arachne
4,291
3,166
0
821
8,524
4,067
0
2,954
5,175
0
15,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,978
Gold Earned
21,355
147
Minions Killed
137
0
Camps Cleared
0
605,389
Distance Traveled
655,523
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,992
799
71
7
0
188,783
0
L
Cthulhu
7,354
735
35
4
0
222,683
0
L
Vulcan
6,483
648
36
4
0
186,393
2
L
Tyr
7,518
752
66
7
0
246,447
0
W
Jormungandr
7,504
750
50
5
0
196,798
0
W
Arachne
7,482
748
26
3
0
219,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role