Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BonezMalone
King Arthur
Level 142
God Stats
4W - 2L
1,365 SR
Queue Stats
48W - 73L
1,452 Elo+
Party 1
Anhur
Anhur
EggsyThe3rd
Anhur
Level 159
God Stats
4W - 4L
1,641 SR
Queue Stats
51W - 54L
1,569 Elo+
Party 2
Merlin
Merlin
Gaulivant
Merlin
Level 127
God Stats
1W - 3L
1,651 SR
Queue Stats
99W - 99L
1,496 Elo+
Party 1
Maui
Maui
TheNoobz
Maui
Level 151
God Stats
3W - 3L
1,715 SR
Queue Stats
70W - 75L
1,560 Elo+
Party 2
Team Averages
Level 148
1,574 SR
1,515 Elo+

VS

Team Averages
Level 141
1,550 SR
1,570 Elo+
Izanami
Izanami
ThatBossSauce
Izanami
Level 167
God Stats
1W - 4L
1,215 SR
Queue Stats
46W - 53L
1,551 Elo+
Solo
Nike
Nike
VeryThoreau
Nike
Level 144
God Stats
2W - 2L
1,390 SR
Queue Stats
192W - 169L
1,610 Elo+
Solo
Kuzenbo
Kuzenbo
VloneKhi8455
Kuzenbo
Level 143
God Stats
33W - 40L
1,487 SR
Queue Stats
116W - 128L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
WishedAlarm8115
Zhong Kui
Level 124
God Stats
6W - 4L
1,679 SR
Queue Stats
19W - 21L
1,528 Elo+
Solo
Persephone
Persephone
fireboyand
Persephone
Level 128
God Stats
15W - 6L
1,981 SR
Queue Stats
142W - 119L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
0 / 1 / 0
3,908
489
1,075
5,463
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
BonezMalone
King Arthur
6
0 / 2 / 0
3,965
496
1,503
5,679
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
1 / 0 / 1
4,787
598
4,594
4,572
1,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Gaulivant
Merlin
10
1 / 1 / 0
4,546
568
1,468
3,684
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
8
1 / 0 / 0
4,809
601
1,665
4,798
3,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 2 / 0
4,257
532
2,791
5,799
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 0
5,572
697
3,164
4,814
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
VloneKhi8455
Kuzenbo
9
1 / 0 / 0
4,251
531
1,943
5,457
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
WishedAlarm8115
Zhong Kui
9
1 / 0 / 1
4,611
576
1,569
2,965
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Persephone
fireboyand
Persephone
9
0 / 1 / 1
5,335
667
2,510
3,046
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
0
0
L
King Arthur
BonezMalone
King Arthur
0
2
0
0
L
1
0
1
1.5
L
Merlin
Gaulivant
Merlin
1
1
0
1
W
Izanami
0
2
0
0
L
Maui
1
0
0
1
W
2
0
0
2
W
Kuzenbo
VloneKhi8455
Kuzenbo
1
0
0
1
W
Zhong Kui
WishedAlarm8115
Zhong Kui
1
0
1
1.5
W
Persephone
fireboyand
Persephone
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,305
Damage
11,977
24,196
Taken
22,081
11,165
Mitigated
10,499
8,933
Healing
8,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,075
303
0
2,550
5,463
1,663
0
1,618
3,707
0
17,559
L
King Arthur
BonezMalone
King Arthur
1,503
98
0
1,345
5,679
3,126
0
0
5,679
0
15,579
L
4,594
2,974
0
2,219
4,572
1,588
0
710
3,796
0
39,513
L
Merlin
Gaulivant
Merlin
1,468
106
0
875
3,684
1,241
0
1,551
2,033
33,270
0
W
Izanami
2,791
1,816
0
1,886
5,799
1,354
0
1,065
4,734
0
33,304
L
Maui
1,665
508
0
1,944
4,798
3,547
0
1,534
3,038
12,206
2,704
W
3,164
605
0
1,125
4,814
2,555
0
0
4,814
0
37,075
W
Kuzenbo
VloneKhi8455
Kuzenbo
1,943
772
0
1,640
5,457
3,577
22
635
4,822
10,342
0
W
Zhong Kui
WishedAlarm8115
Zhong Kui
1,569
0
0
2,500
2,965
1,997
0
176
2,789
22,305
0
W
Persephone
fireboyand
Persephone
2,510
156
0
1,003
3,046
1,016
0
1,113
1,930
35,459
2,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,015
Gold Earned
24,026
222
Minions Killed
269
0
Camps Cleared
0
787,876
Distance Traveled
776,501
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,908
489
37
5
0
165,568
0
L
King Arthur
3,965
496
30
4
0
110,514
0
L
Anhur
4,787
598
67
8
0
162,182
0
L
Merlin
4,546
568
61
8
0
165,269
0
W
Izanami
4,257
532
55
7
0
152,554
0
L
Maui
4,809
601
27
3
0
184,343
2
W
Nike
5,572
697
69
9
0
125,363
1
W
Kuzenbo
4,251
531
21
3
0
168,548
0
W
Zhong Kui
4,611
576
53
7
0
174,591
0
W
Persephone
5,335
667
71
9
0
155,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role