Player Matchup

Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold I
FrostedFlamers
Susano
Gold I
Level 87
God Stats
2W - 1L
1,708 SR
Queue Stats
147W - 147L
1,671 MMR
Solo
Hou Yi
Hou Yi
Gold II
TheDocthoor
Hou Yi
Gold II
Level 158
God Stats
12W - 4L
1,962 SR
Queue Stats
69W - 64L
1,663 MMR
Solo
Osiris
Osiris
Gold I
WillOldfield
Osiris
Gold I
Level 198
God Stats
5W - 0L
1,866 SR
Queue Stats
112W - 107L
1,700 MMR
Solo
Yu Huang
Yu Huang
Gold I
br0wnpudding
Yu Huang
Gold I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 153L
1,678 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,707 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,558 SR
1,676 MMR
Ares
Ares
Gold II
AyyOzgur
Ares
Gold II
Level 150
God Stats
0W - 2L
1,289 SR
Queue Stats
117W - 107L
1,632 MMR
Party 1
Medusa
Medusa
Gold I
Hasonardo
Medusa
Gold I
Level 157
God Stats
3W - 3L
1,544 SR
Queue Stats
117W - 107L
1,678 MMR
Party 1
Scylla
Scylla
Gold I
TheSilverVein
Scylla
Gold I
Level 121
God Stats
46W - 45L
1,601 SR
Queue Stats
176W - 175L
1,698 MMR
Solo
King Arthur
King Arthur
Gold III
Upgrayde
King Arthur
Gold III
Level 110
God Stats
6W - 6L
1,644 SR
Queue Stats
44W - 29L
1,698 MMR
Solo
Hun Batz
Hun Batz
Gold II
noxious37
Hun Batz
Gold II
Level 159
God Stats
2W - 2L
1,713 SR
Queue Stats
48W - 38L
1,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 1 / 9
9,054
566
7,624
10,555
10,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
9 / 2 / 3
9,167
573
9,175
14,727
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
16
4 / 4 / 4
9,553
597
7,659
12,310
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
13
0 / 3 / 1
8,248
516
9,196
16,009
18,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Yu Huang
br0wnpudding
Yu Huang
16
2 / 2 / 11
9,251
578
11,834
10,204
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
JormungandrAgniThorKuzenbo

VS

Bans
AwilixThothThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 4 / 7
8,051
503
9,793
18,152
17,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
Hasonardo
Medusa
15
2 / 3 / 3
8,952
560
8,138
9,270
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 5 / 2
7,320
458
4,379
10,068
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Upgrayde
King Arthur
14
1 / 3 / 3
8,034
502
11,337
17,273
15,128
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hun Batz
noxious37
Hun Batz
15
5 / 3 / 3
8,391
524
7,801
15,866
6,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
18
Kills
12
12
Deaths
18
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
9
7.5
L
Ares
2
4
7
1.38
W
9
2
3
5.25
L
Medusa
Hasonardo
Medusa
2
3
3
1.17
W
Hou Yi
4
4
4
1.5
L
2
5
2
0.6
L
King Arthur
Upgrayde
King Arthur
1
3
3
0.83
W
Osiris
0
3
1
0.17
W
Yu Huang
br0wnpudding
Yu Huang
2
2
11
3.75
L
Hun Batz
noxious37
Hun Batz
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,488
Damage
41,448
63,805
Taken
70,629
45,805
Mitigated
46,473
17,910
Healing
17,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,624
2,525
0
1,773
10,555
10,975
0
2,980
7,575
31,869
4,571
L
Ares
9,793
583
0
3,407
18,152
17,323
0
4,832
13,085
28,049
2,469
W
9,175
1,903
0
5,855
14,727
6,191
0
4,428
10,299
0
58,903
L
Medusa
Hasonardo
Medusa
8,138
2,703
0
1,211
9,270
3,682
980
2,689
6,483
0
84,760
W
Hou Yi
7,659
4,533
0
4,169
12,310
5,438
0
3,098
9,212
0
89,019
L
4,379
325
0
868
10,068
3,546
0
3,657
6,033
45,842
838
L
King Arthur
Upgrayde
King Arthur
11,337
1,262
0
5,388
17,273
15,128
0
1,867
14,263
7,169
58,427
W
Osiris
9,196
3,080
0
4,568
16,009
18,522
0
1,383
14,626
0
69,851
W
Yu Huang
br0wnpudding
Yu Huang
11,834
908
0
1,545
10,204
4,679
498
3,906
6,298
72,923
0
L
Hun Batz
noxious37
Hun Batz
7,801
1,729
0
6,647
15,866
6,794
0
4,855
10,632
0
74,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,273
Gold Earned
40,748
513
Minions Killed
449
0
Camps Cleared
0
1,561,660
Distance Traveled
1,529,550
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,054
566
36
2
0
340,410
3
L
Ares
8,051
503
31
2
0
313,459
1
W
Susano
9,167
573
78
5
0
364,715
0
L
Medusa
8,952
560
141
9
0
314,040
4
W
Hou Yi
9,553
597
141
9
0
276,523
3
L
Scylla
7,320
458
73
5
0
264,664
3
L
King Arthur
8,034
502
83
5
0
286,253
3
W
Osiris
8,248
516
113
7
0
254,660
2
W
Yu Huang
9,251
578
145
9
0
325,352
0
L
Hun Batz
8,391
524
121
8
0
351,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role