Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DrMagillicuddy
Ares
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,550 Elo+
Solo
Thor
Thor
JFSIERRA
Thor
Level 133
God Stats
0W - 1L
1,325 SR
Queue Stats
60W - 62L
1,493 Elo+
Solo
Scylla
Scylla
TKAFraxure
Scylla
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 42L
1,596 Elo+
Solo
Hun Batz
Hun Batz
coltnhr
Hun Batz
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 121L
1,527 Elo+
Solo
Team Averages
Level 115
1,465 SR
1,533 Elo+

VS

Team Averages
Level 104
1,499 SR
1,472 Elo+
Thanatos
Thanatos
MalleusDei11X
Thanatos
Level 115
God Stats
1W - 1L
1,299 SR
Queue Stats
81W - 67L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Perk 408246
Cthulhu
Level 101
God Stats
4W - 0L
1,911 SR
Queue Stats
96W - 65L
1,469 Elo+
Solo
Bastet
Bastet
Xasanak
Bastet
Level 128
God Stats
2W - 2L
1,477 SR
Queue Stats
73W - 69L
1,464 Elo+
Party 1
Ravana
Ravana
gharza
Ravana
Level 49
God Stats
2W - 2L
1,310 SR
Queue Stats
40W - 50L
1,413 Elo+
Party 1
Ymir
Ymir
jhutch_91
Ymir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 45L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
0 / 4 / 10
6,834
683
3,680
11,010
6,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 9
7,386
739
4,801
14,929
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
12
1 / 5 / 8
7,118
712
7,835
10,464
4,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
TKAFraxure
Scylla
18
10 / 1 / 0
10,129
1,013
16,969
6,541
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
coltnhr
Hun Batz
13
1 / 5 / 6
7,411
741
7,845
8,961
4,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MalleusDei11X
Thanatos
16
6 / 2 / 9
8,615
862
13,026
8,682
4,496
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Perk 408246
Cthulhu
13
3 / 3 / 11
7,796
780
10,705
11,742
11,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Xasanak
Bastet
15
6 / 2 / 10
8,742
874
13,427
10,468
4,290
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ravana
gharza
Ravana
12
1 / 4 / 12
7,284
728
3,834
9,608
8,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ymir
15
3 / 2 / 10
8,816
882
6,576
10,930
10,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
71
12
Kills
19
19
Deaths
13
33
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
10
1.25
L
0
4
9
1.13
L
Thor
1
5
8
1
W
Thanatos
MalleusDei11X
Thanatos
6
2
9
5.25
W
Cthulhu
Perk 408246
Cthulhu
3
3
11
2.83
L
Scylla
TKAFraxure
Scylla
10
1
0
10
W
Bastet
Xasanak
Bastet
6
2
10
5.5
L
Hun Batz
coltnhr
Hun Batz
1
5
6
0.8
W
Ravana
gharza
Ravana
1
4
12
1.75
W
Ymir
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,130
Damage
47,568
51,905
Taken
51,430
32,028
Mitigated
38,670
6,434
Healing
22,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,680
446
537
170
11,010
6,869
0
5,564
5,141
0
7,698
L
4,801
477
0
1,400
14,929
13,480
0
4,489
10,142
6,158
842
L
Thor
7,835
485
1,284
872
10,464
4,400
0
2,292
8,087
0
12,348
W
Thanatos
MalleusDei11X
Thanatos
13,026
627
1,694
6,978
8,682
4,496
0
2,520
6,162
0
20,734
W
Cthulhu
Perk 408246
Cthulhu
10,705
286
3,605
3,474
11,742
11,023
0
5,214
6,528
21,753
115
L
Scylla
TKAFraxure
Scylla
16,969
1,520
473
1,010
6,541
2,690
0
1,474
4,889
33,927
0
W
Bastet
Xasanak
Bastet
13,427
2,165
850
2,007
10,468
4,290
0
3,996
6,472
0
17,745
L
Hun Batz
coltnhr
Hun Batz
7,845
790
475
213
8,961
4,589
0
2,245
6,480
0
19,839
W
Ravana
gharza
Ravana
3,834
891
0
210
9,608
8,149
0
4,608
5,000
0
11,125
W
Ymir
6,576
720
1,464
2,558
10,930
10,712
0
4,590
6,340
13,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,878
Gold Earned
41,253
103
Minions Killed
102
0
Camps Cleared
0
892,916
Distance Traveled
1,033,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,834
683
8
1
0
197,900
0
L
Ares
7,386
739
5
1
0
185,247
0
L
Thor
7,118
712
7
1
0
152,866
0
W
Thanatos
8,615
862
21
2
0
238,630
0
W
Cthulhu
7,796
780
29
3
0
208,168
0
L
Scylla
10,129
1,013
48
5
0
185,205
0
W
Bastet
8,742
874
9
1
0
225,351
0
L
Hun Batz
7,411
741
35
4
0
171,698
0
W
Ravana
7,284
728
23
2
0
179,205
0
W
Ymir
8,816
882
20
2
0
181,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role