Player Matchup

Medusa
Medusa
 
Medusa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BrazyNerdNeck
Charon
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 134L
1,492 Elo+
Solo
Ne Zha
Ne Zha
IsntLovely
Ne Zha
Level 135
God Stats
1W - 2L
1,462 SR
Queue Stats
26W - 28L
1,514 Elo+
Party 3
Raijin
Raijin
IsntVamp
Raijin
Level 111
God Stats
2W - 3L
1,656 SR
Queue Stats
17W - 17L
1,549 Elo+
Party 3
Arachne
Arachne
MrOwlSer
Arachne
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 52L
1,560 Elo+
Solo
Team Averages
Level 123
1,524 SR
1,523 Elo+

VS

Team Averages
Level 130
1,592 SR
1,520 Elo+
Cernunnos
Cernunnos
Bongory
Cernunnos
Level 83
God Stats
4W - 4L
1,429 SR
Queue Stats
191W - 171L
1,456 Elo+
Party 2
Bellona
Bellona
CarlFenrir
Bellona
Level 102
God Stats
20W - 14L
1,546 SR
Queue Stats
153W - 138L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
HeartDarkness
Danzaburou
Level 158
God Stats
6W - 1L
1,897 SR
Queue Stats
74W - 51L
1,603 Elo+
Party 1
Arachne
Arachne
MasterLuffy2901
Arachne
Level 144
God Stats
6W - 0L
1,851 SR
Queue Stats
105W - 94L
1,534 Elo+
Party 2
Agni
Agni
Moenmylawn
Agni
Level 161
God Stats
2W - 2L
1,235 SR
Queue Stats
47W - 41L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 2 / 0
7,873
525
2,087
8,310
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

9
0 / 5 / 1
6,330
422
2,325
16,427
9,473
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
IsntLovely
Ne Zha
13
3 / 4 / 1
7,719
515
6,016
16,893
7,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
IsntVamp
Raijin
13
1 / 5 / 0
7,321
488
3,898
10,937
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Arachne
MrOwlSer
Arachne
15
1 / 1 / 0
8,373
558
6,647
16,918
11,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bongory
Cernunnos
15
0 / 0 / 6
8,560
571
4,442
5,489
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
CarlFenrir
Bellona
14
1 / 0 / 1
8,541
569
7,232
10,538
11,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
HeartDarkness
Danzaburou
15
5 / 0 / 2
8,977
598
9,086
9,317
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 3
8,528
569
8,593
11,946
5,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
7 / 3 / 4
9,187
612
13,938
8,115
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
17
17
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Cernunnos
Bongory
Cernunnos
0
0
6
3
L
0
5
1
0.1
W
Bellona
CarlFenrir
Bellona
1
0
1
1.5
W
Danzaburou
HeartDarkness
Danzaburou
5
0
2
6
L
Ne Zha
IsntLovely
Ne Zha
3
4
1
0.88
L
Raijin
IsntVamp
Raijin
1
5
0
0.2
W
4
2
3
2.75
W
7
3
4
3
L
Arachne
MrOwlSer
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,973
Damage
43,291
69,485
Taken
45,405
34,996
Mitigated
26,465
22,217
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,087
1,105
0
2,081
8,310
2,970
945
435
7,875
0
63,300
W
Cernunnos
Bongory
Cernunnos
4,442
1,981
0
3,222
5,489
2,444
2,389
338
5,151
0
71,031
L
2,325
529
942
738
16,427
9,473
0
4,529
11,898
21,863
0
W
Bellona
CarlFenrir
Bellona
7,232
2,067
0
5,402
10,538
11,530
0
0
10,538
0
72,183
W
Danzaburou
HeartDarkness
Danzaburou
9,086
4,027
0
3,774
9,317
4,327
2,158
1,115
8,202
0
82,270
L
Ne Zha
IsntLovely
Ne Zha
6,016
2,120
0
5,046
16,893
7,461
0
2,689
14,204
0
43,430
L
Raijin
IsntVamp
Raijin
3,898
430
0
2,823
10,937
3,928
0
5,392
5,545
54,235
871
W
8,593
6,966
0
4,020
11,946
5,115
420
2,005
9,941
0
54,679
W
13,938
1,182
0
1,540
8,115
3,049
0
2,736
5,379
66,068
0
L
Arachne
MrOwlSer
Arachne
6,647
3,144
0
10,587
16,918
11,164
0
893
16,025
0
75,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
43,793
456
Minions Killed
586
0
Camps Cleared
0
1,400,795
Distance Traveled
1,534,668
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,873
525
116
8
0
275,950
0
W
Cernunnos
8,560
571
111
7
0
293,147
0
L
Charon
6,330
422
30
2
0
240,020
0
W
Bellona
8,541
569
162
11
0
303,423
0
W
Danzaburou
8,977
598
126
8
0
308,166
0
L
Ne Zha
7,719
515
74
5
0
323,864
0
L
Raijin
7,321
488
108
7
0
242,230
10
W
Arachne
8,528
569
82
5
0
338,528
0
W
Agni
9,187
612
105
7
0
291,404
1
L
Arachne
8,373
558
128
9
0
318,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role