Player Matchup

Cernunnos
Cernunnos
DaPolish88
Cernunnos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,424 Elo+
Solo
Scylla
Scylla
Rakjaar
Scylla
Level 122
God Stats
3W - 3L
1,960 SR
Queue Stats
123W - 101L
1,571 Elo+
Solo
Ra
Ra
TrexSparky
Ra
Level 71
God Stats
6W - 7L
1,557 SR
Queue Stats
140W - 136L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
Vorz-yt
Kuzenbo
Level 109
God Stats
0W - 2L
1,437 SR
Queue Stats
65W - 52L
1,526 Elo+
Solo
Odin
Odin
allergysniffles
Odin
Level 41
God Stats
8W - 9L
1,659 SR
Queue Stats
73W - 70L
1,532 Elo+
Solo
Team Averages
Level 89
1,622 SR
1,515 Elo+

VS

Team Averages
Level 88
1,717 SR
1,563 Elo+
Cthulhu
Cthulhu
Hadima
Cthulhu
Level 31
God Stats
11W - 16L
1,619 SR
Queue Stats
35W - 48L
1,509 Elo+
Solo
Ra
Ra
InBurn US
Ra
Level 122
God Stats
2W - 0L
1,689 SR
Queue Stats
45W - 23L
1,687 Elo+
Solo
Bastet
Bastet
KraamPanda
Bastet
Level 60
God Stats
2W - 1L
1,451 SR
Queue Stats
88W - 79L
1,559 Elo+
Solo
Nut
Nut
Kreemo6325
Nut
Level 123
God Stats
10W - 1L
2,053 SR
Queue Stats
185W - 152L
1,555 Elo+
Solo
Charon
Charon
Memroh-
Charon
Level 106
God Stats
5W - 1L
1,776 SR
Queue Stats
81W - 73L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DaPolish88
Cernunnos
12
0 / 3 / 0
6,722
480
3,766
10,320
3,899
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

Scylla
Rakjaar
Scylla
13
2 / 2 / 2
7,530
538
3,549
11,032
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 3 / 1
7,815
558
7,548
10,825
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kuzenbo
Vorz-yt
Kuzenbo
11
0 / 1 / 3
6,904
493
4,409
11,000
10,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 3
8,558
611
6,412
11,346
9,579
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hadima
Cthulhu
13
1 / 1 / 4
8,214
587
7,661
10,009
9,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
2 / 3 / 3
7,992
571
9,000
7,520
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
KraamPanda
Bastet
15
6 / 2 / 1
8,409
601
8,041
12,043
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+75
Health

16
2 / 0 / 1
8,617
616
7,307
7,052
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
Memroh-
Charon
13
0 / 1 / 5
7,976
570
5,465
10,367
8,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
11
11
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DaPolish88
Cernunnos
0
3
0
0
W
Cthulhu
Hadima
Cthulhu
1
1
4
3
W
2
3
3
1.17
W
Bastet
KraamPanda
Bastet
6
2
1
3.25
W
2
0
1
2.5
W
Charon
Memroh-
Charon
0
1
5
2.5
L
Scylla
Rakjaar
Scylla
2
2
2
1.5
L
4
3
1
1.5
L
Kuzenbo
Vorz-yt
Kuzenbo
0
1
3
1.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,684
Damage
37,474
54,523
Taken
46,991
31,689
Mitigated
29,108
18,890
Healing
12,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DaPolish88
Cernunnos
3,766
997
0
3,465
10,320
3,899
0
1,217
9,103
0
56,976
W
Cthulhu
Hadima
Cthulhu
7,661
314
240
1,550
10,009
9,152
306
1,335
8,514
44,760
2,720
W
9,000
1,063
312
1,373
7,520
3,232
154
3,862
3,262
70,524
436
W
Bastet
KraamPanda
Bastet
8,041
1,804
0
6,300
12,043
5,011
0
3,276
8,607
0
55,931
W
7,307
4,533
0
750
7,052
3,315
943
914
6,138
0
86,220
W
Charon
Memroh-
Charon
5,465
1,136
0
2,286
10,367
8,398
253
4,724
5,261
28,186
0
L
Scylla
Rakjaar
Scylla
3,549
492
0
5,580
11,032
3,669
0
4,040
6,738
58,659
936
L
7,548
264
547
2,600
10,825
3,780
180
5,204
5,001
49,051
0
L
Kuzenbo
Vorz-yt
Kuzenbo
4,409
2,077
0
3,730
11,000
10,762
5
4,776
5,806
20,635
1,053
L
6,412
571
0
2,968
11,346
9,579
19
3,885
6,709
0
62,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,529
Gold Earned
41,208
441
Minions Killed
497
0
Camps Cleared
0
1,443,133
Distance Traveled
1,473,729
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,722
480
96
7
0
257,662
0
W
Cthulhu
8,214
587
109
8
0
283,694
1
W
Ra
7,992
571
124
9
0
296,216
0
W
Bastet
8,409
601
96
7
0
322,749
0
W
Nut
8,617
616
153
11
0
275,492
2
W
Charon
7,976
570
15
1
0
295,578
6
L
Scylla
7,530
538
107
8
0
302,463
0
L
Ra
7,815
558
86
6
0
305,681
4
L
Kuzenbo
6,904
493
25
2
0
307,340
2
L
Odin
8,558
611
127
9
0
269,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role