Player Matchup

Medusa
Medusa
BUTTER ME UP 3X
Medusa
Level 129
God Stats
1W - 3L
1,170 SR
Queue Stats
97W - 97L
1,437 Elo+
Party 3
Baron Samedi
Baron Samedi
Zaw32
Baron Samedi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 73L
1,510 Elo+
Party 1
Zeus
Zeus
nstock44
Zeus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 77L
1,443 Elo+
Party 3
Sun Wukong
Sun Wukong
parkeo
Sun Wukong
Level 98
God Stats
0W - 1L
1,707 SR
Queue Stats
18W - 22L
1,516 Elo+
Party 1
Lancelot
Lancelot
samurai827
Lancelot
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,479 Elo+
Party 3
Team Averages
Level 111
1,475 SR
1,477 Elo+

VS

Team Averages
Level 109
1,584 SR
1,529 Elo+
He Bo
He Bo
Bev8675
He Bo
Level 124
God Stats
1W - 2L
1,217 SR
Queue Stats
71W - 69L
1,561 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CoronieFree
Cu Chulainn
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 101L
1,524 Elo+
Solo
Artio
Artio
CratesTheGreat
Artio
Level 47
God Stats
2W - 1L
1,630 SR
Queue Stats
97W - 95L
1,536 Elo+
Party 2
Sun Wukong
Sun Wukong
SlickeryVickery
Sun Wukong
Level 157
God Stats
1W - 0L
1,719 SR
Queue Stats
106W - 106L
1,533 Elo+
Party 2
Hera
Hera
hippiekittie
Hera
Level 108
God Stats
3W - 0L
1,853 SR
Queue Stats
115W - 116L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 10
10,323
607
13,540
16,540
7,706
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
Zaw32
Baron Samedi
19
9 / 3 / 5
11,554
680
16,616
14,801
10,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zeus
17
2 / 5 / 8
10,750
632
18,979
10,756
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
parkeo
Sun Wukong
16
4 / 6 / 6
9,924
584
17,967
22,585
28,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
samurai827
Lancelot
14
2 / 1 / 9
9,494
558
4,114
8,855
6,578
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bev8675
He Bo
20
10 / 4 / 9
12,899
759
14,270
12,670
7,663
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
CoronieFree
Cu Chulainn
17
1 / 5 / 12
10,713
630
12,230
21,398
19,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 5 / 10
10,686
629
7,310
22,015
27,342
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
SlickeryVickery
Sun Wukong
19
3 / 2 / 17
11,451
674
16,043
18,812
32,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
3 / 2 / 14
12,531
737
16,114
9,357
5,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
82
18
Kills
20
20
Deaths
18
38
Assists
62
Player
Kills
Deaths
Assists
KDA
L
1
5
10
1.2
W
He Bo
Bev8675
He Bo
10
4
9
3.63
W
Cu Chulainn
CoronieFree
Cu Chulainn
1
5
12
1.4
W
3
5
10
1.6
W
Sun Wukong
SlickeryVickery
Sun Wukong
3
2
17
5.75
L
Baron Samedi
Zaw32
Baron Samedi
9
3
5
3.83
W
3
2
14
5
L
Zeus
2
5
8
1.2
L
Sun Wukong
parkeo
Sun Wukong
4
6
6
1.17
L
Lancelot
samurai827
Lancelot
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,216
Damage
65,967
73,537
Taken
84,252
57,342
Mitigated
92,858
26,318
Healing
34,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,540
4,273
1,101
4,265
16,540
7,706
198
8,866
6,791
0
45,705
W
He Bo
Bev8675
He Bo
14,270
144
2,264
2,444
12,670
7,663
2,341
5,242
7,428
38,765
0
W
Cu Chulainn
CoronieFree
Cu Chulainn
12,230
1,385
1,522
6,363
21,398
19,453
31
9,633
11,765
0
21,570
W
7,310
256
4,097
5,074
22,015
27,342
346
9,263
12,752
9,704
0
W
Sun Wukong
SlickeryVickery
Sun Wukong
16,043
1,280
2,248
5,150
18,812
32,539
975
7,623
11,189
651
24,677
L
Baron Samedi
Zaw32
Baron Samedi
16,616
651
6,508
5,743
14,801
10,344
272
5,887
7,654
33,702
727
W
16,114
2,975
3,523
2,036
9,357
5,861
2,966
4,358
4,999
51,387
1,258
L
Zeus
18,979
1,596
777
912
10,756
4,636
436
5,006
5,088
36,768
0
L
Sun Wukong
parkeo
Sun Wukong
17,967
1,865
1,035
2,952
22,585
28,078
0
11,503
9,157
1,327
32,597
L
Lancelot
samurai827
Lancelot
4,114
580
1,416
1,609
8,855
6,578
150
4,207
4,055
0
7,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,045
Gold Earned
58,280
183
Minions Killed
178
0
Camps Cleared
0
1,408,362
Distance Traveled
1,557,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,323
607
46
3
0
271,412
0
W
He Bo
12,899
759
58
3
0
307,522
0
W
Cu Chulainn
10,713
630
14
1
0
245,475
0
W
Artio
10,686
629
4
0
0
327,264
0
W
Sun Wukong
11,451
674
20
1
0
361,828
0
L
Baron Samedi
11,554
680
46
3
0
300,221
0
W
Hera
12,531
737
82
5
0
315,288
0
L
Zeus
10,750
632
51
3
0
271,887
0
L
Sun Wukong
9,924
584
33
2
0
309,823
0
L
Lancelot
9,494
558
7
0
0
255,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role