Player Matchup

Hou Yi
Hou Yi
Alexismtz0916
Hou Yi
Level 101
God Stats
3W - 6L
1,749 SR
Queue Stats
92W - 99L
1,443 Elo+
Party 1
Ymir
Ymir
AmenadielX1856
Ymir
Level 105
God Stats
6W - 2L
1,809 SR
Queue Stats
80W - 81L
1,491 Elo+
Party 1
Surtr
Surtr
GUROGTZ
Surtr
Level 145
God Stats
5W - 5L
1,249 SR
Queue Stats
169W - 176L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
dayitozero
Nu Wa
Level 154
God Stats
15W - 13L
1,589 SR
Queue Stats
174W - 197L
1,465 Elo+
Party 1
Thor
Thor
ginesUuUr
Thor
Level 87
God Stats
6W - 6L
1,573 SR
Queue Stats
60W - 57L
1,548 Elo+
Party 1
Team Averages
Level 118
1,594 SR
1,485 Elo+

VS

Team Averages
Level 133
1,684 SR
1,513 Elo+
Khepri
Khepri
Aelandistar
Khepri
Level 144
God Stats
6W - 2L
1,599 SR
Queue Stats
124W - 109L
1,487 Elo+
Party 3
Chaac
Chaac
BigDJ14
Chaac
Level 119
God Stats
6W - 1L
1,873 SR
Queue Stats
76W - 94L
1,412 Elo+
Solo
Nut
Nut
OverallRock21
Nut
Level 131
God Stats
17W - 7L
1,688 SR
Queue Stats
137W - 135L
1,459 Elo+
Party 3
Thanatos
Thanatos
ThorGasms
Thanatos
Level 117
God Stats
2W - 0L
1,424 SR
Queue Stats
28W - 13L
1,702 Elo+
Party 2
Eset
Eset
lifelikepanda
Eset
Level 153
God Stats
6W - 1L
1,833 SR
Queue Stats
70W - 71L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,994
499
5,966
7,671
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 4 / 1
5,083
508
3,010
10,038
8,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
GUROGTZ
Surtr
10
2 / 1 / 0
5,905
591
5,083
8,099
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
8
0 / 6 / 0
4,734
473
2,860
7,712
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
1 / 5 / 2
4,995
500
3,851
10,055
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
1 / 1 / 4
5,567
557
3,348
8,463
5,928
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Chaac
BigDJ14
Chaac
10
1 / 2 / 0
5,767
577
4,256
8,704
8,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 2 / 2
5,566
557
10,485
8,256
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Thanatos
ThorGasms
Thanatos
13
6 / 0 / 2
6,650
665
7,192
11,487
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
5 / 0 / 4
7,415
742
5,757
3,906
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
17
17
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
4
3
L
1
1
1
1.5
L
1
4
1
0.38
W
Chaac
BigDJ14
Chaac
1
2
0
0.5
L
Surtr
GUROGTZ
Surtr
2
1
0
2
W
4
2
2
2.5
W
Thanatos
ThorGasms
Thanatos
6
0
2
7
L
Nu Wa
0
6
0
0
L
Thor
1
5
2
0.4
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,770
Damage
31,038
43,575
Taken
40,816
21,110
Mitigated
23,587
9,391
Healing
25,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,348
674
1,194
1,951
8,463
5,928
0
1,682
6,781
13,162
1,383
L
5,966
3,000
0
2,698
7,671
2,662
0
917
6,754
0
26,531
L
3,010
764
0
1,886
10,038
8,104
0
1,691
8,347
13,905
1,116
W
Chaac
BigDJ14
Chaac
4,256
602
0
3,555
8,704
8,238
0
387
7,743
0
38,127
L
Surtr
GUROGTZ
Surtr
5,083
2,195
0
3,841
8,099
4,983
0
0
8,099
959
33,548
W
10,485
6,886
0
2,835
8,256
3,335
0
1,039
7,217
0
38,121
W
Thanatos
ThorGasms
Thanatos
7,192
2,387
0
14,476
11,487
4,683
0
767
10,720
0
62,850
L
Nu Wa
2,860
1,154
0
610
7,712
1,750
0
3,501
3,739
26,708
0
L
Thor
3,851
1,683
0
356
10,055
3,611
0
1,840
8,081
0
33,145
W
5,757
528
0
1,325
3,906
1,403
0
1,785
2,121
53,588
3,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,711
Gold Earned
30,965
230
Minions Killed
358
0
Camps Cleared
0
962,185
Distance Traveled
967,237
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,567
557
4
0
0
199,987
2
L
Hou Yi
4,994
499
48
5
0
171,456
0
L
Ymir
5,083
508
20
2
0
184,802
0
W
Chaac
5,767
577
71
7
0
177,923
2
L
Surtr
5,905
591
62
6
0
210,017
5
W
Nut
5,566
557
55
6
0
156,579
2
W
Thanatos
6,650
665
120
12
0
248,933
0
L
Nu Wa
4,734
473
40
4
0
173,773
1
L
Thor
4,995
500
60
6
0
222,137
0
W
Eset
7,415
742
108
11
0
183,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role