Player Matchup

Neith
Neith
EarlLodbrok
Neith
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 25L
1,624 Elo+
Party 4
Agni
Agni
ElderStifNoodle
Agni
Level 147
God Stats
5W - 4L
1,746 SR
Queue Stats
190W - 179L
1,538 Elo+
Party 3
Chaac
Chaac
LadyLodbrok
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,525 Elo+
Party 4
Pele
Pele
ToyotaCamry3792
Pele
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 36L
1,559 Elo+
Party 3
Ymir
Ymir
UltraBeastzz
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 96L
1,517 Elo+
Solo
Team Averages
Level 115
1,549 SR
1,553 Elo+

VS

Team Averages
Level 97
1,612 SR
1,545 Elo+
Cthulhu
Cthulhu
ATMacme8846
Cthulhu
Level 48
God Stats
13W - 14L
1,477 SR
Queue Stats
116W - 102L
1,513 Elo+
Party 1
Hercules
Hercules
GuardElpizo
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,485 Elo+
Party 2
Ares
Ares
Kirbys Down B
Ares
Level 68
God Stats
3W - 0L
1,842 SR
Queue Stats
5W - 2L
1,585 Elo+
Party 2
Serqet
Serqet
MysteriousEgg
Serqet
Level 120
God Stats
7W - 6L
1,522 SR
Queue Stats
116W - 107L
1,603 Elo+
Solo
Medusa
Medusa
XShoX4408
Medusa
Level 118
God Stats
14W - 5L
1,721 SR
Queue Stats
139W - 122L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,356
536
3,235
2,810
925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 4 / 0
4,724
472
2,552
5,602
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 2 / 0
4,434
443
2,535
7,710
6,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 1
4,991
499
3,735
6,293
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 3 / 2
5,683
568
4,275
8,310
5,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ATMacme8846
Cthulhu
10
0 / 2 / 2
5,504
550
2,533
6,554
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
GuardElpizo
Hercules
12
4 / 0 / 2
7,192
719
7,231
8,200
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,117
512
1,321
6,757
4,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
6 / 0 / 2
6,465
647
4,555
7,487
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
XShoX4408
Medusa
9
1 / 1 / 0
5,322
532
2,782
5,246
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ATMacme8846
Cthulhu
0
2
2
0.5
L
2
0
0
2
L
0
4
0
0
W
Hercules
GuardElpizo
Hercules
4
0
2
5
W
0
1
1
0.5
L
0
2
0
0
W
6
0
2
7
L
2
2
1
1.25
L
0
3
2
0.33
W
Medusa
XShoX4408
Medusa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,332
Damage
18,422
30,725
Taken
34,244
15,883
Mitigated
15,859
8,421
Healing
9,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ATMacme8846
Cthulhu
2,533
431
0
750
6,554
3,239
0
3,195
2,947
29,641
0
L
3,235
232
0
912
2,810
925
0
17
2,793
0
44,905
L
2,552
119
0
680
5,602
1,358
0
0
5,602
21,460
0
W
Hercules
GuardElpizo
Hercules
7,231
1,765
0
3,004
8,200
3,614
0
1,653
6,108
0
52,557
W
1,321
52
0
1,146
6,757
4,042
0
0
6,613
15,849
0
L
2,535
119
0
3,322
7,710
6,286
0
1,220
6,418
0
17,137
W
4,555
1,655
0
3,120
7,487
3,126
0
845
6,404
0
51,996
L
3,735
852
0
893
6,293
2,194
0
84
6,209
0
27,687
L
4,275
1,395
0
2,614
8,310
5,120
0
2,089
5,576
35,827
3,501
W
Medusa
XShoX4408
Medusa
2,782
921
0
1,261
5,246
1,838
301
0
5,067
0
47,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
29,600
287
Minions Killed
351
0
Camps Cleared
0
913,659
Distance Traveled
1,031,776
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,504
550
62
6
0
177,944
0
L
Neith
5,356
536
90
9
0
191,999
2
L
Agni
4,724
472
55
6
0
165,804
0
W
Hercules
7,192
719
104
10
0
228,412
0
W
Ares
5,117
512
27
3
0
210,913
2
L
Chaac
4,434
443
31
3
0
197,391
3
W
Serqet
6,465
647
81
8
0
237,276
0
L
Pele
4,991
499
44
4
0
198,715
0
L
Ymir
5,683
568
67
7
0
159,750
4
W
Medusa
5,322
532
77
8
0
177,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role