Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MilkyPickle
Danzaburou
Level 67
God Stats
8W - 2L
1,977 SR
Queue Stats
48W - 38L
1,633 Elo+
Party 2
Anhur
Anhur
MiracIeWhip
Anhur
Level 156
God Stats
6W - 4L
1,536 SR
Queue Stats
60W - 55L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
Pharone
Zhong Kui
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 41L
1,634 Elo+
Party 2
Ix Chel
Ix Chel
nbohn621
Ix Chel
Level 109
God Stats
3W - 1L
1,299 SR
Queue Stats
60W - 51L
1,636 Elo+
Party 2
Team Averages
Level 122
1,562 SR
1,603 Elo+

VS

Team Averages
Level 110
1,371 SR
1,520 Elo+
Mercury
Mercury
DomRM14
Mercury
Level 117
God Stats
0W - 5L
1,131 SR
Queue Stats
37W - 60L
1,487 Elo+
Party 1
Odin
Odin
Ninock00
Odin
Level 104
God Stats
1W - 2L
1,211 SR
Queue Stats
165W - 172L
1,597 Elo+
Party 1
Kukulkan
Kukulkan
Syramic
Kukulkan
Level 74
God Stats
7W - 10L
1,572 SR
Queue Stats
11W - 19L
1,508 Elo+
Party 1
Medusa
Medusa
ehamp1
Medusa
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 118L
1,517 Elo+
Party 1
Ymir
Ymir
jamesy10
Ymir
Level 128
God Stats
2W - 5L
1,439 SR
Queue Stats
75W - 99L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 0 / 1
6,657
605
1,795
10,124
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
MilkyPickle
Danzaburou
13
2 / 1 / 1
7,397
672
4,754
5,786
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

12
4 / 0 / 4
7,099
645
6,168
6,596
4,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Pharone
Zhong Kui
13
1 / 0 / 2
7,367
670
5,882
8,274
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
nbohn621
Ix Chel
12
2 / 0 / 3
6,711
610
8,513
5,835
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DomRM14
Mercury
10
0 / 1 / 0
5,279
480
1,276
8,791
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Odin
11
0 / 2 / 0
6,232
567
3,344
10,719
7,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Syramic
Kukulkan
10
0 / 3 / 0
5,459
496
4,506
5,772
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
ehamp1
Medusa
12
1 / 1 / 0
6,040
549
2,616
7,196
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
9
0 / 4 / 1
5,251
477
2,255
12,705
5,496
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
1
2.5
L
Mercury
DomRM14
Mercury
0
1
0
0
W
Danzaburou
MilkyPickle
Danzaburou
2
1
1
2.5
W
4
0
4
6
L
Odin
0
2
0
0
W
Zhong Kui
Pharone
Zhong Kui
1
0
2
2
L
Kukulkan
Syramic
Kukulkan
0
3
0
0
L
Medusa
ehamp1
Medusa
1
1
0
1
L
Ymir
0
4
1
0.13
W
Ix Chel
nbohn621
Ix Chel
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,112
Damage
13,997
36,615
Taken
45,183
21,006
Mitigated
20,603
20,543
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,795
356
0
3,798
10,124
5,143
0
1,219
8,905
0
64,916
L
Mercury
DomRM14
Mercury
1,276
120
0
2,210
8,791
3,213
0
591
8,144
0
39,995
W
Danzaburou
MilkyPickle
Danzaburou
4,754
1,558
0
3,289
5,786
2,700
0
447
5,339
0
71,424
W
6,168
2,399
0
2,179
6,596
4,363
0
2,057
4,539
0
22,669
L
Odin
3,344
531
0
3,379
10,719
7,581
0
5,014
5,705
0
48,478
W
Zhong Kui
Pharone
Zhong Kui
5,882
1,732
0
7,124
8,274
6,268
0
0
8,274
52,393
10,244
L
Kukulkan
Syramic
Kukulkan
4,506
471
0
357
5,772
1,895
0
2,924
2,660
43,925
0
L
Medusa
ehamp1
Medusa
2,616
663
0
1,764
7,196
2,418
0
0
7,196
0
49,617
L
Ymir
2,255
873
1,181
1,576
12,705
5,496
0
4,462
7,951
10,278
0
W
Ix Chel
nbohn621
Ix Chel
8,513
1,236
865
3,288
5,835
2,532
0
3,038
2,797
55,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,231
Gold Earned
28,261
491
Minions Killed
342
0
Camps Cleared
0
1,136,117
Distance Traveled
1,094,489
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,657
605
120
11
0
265,396
0
L
Mercury
5,279
480
67
6
0
268,112
0
W
Danzaburou
7,397
672
120
11
0
189,945
2
W
Anhur
7,099
645
25
2
0
233,219
2
L
Odin
6,232
567
92
8
0
175,316
1
W
Zhong Kui
7,367
670
118
11
0
205,141
0
L
Kukulkan
5,459
496
81
7
0
220,391
4
L
Medusa
6,040
549
91
8
0
217,596
1
L
Ymir
5,251
477
11
1
0
213,074
3
W
Ix Chel
6,711
610
108
10
0
242,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role