Player Matchup

Hachiman
Hachiman
Jack-MTX-Hammer
Hachiman
Level 169
God Stats
23W - 7L
2,024 SR
Queue Stats
61W - 57L
1,470 Elo+
Party 3
Scylla
Scylla
Kagami769
Scylla
Level 127
God Stats
4W - 1L
1,740 SR
Queue Stats
62W - 64L
1,499 Elo+
Party 4
Ymir
Ymir
Shadowkid33tay
Ymir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,482 Elo+
Party 3
Sylvanus
Sylvanus
Xsadest2
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 57L
1,475 Elo+
Party 3
Horus
Horus
Yinyangking23
Horus
Level 89
God Stats
3W - 2L
1,654 SR
Queue Stats
63W - 56L
1,506 Elo+
Party 4
Team Averages
Level 123
1,683 SR
1,487 Elo+

VS

Team Averages
Level 53
1,427 SR
1,415 Elo+
Heimdallr
Heimdallr
Hermitoli822
Heimdallr
Level 40
God Stats
0W - 2L
1,218 SR
Queue Stats
56W - 74L
1,336 Elo+
Party 1
Agni
Agni
NeatDad
Agni
Level 54
God Stats
17W - 16L
1,537 SR
Queue Stats
85W - 93L
1,453 Elo+
Party 2
Thor
Thor
Quon-Wick04
Thor
Level 67
God Stats
20W - 20L
1,461 SR
Queue Stats
218W - 234L
1,452 Elo+
Solo
Mulan
Mulan
ilovekids101
Mulan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 111L
1,475 Elo+
Party 2
Geb
Geb
kamissa
Geb
Level 47
God Stats
5W - 4L
1,417 SR
Queue Stats
85W - 111L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
5 / 2 / 3
8,282
637
9,906
9,540
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Kagami769
Scylla
12
3 / 1 / 3
6,986
537
4,344
7,857
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 1
7,075
544
4,005
6,927
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
Xsadest2
Sylvanus
13
5 / 1 / 1
7,987
614
8,819
9,298
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 1 / 7
7,004
539
4,599
8,640
8,148
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hermitoli822
Heimdallr
10
1 / 6 / 2
6,049
465
4,498
10,270
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
NeatDad
Agni
12
2 / 6 / 1
6,939
534
6,280
10,285
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 4
6,673
513
4,159
11,780
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
6,855
527
2,803
10,485
6,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
10
2 / 2 / 2
6,782
522
4,394
10,916
8,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
6
6
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Hermitoli822
Heimdallr
1
6
2
0.33
W
Hachiman
5
2
3
3.25
W
Scylla
Kagami769
Scylla
3
1
3
4.5
L
Agni
NeatDad
Agni
2
6
1
0.42
L
1
2
4
1.5
W
1
1
1
1.5
W
Sylvanus
Xsadest2
Sylvanus
5
1
1
5.5
W
4
1
7
7.5
L
0
2
0
0
L
Geb
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,673
Damage
22,134
42,262
Taken
53,736
22,440
Mitigated
27,494
11,312
Healing
7,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Hermitoli822
Heimdallr
4,498
1,968
0
1,692
10,270
3,932
0
1,402
8,868
0
31,675
W
Hachiman
9,906
5,093
0
1,893
9,540
3,605
1,556
2,986
6,554
0
68,009
W
Scylla
Kagami769
Scylla
4,344
718
0
4,373
7,857
2,400
0
417
7,440
34,381
811
L
Agni
NeatDad
Agni
6,280
1,113
0
996
10,285
3,572
0
5,080
5,205
50,093
0
L
4,159
1,050
0
1,971
11,780
4,859
0
4,053
7,727
0
44,081
W
4,005
382
0
244
6,927
3,896
421
494
6,433
43,033
774
W
Sylvanus
Xsadest2
Sylvanus
8,819
2,532
0
2,270
9,298
4,391
393
4,551
4,747
35,501
14,531
W
4,599
1,330
494
2,038
8,640
8,148
210
2,226
6,414
0
19,008
L
2,803
497
0
2,096
10,485
6,389
0
4,121
6,364
0
46,981
L
Geb
4,394
1,072
0
722
10,916
8,742
0
1,578
9,338
20,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,334
Gold Earned
33,298
323
Minions Killed
294
0
Camps Cleared
0
1,247,802
Distance Traveled
1,268,028
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,049
465
46
4
0
231,628
0
W
Hachiman
8,282
637
105
8
0
249,353
0
W
Scylla
6,986
537
51
4
0
259,201
0
L
Agni
6,939
534
81
6
0
248,957
0
L
Thor
6,673
513
73
6
0
265,317
3
W
Ymir
7,075
544
66
5
0
227,220
1
W
Sylvanus
7,987
614
85
7
0
225,438
0
W
Horus
7,004
539
16
1
0
286,590
2
L
Mulan
6,855
527
74
6
0
221,225
0
L
Geb
6,782
522
20
2
0
300,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role