Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Kloschr
Kuzenbo
Gold IV
Level 125
God Stats
27W - 17L
1,668 SR
Queue Stats
386W - 345L
1,398 MMR
Party 1
Scylla
Scylla
Diamond II
Snarky Hunter
Scylla
Diamond II
Level 152
God Stats
31W - 24L
1,746 SR
Queue Stats
172W - 108L
2,055 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
VxXGluttonyXxV
Ne Zha
Diamond V
Level 86
God Stats
39W - 9L
1,929 SR
Queue Stats
178W - 110L
1,859 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,781 SR
1,771 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,546 SR
1,471 MMR
Nut
Nut
Gold II
DaWooch
Nut
Gold II
Level 118
God Stats
18W - 25L
1,516 SR
Queue Stats
189W - 205L
1,473 MMR
Solo
Nu Wa
Nu Wa
Silver I
PrincessRayla
Nu Wa
Silver I
Level 122
God Stats
44W - 50L
1,622 SR
Queue Stats
45W - 51L
1,482 MMR
Solo
Horus
Horus
Gold II
StoicEyes
Horus
Gold II
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 64L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kloschr
Kuzenbo
13
0 / 2 / 1
8,557
570
3,751
18,773
27,074
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 0
10,094
673
10,197
12,313
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 1
8,944
596
10,280
15,665
13,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Morgan Le FayAchillesCharonHeraThoth

VS

Bans
DiscordiaAresVulcanGebMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
16
5 / 0 / 3
11,407
760
15,727
12,046
5,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
1 / 0 / 8
10,902
727
14,104
8,521
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
StoicEyes
Horus
16
3 / 1 / 6
10,923
728
12,488
16,418
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nut
5
0
3
6.5
L
Kuzenbo
Kloschr
Kuzenbo
0
2
1
0.25
W
1
0
8
5
L
1
4
0
0.25
W
Horus
StoicEyes
Horus
3
1
6
6
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,228
Damage
42,319
46,751
Taken
36,985
44,224
Mitigated
24,057
9,246
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
15,727
8,011
0
2,330
12,046
5,348
1,010
3,985
8,041
0
58,314
L
Kuzenbo
Kloschr
Kuzenbo
3,751
1,082
0
4,065
18,773
27,074
30
5,762
12,501
18,121
183
W
14,104
5,264
0
3,996
8,521
3,351
1,421
3,038
5,471
58,885
2,896
L
10,197
957
0
2,317
12,313
3,856
506
4,453
7,463
65,487
0
W
Horus
StoicEyes
Horus
12,488
3,845
1,232
5,218
16,418
15,358
670
7,335
9,059
0
29,583
L
10,280
585
0
2,864
15,665
13,294
0
3,712
11,463
0
46,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,595
Gold Earned
33,232
185
Minions Killed
207
0
Camps Cleared
0
840,358
Distance Traveled
881,468
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,407
760
82
5
0
286,326
2
L
Kuzenbo
8,557
570
18
1
0
304,283
6
W
Nu Wa
10,902
727
82
5
0
281,196
0
L
Scylla
10,094
673
111
7
0
258,214
3
W
Horus
10,923
728
43
3
0
313,946
2
L
Ne Zha
8,944
596
56
4
0
277,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role