Player Matchup

Lancelot
Lancelot
DekuLuvsDaiquiri
Lancelot
Level 118
God Stats
15W - 7L
1,770 SR
Queue Stats
107W - 146L
1,459 Elo+
Party 3
Zhong Kui
Zhong Kui
HennessyChugger
Zhong Kui
Level 149
God Stats
2W - 0L
1,805 SR
Queue Stats
121W - 157L
1,513 Elo+
Party 3
Odin
Odin
The918sFinest
Odin
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
220W - 192L
1,537 Elo+
Solo
King Arthur
King Arthur
TheDullard
King Arthur
Level 153
God Stats
2W - 0L
1,718 SR
Queue Stats
99W - 99L
1,530 Elo+
Party 2
Janus
Janus
roffle1
Janus
Level 145
God Stats
16W - 10L
1,678 SR
Queue Stats
121W - 92L
1,603 Elo+
Party 2
Team Averages
Level 144
1,694 SR
1,528 Elo+

VS

Team Averages
Level 114
1,603 SR
1,547 Elo+
Heimdallr
Heimdallr
AdaptableGolem4
Heimdallr
Level 104
God Stats
62W - 58L
1,628 SR
Queue Stats
354W - 337L
1,545 Elo+
Party 1
Osiris
Osiris
BlackFartMatter
Osiris
Level 109
God Stats
2W - 4L
1,415 SR
Queue Stats
135W - 130L
1,537 Elo+
Party 4
Nu Wa
Nu Wa
JorgeFloyd69
Nu Wa
Level 126
God Stats
9W - 12L
1,592 SR
Queue Stats
147W - 141L
1,560 Elo+
Party 4
Geb
Geb
OceanioLupis
Geb
Level 144
God Stats
14W - 2L
1,807 SR
Queue Stats
145W - 120L
1,540 Elo+
Solo
Awilix
Awilix
Vectr4556
Awilix
Level 89
God Stats
3W - 3L
1,572 SR
Queue Stats
332W - 321L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
6,724
611
2,913
8,057
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
HennessyChugger
Zhong Kui
13
1 / 0 / 1
7,088
644
3,671
5,221
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

11
1 / 1 / 5
6,265
570
2,068
6,173
4,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
TheDullard
King Arthur
10
0 / 3 / 3
5,672
516
2,606
13,490
8,095
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Janus
roffle1
Janus
12
4 / 3 / 2
6,715
610
4,803
6,314
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AdaptableGolem4
Heimdallr
1
0 / 0 / 0
3,680
335
0
0
0
12
4 / 2 / 2
7,148
650
7,866
9,881
12,661
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 5 / 3
5,880
535
6,514
7,384
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

11
1 / 1 / 0
5,449
495
2,665
7,675
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Awilix
Vectr4556
Awilix
1
0 / 0 / 0
3,691
336
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
8
Kills
6
8
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AdaptableGolem4
Heimdallr
0
0
0
0
L
4
2
2
2.5
W
2
1
1
2.5
W
Zhong Kui
HennessyChugger
Zhong Kui
1
0
1
1.5
L
1
5
3
0.5
L
1
1
0
1
W
1
1
5
3.5
W
King Arthur
TheDullard
King Arthur
0
3
3
0.5
L
Awilix
Vectr4556
Awilix
0
0
0
0
W
Janus
roffle1
Janus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,061
Damage
17,045
39,255
Taken
24,940
22,279
Mitigated
19,566
12,818
Healing
5,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AdaptableGolem4
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
7,866
3,304
0
2,207
9,881
12,661
0
704
9,097
0
45,017
W
2,913
542
0
4,486
8,057
3,823
156
1,194
6,662
0
60,439
W
Zhong Kui
HennessyChugger
Zhong Kui
3,671
1,409
0
3,251
5,221
4,051
0
1,910
2,860
52,247
13,332
L
6,514
985
0
758
7,384
2,515
0
3,625
3,365
29,492
598
L
2,665
530
0
2,545
7,675
4,390
0
3,304
4,371
29,588
731
W
2,068
250
0
1,072
6,173
4,157
0
795
5,060
0
31,598
W
King Arthur
TheDullard
King Arthur
2,606
320
0
3,509
13,490
8,095
0
713
12,554
0
37,236
L
Awilix
Vectr4556
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
Janus
roffle1
Janus
4,803
347
0
500
6,314
2,153
0
2,708
3,188
48,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,464
Gold Earned
25,848
420
Minions Killed
173
0
Camps Cleared
0
1,137,040
Distance Traveled
644,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,680
335
0
0
0
0
0
L
Osiris
7,148
650
71
6
0
217,994
0
W
Lancelot
6,724
611
111
10
0
248,875
0
W
Zhong Kui
7,088
644
114
10
0
223,096
0
L
Nu Wa
5,880
535
59
5
0
203,522
0
L
Geb
5,449
495
43
4
0
222,078
0
W
Odin
6,265
570
40
4
0
231,876
0
W
King Arthur
5,672
516
59
5
0
213,368
0
L
Awilix
3,691
336
0
0
0
1,217
0
W
Janus
6,715
610
96
9
0
219,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role